move the state parameter to final position in all functions
This commit is contained in:
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0b280af591
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2
TODO.md
2
TODO.md
@ -11,7 +11,7 @@
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- [X] Rename Logical to Bool
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- [X] Rename Logical to Bool
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- [X] Make int yank, shove, yankdup, and shovedup generic
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- [X] Make int yank, shove, yankdup, and shovedup generic
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- [ ] Write hackage documentation for each function
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- [ ] Write hackage documentation for each function
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- [ ] Refactor all functions to take state as the final parameter
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- [X] Refactor all functions to take state as the final parameter
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- [ ] Standardize the pattern matching parameter names, such as c1 : cs
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- [ ] Standardize the pattern matching parameter names, such as c1 : cs
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- [ ] Write unit/quickcheck tests for all of the instructions
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- [ ] Write unit/quickcheck tests for all of the instructions
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@ -40,43 +40,43 @@ instructionBoolXor :: State -> State
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instructionBoolXor = boolTemplate xor
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instructionBoolXor = boolTemplate xor
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instructionBoolPop :: State -> State
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instructionBoolPop :: State -> State
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instructionBoolPop state = instructionPop state bool
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instructionBoolPop = instructionPop bool
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instructionBoolDup :: State -> State
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instructionBoolDup :: State -> State
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instructionBoolDup state = instructionDup state bool
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instructionBoolDup = instructionDup bool
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instructionBoolDupN :: State -> State
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instructionBoolDupN :: State -> State
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instructionBoolDupN state = instructionDupN state bool
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instructionBoolDupN = instructionDupN bool
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instructionBoolSwap :: State -> State
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instructionBoolSwap :: State -> State
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instructionBoolSwap state = instructionSwap state bool
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instructionBoolSwap = instructionSwap bool
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instructionBoolRot :: State -> State
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instructionBoolRot :: State -> State
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instructionBoolRot state = instructionRot state bool
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instructionBoolRot = instructionRot bool
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instructionBoolFlush :: State -> State
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instructionBoolFlush :: State -> State
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instructionBoolFlush state = instructionFlush state bool
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instructionBoolFlush = instructionFlush bool
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instructionBoolEq :: State -> State
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instructionBoolEq :: State -> State
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instructionBoolEq state = instructionEq state bool
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instructionBoolEq = instructionEq bool
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instructionBoolStackDepth :: State -> State
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instructionBoolStackDepth :: State -> State
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instructionBoolStackDepth state = instructionStackDepth state bool
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instructionBoolStackDepth = instructionStackDepth bool
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instructionBoolYank :: State -> State
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instructionBoolYank :: State -> State
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instructionBoolYank state = instructionYank state bool
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instructionBoolYank = instructionYank bool
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instructionBoolYankDup :: State -> State
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instructionBoolYankDup :: State -> State
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instructionBoolYankDup state = instructionYankDup state bool
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instructionBoolYankDup = instructionYankDup bool
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instructionBoolShove :: State -> State
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instructionBoolShove :: State -> State
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instructionBoolShove state = instructionShove state bool
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instructionBoolShove = instructionShove bool
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instructionBoolShoveDup :: State -> State
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instructionBoolShoveDup :: State -> State
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instructionBoolShoveDup state = instructionShoveDup state bool
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instructionBoolShoveDup = instructionShoveDup bool
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instructionBoolIsStackEmpty :: State -> State
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instructionBoolIsStackEmpty :: State -> State
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instructionBoolIsStackEmpty state = instructionIsStackEmpty state bool
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instructionBoolIsStackEmpty = instructionIsStackEmpty bool
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instructionBoolDupItems :: State -> State
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instructionBoolDupItems :: State -> State
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instructionBoolDupItems = instructionDupItems bool
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instructionBoolDupItems = instructionDupItems bool
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@ -13,13 +13,13 @@ instructionCharConcat state@(State {_char = c1 : c2 : cs, _string = ss}) = state
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instructionCharConcat state = state
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instructionCharConcat state = state
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instructionCharFromFirstChar :: State -> State
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instructionCharFromFirstChar :: State -> State
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instructionCharFromFirstChar state = instructionVectorFirst state char string
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instructionCharFromFirstChar = instructionVectorFirst char string
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instructionCharFromLastChar :: State -> State
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instructionCharFromLastChar :: State -> State
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instructionCharFromLastChar state = instructionVectorLast state char string
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instructionCharFromLastChar = instructionVectorLast char string
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instructionCharFromNthChar :: State -> State
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instructionCharFromNthChar :: State -> State
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instructionCharFromNthChar state = instructionVectorNth state char string
