move instruction list
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@ -1,10 +1,3 @@
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use crate::instructions::code::*;
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use crate::instructions::common::*;
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use crate::instructions::logical::*;
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use crate::instructions::numeric::*;
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use crate::instructions::vector::*;
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use crate::push::state::PushState;
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#[macro_use]
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pub mod macros {
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/// Runs a function and ensures the necessary variables are extracted from a state without error
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@ -47,642 +40,12 @@ pub mod macros {
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pub mod code;
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pub mod common;
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pub mod list;
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pub mod logical;
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pub mod numeric;
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pub mod utils;
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pub mod vector;
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/// Call this if you want all integer instructions. Have to manually
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/// add by hand. Wait until eager macro evaluation becomes more prevalent.
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/// This can be simplified when that happens. (Or just know a lot about Rust)
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pub fn int_instructions() -> Vec<fn(&mut PushState)> {
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vec![
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// Common instructions
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int_pop,
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int_dup,
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int_dup_times,
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int_swap,
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int_rotate,
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int_equal,
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int_flush,
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int_depth,
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int_yank,
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int_yank_dup,
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int_shove,
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int_shove_dup,
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int_is_empty,
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// Numeric instructions
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int_add,
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int_sub,
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int_mult,
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int_div,
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int_rem,
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int_max,
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int_min,
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int_inc,
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int_dec,
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int_lt,
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int_gt,
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int_lte,
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int_gte,
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int_sin,
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int_arcsin,
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int_cos,
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int_arccos,
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int_tan,
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int_arctan,
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int_from_boolean,
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int_log,
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int_exp,
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int_sqrt,
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int_inv,
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int_abs,
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int_sign_reverse,
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int_square,
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int_from_float,
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]
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}
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pub fn float_instructions() -> Vec<fn(&mut PushState)> {
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vec![
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// Common instructions
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float_pop,
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float_dup,
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float_dup_times,
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float_swap,
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float_rotate,
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float_equal,
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float_flush,
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float_depth,
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float_yank,
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float_yank_dup,
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float_shove,
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float_shove_dup,
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float_is_empty,
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// Numeric instructions
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float_add,
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float_sub,
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float_mult,
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float_div,
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float_rem,
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float_max,
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float_min,
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float_inc,
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float_dec,
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float_lt,
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float_gt,
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float_lte,
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float_gte,
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float_sin,
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float_arcsin,
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float_cos,
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float_arccos,
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float_tan,
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float_arctan,
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float_from_boolean,
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float_log,
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float_exp,
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float_sqrt,
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float_inv,
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float_abs,
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float_sign_reverse,
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float_square,
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float_from_int,
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]
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}
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pub fn string_instructions() -> Vec<fn(&mut PushState)> {
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vec![
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// Common instructions
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string_pop,
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string_dup,
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string_dup_times,
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string_swap,
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string_rotate,
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string_equal,
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string_flush,
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string_depth,
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string_yank,
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string_yank_dup,
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string_shove,
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string_shove_dup,
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string_is_empty,
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// Vector instructions
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string_concat,
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string_conj,
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string_conj_end,
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string_take_n,
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string_take_last_n,
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string_sub,
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string_first,
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string_from_first_prim,
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string_from_prim,
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string_last,
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string_from_last_prim,
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string_nth,
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string_from_nth_prim,
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string_rest,
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string_but_last,
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string_drop,