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instructionCharFromNthChar = instructionVectorNth char string
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instructionCharIsWhitespace :: State -> State
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instructionCharIsWhitespace :: State -> State
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instructionCharIsWhitespace state@(State {_char = c1 : cs, _bool = bs}) = state{_char = cs, _bool = (c1 `elem` wschars) : bs}
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instructionCharIsWhitespace state@(State {_char = c1 : cs, _bool = bs}) = state{_char = cs, _bool = (c1 `elem` wschars) : bs}
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@ -50,43 +50,43 @@ instructionCharsFromString state@(State {_char = cs, _string = s1 : ss}) = state
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instructionCharsFromString state = state
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instructionCharsFromString state = state
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instructionCharPop :: State -> State
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instructionCharPop :: State -> State
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instructionCharPop state = instructionPop state char
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instructionCharPop = instructionPop char
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instructionCharDup :: State -> State
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instructionCharDup :: State -> State
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instructionCharDup state = instructionDup state char
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instructionCharDup = instructionDup char
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instructionCharDupN :: State -> State
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instructionCharDupN :: State -> State
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instructionCharDupN state = instructionDupN state char
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instructionCharDupN = instructionDupN char
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instructionCharSwap :: State -> State
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instructionCharSwap :: State -> State
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instructionCharSwap state = instructionSwap state char
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instructionCharSwap = instructionSwap char
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instructionCharRot :: State -> State
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instructionCharRot :: State -> State
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instructionCharRot state = instructionRot state char
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instructionCharRot = instructionRot char
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instructionCharFlush :: State -> State
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instructionCharFlush :: State -> State
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instructionCharFlush state = instructionFlush state char
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instructionCharFlush = instructionFlush char
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instructionCharEq :: State -> State
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instructionCharEq :: State -> State
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instructionCharEq state = instructionEq state char
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instructionCharEq = instructionEq char
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instructionCharStackDepth :: State -> State
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instructionCharStackDepth :: State -> State
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instructionCharStackDepth state = instructionStackDepth state char
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instructionCharStackDepth = instructionStackDepth char
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instructionCharYank :: State -> State
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instructionCharYank :: State -> State
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instructionCharYank state = instructionYank state char
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instructionCharYank = instructionYank char
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instructionCharYankDup :: State -> State
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instructionCharYankDup :: State -> State
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instructionCharYankDup state = instructionYankDup state char
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instructionCharYankDup = instructionYankDup char
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instructionCharIsStackEmpty :: State -> State
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instructionCharIsStackEmpty :: State -> State
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instructionCharIsStackEmpty state = instructionIsStackEmpty state char
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instructionCharIsStackEmpty = instructionIsStackEmpty char
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instructionCharShove :: State -> State
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instructionCharShove :: State -> State
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instructionCharShove state = instructionShove state char
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instructionCharShove = instructionShove char
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instructionCharShoveDup :: State -> State
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instructionCharShoveDup :: State -> State
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instructionCharShoveDup state = instructionShoveDup state char
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instructionCharShoveDup = instructionShoveDup char
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instructionCharDupItems :: State -> State
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instructionCharDupItems :: State -> State
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instructionCharDupItems = instructionDupItems char
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instructionCharDupItems = instructionDupItems char
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@ -83,7 +83,7 @@ codeRecursiveSize (Block xs) = sum [codeRecursiveSize x + if isBlock x then 1 el
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codeRecursiveSize _ = 1
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codeRecursiveSize _ = 1
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instructionCodePop :: State -> State
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instructionCodePop :: State -> State
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instructionCodePop state = instructionPop state code
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instructionCodePop = instructionPop code
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instructionCodeIsCodeBlock :: State -> State
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instructionCodeIsCodeBlock :: State -> State
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instructionCodeIsCodeBlock state@(State {_code = (c : cs), _bool = bs}) = state {_code = cs, _bool = isBlock c : bs}
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instructionCodeIsCodeBlock state@(State {_code = (c : cs), _bool = bs}) = state {_code = cs, _bool = isBlock c : bs}
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@ -221,9 +221,6 @@ instructionCodeSize :: State -> State
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instructionCodeSize state@(State {_code = c1 : cs, _int = is}) = state{_code = cs, _int = codeRecursiveSize c1 : is}
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instructionCodeSize state@(State {_code = c1 : cs, _int = is}) = state{_code = cs, _int = codeRecursiveSize c1 : is}
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instructionCodeSize state = state
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instructionCodeSize state = state
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-- instructionCodeContainer :: State -> State
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-- instructionCodeContainer
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-- There's a bug for this instruction in pysh where the last item in the
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-- There's a bug for this instruction in pysh where the last item in the
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-- top level Block isn't counted, and if passed 0, then the entire codeblock is returned.
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-- top level Block isn't counted, and if passed 0, then the entire codeblock is returned.
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-- I designed this function differently so 0 returns the 0th element, and the last item
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-- I designed this function differently so 0 returns the 0th element, and the last item
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@ -268,73 +265,73 @@ instructionCodeReverse state@(State {_code = (Block c1) : cs}) = state {_code =
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instructionCodeReverse state = state
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instructionCodeReverse state = state
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instructionCodeDup :: State -> State
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instructionCodeDup :: State -> State
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instructionCodeDup state = instructionDup state code
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instructionCodeDup = instructionDup code
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instructionCodeDupN :: State -> State
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instructionCodeDupN :: State -> State
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instructionCodeDupN state = instructionDupN state code
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instructionCodeDupN = instructionDupN code
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instructionCodeSwap :: State -> State
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instructionCodeSwap :: State -> State
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instructionCodeSwap state = instructionSwap state code
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instructionCodeSwap = instructionSwap code
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instructionCodeRot :: State -> State
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instructionCodeRot :: State -> State
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instructionCodeRot state = instructionRot state code
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instructionCodeRot = instructionRot code
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instructionCodeFlush :: State -> State
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instructionCodeFlush :: State -> State
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instructionCodeFlush state = instructionFlush state code
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instructionCodeFlush = instructionFlush code
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instructionCodeEq :: State -> State
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instructionCodeEq :: State -> State
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instructionCodeEq state = instructionEq state code
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instructionCodeEq = instructionEq code
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instructionCodeStackDepth :: State -> State
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instructionCodeStackDepth :: State -> State
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instructionCodeStackDepth state = instructionStackDepth state code
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instructionCodeStackDepth = instructionStackDepth code
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instructionCodeYank :: State -> State
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instructionCodeYank :: State -> State
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instructionCodeYank state = instructionYank state code
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instructionCodeYank = instructionYank code
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instructionCodeYankDup :: State -> State
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instructionCodeYankDup :: State -> State
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instructionCodeYankDup state = instructionYankDup state code
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instructionCodeYankDup = instructionYankDup code
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instructionCodeIsStackEmpty :: State -> State
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instructionCodeIsStackEmpty :: State -> State
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instructionCodeIsStackEmpty state = instructionIsStackEmpty state code
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instructionCodeIsStackEmpty = instructionIsStackEmpty code
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instructionCodeShove :: State -> State
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instructionCodeShove :: State -> State
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instructionCodeShove state = instructionShove state code
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instructionCodeShove = instructionShove code
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instructionCodeShoveDup :: State -> State
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instructionCodeShoveDup :: State -> State
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instructionCodeShoveDup state = instructionShoveDup state code
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instructionCodeShoveDup = instructionShoveDup code
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instructionCodeFromBool :: State -> State
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instructionCodeFromBool :: State -> State
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instructionCodeFromBool state = instructionCodeFrom state bool GeneBool
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instructionCodeFromBool = instructionCodeFrom bool GeneBool
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instructionCodeFromInt :: State -> State
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instructionCodeFromInt :: State -> State
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instructionCodeFromInt state = instructionCodeFrom state int GeneInt
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instructionCodeFromInt = instructionCodeFrom int GeneInt
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instructionCodeFromChar :: State -> State
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instructionCodeFromChar :: State -> State