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string_drop_last,
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string_length,
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string_reverse,
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string_push_all,
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string_is_vector_empty,
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string_contains,
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string_contains_vector_non_contiguous,
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string_contains_vector_contiguous,
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string_index_of,
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string_index_of_vector,
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string_occurrences_of,
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string_occurrences_of_vector,
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string_parse_to_prim,
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string_set_nth,
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string_split_on,
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string_replace,
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string_remove,
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string_insert,
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string_insert_vector,
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string_make_empty,
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string_iterate,
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]
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}
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pub fn boolean_instructions() -> Vec<fn(&mut PushState)> {
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vec![
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// Common instructions
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boolean_pop,
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boolean_dup,
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boolean_dup_times,
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boolean_swap,
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boolean_rotate,
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boolean_equal,
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boolean_flush,
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boolean_depth,
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boolean_yank,
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boolean_yank_dup,
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boolean_shove,
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boolean_shove_dup,
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boolean_is_empty,
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// Logical instructions
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boolean_and,
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boolean_or,
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boolean_not,
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boolean_xor,
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boolean_invert_first_then_and,
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boolean_invert_second_then_and,
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boolean_from_int,
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boolean_from_float,
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]
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}
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pub fn char_instructions() -> Vec<fn(&mut PushState)> {
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vec![
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// Common instructions
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char_pop,
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char_dup,
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char_dup_times,
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char_swap,
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char_rotate,
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char_equal,
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char_flush,
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char_depth,
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char_yank,
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char_yank_dup,
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char_shove,
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char_shove_dup,
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char_is_empty,
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]
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}
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pub fn vector_int_instructions() -> Vec<fn(&mut PushState)> {
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vec![
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// Common instructions
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vector_int_pop,
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vector_int_dup,
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vector_int_dup_times,
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vector_int_swap,
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vector_int_rotate,
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vector_int_equal,
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vector_int_flush,
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vector_int_depth,
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vector_int_yank,
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vector_int_yank_dup,
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vector_int_shove,
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vector_int_shove_dup,
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vector_int_is_empty,
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// Vector instructions
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vector_int_concat,
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vector_int_conj,
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vector_int_conj_end,
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vector_int_take_n,
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vector_int_take_last_n,
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vector_int_sub,
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vector_int_first,
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vector_int_from_first_prim,
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vector_int_from_prim,
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vector_int_last,
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vector_int_from_last_prim,
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vector_int_nth,
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vector_int_from_nth_prim,
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vector_int_rest,
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vector_int_but_last,
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vector_int_drop,
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vector_int_drop_last,
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vector_int_length,
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vector_int_reverse,
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vector_int_push_all,
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vector_int_is_vector_empty,
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vector_int_contains,
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vector_int_contains_vector_non_contiguous,
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vector_int_contains_vector_contiguous,
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vector_int_index_of,
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vector_int_index_of_vector,
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vector_int_occurrences_of,
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vector_int_occurrences_of_vector,
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vector_int_parse_to_prim,
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vector_int_set_nth,
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vector_int_split_on,
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vector_int_replace,
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vector_int_remove,
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vector_int_insert,
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vector_int_insert_vector,
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vector_int_make_empty,
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vector_int_iterate,
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// Numeric vector instructions from vector.rs
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vector_int_sort,
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vector_int_sort_reverse,
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vector_int_mean,
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vector_int_maximum,
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vector_int_minimum,
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vector_int_sum,
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vector_int_mode,
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vector_int_two_norm,
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vector_int_cumulative_sum,
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]
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}
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pub fn vector_float_instructions() -> Vec<fn(&mut PushState)> {
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vec![
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// Common instructions
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vector_float_pop,
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vector_float_dup,
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vector_float_dup_times,
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vector_float_swap,
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vector_float_rotate,