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instructionCodeFromChar state = instructionCodeFrom state char GeneChar
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instructionCodeFromChar = instructionCodeFrom char GeneChar
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instructionCodeFromFloat :: State -> State
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instructionCodeFromFloat :: State -> State
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instructionCodeFromFloat state = instructionCodeFrom state float GeneFloat
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instructionCodeFromFloat = instructionCodeFrom float GeneFloat
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instructionCodeFromString :: State -> State
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instructionCodeFromString :: State -> State
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instructionCodeFromString state = instructionCodeFrom state string GeneString
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instructionCodeFromString = instructionCodeFrom string GeneString
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instructionCodeFromVectorInt :: State -> State
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instructionCodeFromVectorInt :: State -> State
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instructionCodeFromVectorInt state = instructionCodeFrom state vectorInt GeneVectorInt
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instructionCodeFromVectorInt = instructionCodeFrom vectorInt GeneVectorInt
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instructionCodeFromVectorFloat :: State -> State
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instructionCodeFromVectorFloat :: State -> State
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instructionCodeFromVectorFloat state = instructionCodeFrom state vectorFloat GeneVectorFloat
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instructionCodeFromVectorFloat = instructionCodeFrom vectorFloat GeneVectorFloat
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instructionCodeFromVectorString :: State -> State
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instructionCodeFromVectorString :: State -> State
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instructionCodeFromVectorString state = instructionCodeFrom state vectorString GeneVectorString
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instructionCodeFromVectorString = instructionCodeFrom vectorString GeneVectorString
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instructionCodeFromVectorBool :: State -> State
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instructionCodeFromVectorBool :: State -> State
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instructionCodeFromVectorBool state = instructionCodeFrom state vectorBool GeneVectorBool
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instructionCodeFromVectorBool = instructionCodeFrom vectorBool GeneVectorBool
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instructionCodeFromVectorChar :: State -> State
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instructionCodeFromVectorChar :: State -> State
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instructionCodeFromVectorChar state = instructionCodeFrom state vectorChar GeneVectorChar
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instructionCodeFromVectorChar = instructionCodeFrom vectorChar GeneVectorChar
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instructionCodeFromExec :: State -> State
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instructionCodeFromExec :: State -> State
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instructionCodeFromExec state = instructionCodeFrom state exec id
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instructionCodeFromExec = instructionCodeFrom exec id
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instructionCodeContainer :: State -> State
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instructionCodeContainer :: State -> State
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instructionCodeContainer state@(State {_code = c1 : c2 : cs}) = state {_code = findContainer c1 c2 : cs}
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instructionCodeContainer state@(State {_code = c1 : c2 : cs}) = state {_code = findContainer c1 c2 : cs}
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@ -12,43 +12,43 @@ instructionExecIf state@(State {_exec = (e1 : e2 : es), _bool = (b : bs)}) =
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instructionExecIf state = state
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instructionExecIf state = state
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instructionExecDup :: State -> State
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instructionExecDup :: State -> State
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instructionExecDup state = instructionDup state exec
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instructionExecDup = instructionDup exec
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instructionExecDupN :: State -> State
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instructionExecDupN :: State -> State
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instructionExecDupN state = instructionDupN state exec
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instructionExecDupN = instructionDupN exec
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instructionExecPop :: State -> State
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instructionExecPop :: State -> State
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instructionExecPop state = instructionPop state exec
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instructionExecPop = instructionPop exec
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instructionExecSwap :: State -> State
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instructionExecSwap :: State -> State
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instructionExecSwap state = instructionSwap state exec
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instructionExecSwap = instructionSwap exec
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instructionExecRot :: State -> State
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instructionExecRot :: State -> State
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instructionExecRot state = instructionRot state exec
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instructionExecRot = instructionRot exec
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instructionExecFlush :: State -> State
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instructionExecFlush :: State -> State
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instructionExecFlush state = instructionFlush state exec
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instructionExecFlush = instructionFlush exec
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instructionExecEq :: State -> State
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instructionExecEq :: State -> State
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instructionExecEq state = instructionEq state exec
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instructionExecEq = instructionEq exec
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instructionExecStackDepth :: State -> State
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instructionExecStackDepth :: State -> State
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instructionExecStackDepth state = instructionStackDepth state exec
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instructionExecStackDepth = instructionStackDepth exec
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instructionExecYank :: State -> State
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instructionExecYank :: State -> State
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instructionExecYank state = instructionYank state exec
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instructionExecYank = instructionYank exec
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instructionExecYankDup :: State -> State
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instructionExecYankDup :: State -> State
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instructionExecYankDup state = instructionYankDup state exec
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instructionExecYankDup = instructionYankDup exec
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instructionExecShove :: State -> State
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instructionExecShove :: State -> State
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instructionExecShove state = instructionShove state exec
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instructionExecShove = instructionShove exec
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instructionExecShoveDup :: State -> State
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instructionExecShoveDup :: State -> State
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instructionExecShoveDup state = instructionShoveDup state exec
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instructionExecShoveDup = instructionShoveDup exec
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instructionExecIsStackEmpty :: State -> State
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instructionExecIsStackEmpty :: State -> State
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instructionExecIsStackEmpty state = instructionIsStackEmpty state exec
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instructionExecIsStackEmpty = instructionIsStackEmpty exec
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execDoRange :: Gene
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execDoRange :: Gene
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execDoRange = StateFunc (instructionExecDoRange, "instructionExecDoRange")
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execDoRange = StateFunc (instructionExecDoRange, "instructionExecDoRange")
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@ -77,43 +77,43 @@ instructionFloatGTE state@(State {_float = f1 : f2 : fs, _bool = bs}) = state {_
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instructionFloatGTE state = state
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instructionFloatGTE state = state
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instructionFloatPop :: State -> State
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instructionFloatPop :: State -> State
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instructionFloatPop state = instructionPop state float
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instructionFloatPop = instructionPop float
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instructionFloatDup :: State -> State
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instructionFloatDup :: State -> State
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instructionFloatDup state = instructionDup state float
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instructionFloatDup = instructionDup float
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instructionFloatDupN :: State -> State
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instructionFloatDupN :: State -> State
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instructionFloatDupN state = instructionDupN state float
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instructionFloatDupN = instructionDupN float
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instructionFloatSwap :: State -> State
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instructionFloatSwap :: State -> State
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instructionFloatSwap state = instructionSwap state float
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instructionFloatSwap = instructionSwap float
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instructionFloatRot :: State -> State
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instructionFloatRot :: State -> State
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instructionFloatRot state = instructionRot state float
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instructionFloatRot = instructionRot float
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instructionFloatFlush :: State -> State
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instructionFloatFlush :: State -> State
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instructionFloatFlush state = instructionFlush state float
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instructionFloatFlush = instructionFlush float
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instructionFloatEq :: State -> State
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instructionFloatEq :: State -> State
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instructionFloatEq state = instructionEq state float