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vector_float_equal,
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vector_float_flush,
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vector_float_depth,
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vector_float_yank,
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vector_float_yank_dup,
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vector_float_shove,
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vector_float_shove_dup,
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vector_float_is_empty,
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// Vector instructions
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vector_float_concat,
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vector_float_conj,
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vector_float_conj_end,
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vector_float_take_n,
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vector_float_take_last_n,
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vector_float_sub,
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vector_float_first,
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vector_float_from_first_prim,
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vector_float_from_prim,
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vector_float_last,
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vector_float_from_last_prim,
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vector_float_nth,
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vector_float_from_nth_prim,
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vector_float_rest,
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vector_float_but_last,
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vector_float_drop,
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vector_float_drop_last,
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vector_float_length,
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vector_float_reverse,
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vector_float_push_all,
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vector_float_is_vector_empty,
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vector_float_contains,
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vector_float_contains_vector_non_contiguous,
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vector_float_contains_vector_contiguous,
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vector_float_index_of,
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vector_float_index_of_vector,
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vector_float_occurrences_of,
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vector_float_occurrences_of_vector,
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vector_float_parse_to_prim,
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vector_float_set_nth,
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vector_float_split_on,
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vector_float_replace,
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vector_float_remove,
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vector_float_insert,
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vector_float_insert_vector,
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vector_float_make_empty,
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vector_float_iterate,
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// Numeric vector instructions from vector.rs
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vector_float_sort,
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vector_float_sort_reverse,
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vector_float_mean,
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vector_float_maximum,
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vector_float_minimum,
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vector_float_sum,
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vector_float_mode,
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vector_float_two_norm,
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vector_float_cumulative_sum,
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]
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}
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pub fn vector_string_instructions() -> Vec<fn(&mut PushState)> {
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vec![
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// Common instructions
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vector_string_pop,
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vector_string_dup,
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vector_string_dup_times,
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vector_string_swap,
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vector_string_rotate,
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vector_string_equal,
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vector_string_flush,
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vector_string_depth,
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vector_string_yank,
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vector_string_yank_dup,
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vector_string_shove,
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vector_string_shove_dup,
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vector_string_is_empty,
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// Vector instructions
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vector_string_concat,
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vector_string_conj,
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vector_string_conj_end,
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vector_string_take_n,
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vector_string_take_last_n,
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vector_string_sub,
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vector_string_first,
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vector_string_from_first_prim,
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vector_string_from_prim,
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vector_string_last,
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vector_string_from_last_prim,
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vector_string_nth,
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vector_string_from_nth_prim,
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vector_string_rest,
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vector_string_but_last,
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vector_string_drop,
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vector_string_drop_last,
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vector_string_length,
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vector_string_reverse,
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vector_string_push_all,
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vector_string_is_vector_empty,
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vector_string_contains,
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vector_string_contains_vector_non_contiguous,
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vector_string_contains_vector_contiguous,
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vector_string_index_of,
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vector_string_index_of_vector,
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vector_string_occurrences_of,
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vector_string_occurrences_of_vector,
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vector_string_parse_to_prim,
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vector_string_set_nth,
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vector_string_split_on,
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vector_string_replace,
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vector_string_remove,
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vector_string_insert,
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vector_string_insert_vector,
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vector_string_make_empty,
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vector_string_iterate,
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]
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}
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pub fn vector_boolean_instructions() -> Vec<fn(&mut PushState)> {
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vec![
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// Common instructions
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vector_boolean_pop,
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vector_boolean_dup,
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vector_boolean_dup_times,
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vector_boolean_swap,
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vector_boolean_rotate,
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vector_boolean_equal,
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vector_boolean_flush,
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vector_boolean_depth,
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vector_boolean_yank,
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vector_boolean_yank_dup,
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vector_boolean_shove,
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vector_boolean_shove_dup,
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vector_boolean_is_empty,
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// Vector instructions
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vector_boolean_concat,
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vector_boolean_conj,
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vector_boolean_conj_end,