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instructionFloatEq = instructionEq float
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instructionFloatStackDepth :: State -> State
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instructionFloatStackDepth :: State -> State
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instructionFloatStackDepth state = instructionStackDepth state float
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instructionFloatStackDepth = instructionStackDepth float
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instructionFloatYankDup :: State -> State
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instructionFloatYankDup :: State -> State
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instructionFloatYankDup state = instructionYankDup state float
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instructionFloatYankDup = instructionYankDup float
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instructionFloatYank :: State -> State
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instructionFloatYank :: State -> State
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instructionFloatYank state = instructionYank state float
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instructionFloatYank = instructionYank float
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instructionFloatShoveDup :: State -> State
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instructionFloatShoveDup :: State -> State
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instructionFloatShoveDup state = instructionShoveDup state float
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instructionFloatShoveDup = instructionShoveDup float
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instructionFloatShove :: State -> State
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instructionFloatShove :: State -> State
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instructionFloatShove state = instructionShove state float
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instructionFloatShove = instructionShove float
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instructionFloatIsStackEmpty :: State -> State
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instructionFloatIsStackEmpty :: State -> State
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instructionFloatIsStackEmpty state = instructionIsStackEmpty state float
|
instructionFloatIsStackEmpty = instructionIsStackEmpty float
|
||||||
|
|
||||||
instructionFloatSin :: State -> State
|
instructionFloatSin :: State -> State
|
||||||
instructionFloatSin state@(State {_float = f1 : fs}) = state {_float = sin f1 : fs}
|
instructionFloatSin state@(State {_float = f1 : fs}) = state {_float = sin f1 : fs}
|
||||||
|
@ -84,28 +84,25 @@ safeInit xs = init xs
|
|||||||
absNum :: Integral a => a -> [b] -> Int
|
absNum :: Integral a => a -> [b] -> Int
|
||||||
absNum rawNum lst = abs (fromIntegral rawNum) `mod` length lst
|
absNum rawNum lst = abs (fromIntegral rawNum) `mod` length lst
|
||||||
|
|
||||||
notEmptyStack :: State -> Lens' State [a] -> Bool
|
notEmptyStack :: Lens' State [a] -> State -> Bool
|
||||||
notEmptyStack state accessor = not . null $ view accessor state
|
notEmptyStack accessor state = not . null $ view accessor state
|
||||||
|
|
||||||
instructionDup :: State -> Lens' State [a] -> State
|
instructionDup :: Lens' State [a] -> State -> State
|
||||||
instructionDup state accessor =
|
instructionDup accessor state =
|
||||||
case uncons (view accessor state) of
|
case uncons (view accessor state) of
|
||||||
Nothing -> state
|
Nothing -> state
|
||||||
Just (x,_) -> state & accessor .~ x : view accessor state
|
Just (x,_) -> state & accessor .~ x : view accessor state
|
||||||
|
|
||||||
instructionPop :: State -> Lens' State [a] -> State
|
instructionPop :: Lens' State [a] -> State -> State
|
||||||
instructionPop state accessor = state & accessor .~ drop 1 (view accessor state)
|
instructionPop accessor state = state & accessor .~ drop 1 (view accessor state)
|
||||||
|
|
||||||
instructionIsStackEmpty :: State -> Lens' State [a] -> State
|
instructionIsStackEmpty :: Lens' State [a] -> State -> State
|
||||||
instructionIsStackEmpty state@(State {_bool = bs}) accessor = state{_bool = null (view accessor state) : bs}
|
instructionIsStackEmpty accessor state@(State {_bool = bs}) = state{_bool = null (view accessor state) : bs}
|
||||||
|
|
||||||
-- instructionPop :: State -> Lens' State [a] -> State
|
|
||||||
-- instructionPop state accessor = if notEmptyStack state accessor then instructionPop state accessor else state
|
|
||||||
|
|
||||||
-- I might be able to move some of the int stack error checking
|
-- I might be able to move some of the int stack error checking
|
||||||
-- to the integer call. For now this may be a tad inefficient.
|
-- to the integer call. For now this may be a tad inefficient.
|
||||||
instructionDupN :: forall a. State -> Lens' State [a] -> State
|
instructionDupN :: forall a. Lens' State [a] -> State -> State
|
||||||
instructionDupN state accessor =
|
instructionDupN accessor state =
|
||||||
case uncons (view int state) of
|
case uncons (view int state) of
|
||||||
Just (i1,is) ->
|
Just (i1,is) ->
|
||||||
case uncons (view accessor state{_int = is}) of
|
case uncons (view accessor state{_int = is}) of
|
||||||
@ -129,8 +126,8 @@ instructionDupItems accessor state@(State {_int = i1 : is}) =
|
|||||||
else state{_int = is} & accessor .~ (take i1 (view accessor state{_int = is}) <> view accessor state{_int = is})
|
else state{_int = is} & accessor .~ (take i1 (view accessor state{_int = is}) <> view accessor state{_int = is})
|
||||||
instructionDupItems _ state = state
|
instructionDupItems _ state = state
|
||||||
|
|
||||||
instructionSwap :: State -> Lens' State [a] -> State
|
instructionSwap :: Lens' State [a] -> State -> State
|
||||||
instructionSwap state accessor =
|
instructionSwap accessor state =
|
||||||
state & accessor .~ swapper (view accessor state)
|
state & accessor .~ swapper (view accessor state)
|
||||||
where
|
where
|
||||||
swapper :: [a] -> [a]
|
swapper :: [a] -> [a]
|
||||||
@ -140,19 +137,19 @@ instructionSwap state accessor =
|
|||||||
-- Rotates top 3 integers
|
-- Rotates top 3 integers
|
||||||
-- We could use template haskell to rotate any number of these as
|
-- We could use template haskell to rotate any number of these as
|
||||||
-- an instruction later. Template haskell seems very complicated tho.
|
-- an instruction later. Template haskell seems very complicated tho.
|
||||||
instructionRot :: State -> Lens' State [a] -> State
|
instructionRot :: Lens' State [a] -> State -> State
|
||||||
instructionRot state accessor =
|
instructionRot accessor state =
|
||||||
state & accessor .~ rotator (view accessor state)
|
state & accessor .~ rotator (view accessor state)
|
||||||
where
|
where
|
||||||
rotator :: [a] -> [a]
|
rotator :: [a] -> [a]
|
||||||
rotator (x1 : x2 : x3 : xs) = x3 : x1 : x2 : xs
|
rotator (x1 : x2 : x3 : xs) = x3 : x1 : x2 : xs
|
||||||
rotator xs = xs
|
rotator xs = xs
|
||||||
|
|
||||||
instructionFlush :: State -> Lens' State [a] -> State
|
instructionFlush :: Lens' State [a] -> State -> State
|
||||||
instructionFlush state accessor = state & accessor .~ []
|
instructionFlush accessor state = state & accessor .~ []
|
||||||
|
|
||||||
instructionEq :: forall a. Eq a => State -> Lens' State [a] -> State
|
instructionEq :: forall a. Eq a => Lens' State [a] -> State -> State
|
||||||
instructionEq state accessor =
|
instructionEq accessor state =
|
||||||
case uncons $ view accessor state of
|
case uncons $ view accessor state of
|
||||||
Nothing -> state
|
Nothing -> state
|
||||||
Just (x1, x2 : _) -> droppedState & bool .~ (x1 == x2) : view bool droppedState
|
Just (x1, x2 : _) -> droppedState & bool .~ (x1 == x2) : view bool droppedState
|
||||||
@ -161,18 +158,18 @@ instructionEq state accessor =
|
|||||||
droppedState :: State
|
droppedState :: State
|
||||||
droppedState = state & accessor .~ drop 2 (view accessor state)
|
droppedState = state & accessor .~ drop 2 (view accessor state)
|
||||||
|
|
||||||
instructionStackDepth :: State -> Lens' State [a] -> State
|
instructionStackDepth :: Lens' State [a] -> State -> State
|
||||||
instructionStackDepth state@(State {_int = is}) accessor = state{_int = length (view accessor state) : is}
|
instructionStackDepth accessor state@(State {_int = is}) = state{_int = length (view accessor state) : is}
|
||||||
|
|
||||||
instructionYankDup :: State -> Lens' State [a] -> State
|
instructionYankDup :: Lens' State [a] -> State -> State
|
||||||
instructionYankDup state@(State {_int = i : is}) accessor =
|
instructionYankDup accessor state@(State {_int = i : is}) =
|
||||||
if notEmptyStack state accessor
|
if notEmptyStack accessor state
|
||||||
then state{_int = is} & accessor .~ (view accessor state{_int = is} !! max 0 (min i (length (view accessor state{_int = is}) - 1))) : view accessor state{_int = is}
|
then state{_int = is} & accessor .~ (view accessor state{_int = is} !! max 0 (min i (length (view accessor state{_int = is}) - 1))) : view accessor state{_int = is}
|
||||||
else state
|
else state
|
||||||
instructionYankDup state _ = state
|
instructionYankDup _ state = state
|
||||||
|
|
||||||
instructionYank :: forall a. State -> Lens' State [a] -> State
|
instructionYank :: forall a. Lens' State [a] -> State -> State
|
||||||
instructionYank state@(State {_int = i : is}) accessor =
|
instructionYank accessor state@(State {_int = i : is}) =
|
||||||
let
|
let
|
||||||
myIndex :: Int
|
myIndex :: Int
|
||||||
myIndex = max 0 (min i (length (view accessor state{_int = is}) - 1))
|
myIndex = max 0 (min i (length (view accessor state{_int = is}) - 1))
|
||||||
@ -181,25 +178,25 @@ instructionYank state@(State {_int = i : is}) accessor =
|
|||||||
deletedState :: State
|
deletedState :: State
|
||||||
deletedState = state{_int = is} & accessor .~ deleteAt myIndex (view accessor state{_int = is})
|
deletedState = state{_int = is} & accessor .~ deleteAt myIndex (view accessor state{_int = is})
|
||||||
in
|
in
|
||||||
if notEmptyStack state{_int = is} accessor then deletedState & accessor .~ item : view accessor deletedState else state
|
if notEmptyStack accessor state{_int = is} then deletedState & accessor .~ item : view accessor deletedState else state
|
||||||
instructionYank state _ = state
|
instructionYank _ state = state
|
||||||
|
|
||||||
-- In pysh, instructionShoveDup and instructionShove behave differently when indexing in such a way that
|
-- In pysh, instructionShoveDup and instructionShove behave differently when indexing in such a way that
|
||||||
-- the duplicated index matters whether or not it's present in the stack at the moment of calculation.