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vector_boolean_take_n,
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vector_boolean_take_last_n,
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vector_boolean_sub,
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vector_boolean_first,
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vector_boolean_from_first_prim,
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vector_boolean_from_prim,
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vector_boolean_last,
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vector_boolean_from_last_prim,
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vector_boolean_nth,
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vector_boolean_from_nth_prim,
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vector_boolean_rest,
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vector_boolean_but_last,
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vector_boolean_drop,
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vector_boolean_drop_last,
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vector_boolean_length,
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vector_boolean_reverse,
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vector_boolean_push_all,
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vector_boolean_is_vector_empty,
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vector_boolean_contains,
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vector_boolean_contains_vector_non_contiguous,
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vector_boolean_contains_vector_contiguous,
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vector_boolean_index_of,
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vector_boolean_index_of_vector,
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vector_boolean_occurrences_of,
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vector_boolean_occurrences_of_vector,
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vector_boolean_parse_to_prim,
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vector_boolean_set_nth,
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vector_boolean_split_on,
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vector_boolean_replace,
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vector_boolean_remove,
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vector_boolean_insert,
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vector_boolean_insert_vector,
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vector_boolean_make_empty,
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vector_boolean_iterate,
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]
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}
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pub fn vector_char_instructions() -> Vec<fn(&mut PushState)> {
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vec![
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// Common instructions
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vector_char_pop,
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vector_char_dup,
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vector_char_dup_times,
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vector_char_swap,
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vector_char_rotate,
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vector_char_equal,
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vector_char_flush,
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vector_char_depth,
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vector_char_yank,
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vector_char_yank_dup,
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vector_char_shove,
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vector_char_shove_dup,
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vector_char_is_empty,
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// Vector instructions
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vector_char_concat,
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vector_char_conj,
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vector_char_conj_end,
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vector_char_take_n,
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vector_char_take_last_n,
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vector_char_sub,
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vector_char_first,
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vector_char_from_first_prim,
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vector_char_from_prim,
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vector_char_last,
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vector_char_from_last_prim,
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vector_char_nth,
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vector_char_from_nth_prim,
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vector_char_rest,
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vector_char_but_last,
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vector_char_drop,
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vector_char_drop_last,
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vector_char_length,
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vector_char_reverse,
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vector_char_push_all,
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vector_char_is_vector_empty,
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vector_char_contains,
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vector_char_contains_vector_non_contiguous,
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vector_char_contains_vector_contiguous,
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vector_char_index_of,
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vector_char_index_of_vector,
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vector_char_occurrences_of,
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vector_char_occurrences_of_vector,
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vector_char_parse_to_prim,
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vector_char_set_nth,
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vector_char_split_on,
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vector_char_replace,
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vector_char_remove,
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vector_char_insert,
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vector_char_insert_vector,
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vector_char_make_empty,
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vector_char_iterate,
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]
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}
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pub fn code_instructions() -> Vec<fn(&mut PushState)> {
|
||||
vec![
|
||||
// Common instructions
|
||||
code_pop,
|
||||
code_dup,
|
||||
code_dup_times,
|
||||
code_swap,
|
||||
code_rotate,
|
||||
code_equal,
|
||||
code_flush,
|
||||
code_depth,
|
||||
code_yank,
|
||||
code_yank_dup,
|
||||
code_shove,
|
||||
code_shove_dup,
|
||||
code_is_empty,
|
||||
// Code instructions
|
||||
code_is_block,
|
||||
code_is_singular,
|
||||
code_length,
|
||||
code_first,
|
||||
code_last,
|
||||
code_rest,
|
||||
code_but_last,
|
||||
code_wrap_block,
|
||||
code_combine,
|
||||
code_do_then_pop,
|
||||
code_do_range,
|
||||
code_do_count,
|
||||
code_do_times,
|
||||
code_map,
|
||||
code_if,
|
||||
code_when,
|
||||
code_member,
|
||||
code_nth,
|
||||
code_make_empty_block,
|
||||
code_is_empty_block,
|
||||
code_size,
|
||||
code_extract,
|
||||
code_insert,
|
||||
code_first_position,
|
||||
code_reverse,
|
||||
code_from_int,
|
||||
code_from_float,
|
||||
code_from_string,
|
||||
code_from_boolean,
|
||||
code_from_char,
|
||||
code_from_vector_int,
|
||||
code_from_vector_float,
|
||||
code_from_vector_string,
|
||||
code_from_vector_boolean,
|
||||
code_from_vector_char,
|
||||
code_from_code, // this is a thing lol
|
||||
code_from_exec,
|
||||
code_noop,
|
||||
code_noop_block,
|
||||
]
|
||||
}
|
||||
|
||||
pub fn exec_instructions() -> Vec<fn(&mut PushState)> {
|
||||
vec![
|
||||
// Common instructions
|
||||
exec_pop,
|
||||
exec_dup,
|
||||
exec_dup_times,
|
||||
exec_swap,
|
||||
exec_rotate,
|
||||
exec_equal,
|
||||
exec_flush,
|
||||
exec_depth,
|
||||
exec_yank,
|
||||
exec_yank_dup,
|
||||
exec_shove,
|
||||
exec_shove_dup,
|
||||
exec_is_empty,
|
||||
// exec instructions
|
||||
exec_is_block,
|
||||
exec_is_singular,
|
||||
exec_length,
|
||||
exec_first,
|
||||
exec_last,
|
||||
exec_rest,
|
||||
exec_but_last,
|
||||
exec_wrap_block,
|
||||
exec_combine,
|
||||
exec_do_range,
|
||||
exec_do_count,
|
||||
exec_do_times,
|
||||
exec_while,
|
||||
exec_do_while,
|
||||
exec_if,
|
||||
exec_when,
|
||||
exec_member,
|
||||
exec_nth,
|
||||
exec_make_empty_block,
|
||||
exec_is_empty_block,
|
||||
exec_size,
|
||||
exec_extract,
|
||||
exec_insert,
|
||||
exec_first_position,
|
||||
exec_reverse,
|
||||
exec_noop,
|
||||
exec_noop_block,
|
||||
]
|
||||
}
|
||||
|
||||
pub fn all_instructions() -> Vec<fn(&mut PushState)> {
|
||||
let mut instructions = vec![];
|
||||
instructions.append(&mut int_instructions());
|
||||
instructions.append(&mut float_instructions());
|
||||
instructions.append(&mut string_instructions());
|
||||
instructions.append(&mut boolean_instructions());
|
||||
instructions.append(&mut char_instructions());
|
||||
instructions.append(&mut vector_int_instructions());
|
||||
instructions.append(&mut vector_float_instructions());
|
||||
instructions.append(&mut vector_string_instructions());
|
||||
instructions.append(&mut vector_boolean_instructions());
|
||||
instructions.append(&mut vector_char_instructions());
|
||||
instructions.append(&mut code_instructions());
|
||||
instructions.append(&mut exec_instructions());
|
||||
instructions
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
//use super::*;
|
||||
|
Loading…
x
Reference in New Issue
Block a user