|
-- the duplicated index matters whether or not it's present in the stack at the moment of calculation.
|
||||||
-- I'm not going to keep this behavior. Check out interpysh examples for how pysh handles it.
|
-- I'm not going to keep this behavior. Check out interpysh examples for how pysh handles it.
|
||||||
instructionShoveDup :: State -> Lens' State [a] -> State
|
instructionShoveDup :: Lens' State [a] -> State -> State
|
||||||
instructionShoveDup state@(State {_int = i : is}) accessor =
|
instructionShoveDup accessor state@(State {_int = i : is}) =
|
||||||
case uncons (view accessor state{_int = is}) of
|
case uncons (view accessor state{_int = is}) of
|
||||||
Just (x,_) -> state{_int = is} & accessor .~ combineTuple x (splitAt (max 0 (min i (length (view accessor state{_int = is}) - 1))) (view accessor state{_int = is}))
|
Just (x,_) -> state{_int = is} & accessor .~ combineTuple x (splitAt (max 0 (min i (length (view accessor state{_int = is}) - 1))) (view accessor state{_int = is}))
|
||||||
_ -> state
|
_ -> state
|
||||||
instructionShoveDup state _ = state
|
instructionShoveDup _ state = state
|
||||||
|
|
||||||
instructionShove :: State -> Lens' State [a] -> State
|
instructionShove :: Lens' State [a] -> State -> State
|
||||||
instructionShove state accessor = instructionShoveDup state accessor & accessor .~ drop 1 (view accessor (instructionShoveDup state accessor))
|
instructionShove accessor state = instructionShoveDup accessor state & accessor .~ drop 1 (view accessor (instructionShoveDup accessor state ))
|
||||||
|
|
||||||
-- not char generic
|
-- not char generic
|
||||||
instructionConcat :: Semigroup a => State -> Lens' State [a] -> State
|
instructionConcat :: Semigroup a => Lens' State [a] -> State -> State
|
||||||
instructionConcat state accessor =
|
instructionConcat accessor state =
|
||||||
case uncons (view accessor state) of
|
case uncons (view accessor state) of
|
||||||
Just (x1, x2:_) -> droppedState & accessor .~ (x1 <> x2) : view accessor droppedState
|
Just (x1, x2:_) -> droppedState & accessor .~ (x1 <> x2) : view accessor droppedState
|
||||||
_ -> state
|
_ -> state
|
||||||
@ -207,12 +204,8 @@ instructionConcat state accessor =
|
|||||||
droppedState :: State
|
droppedState :: State
|
||||||
droppedState = state & accessor .~ drop 2 (view accessor state)
|
droppedState = state & accessor .~ drop 2 (view accessor state)
|
||||||
|
|
||||||
-- evolve fodder???????????
|
instructionConj :: Lens' State [a] -> Lens' State [[a]] -> State -> State
|
||||||
instructionNoOp :: State -> State
|
instructionConj primAccessor vectorAccessor state =
|
||||||
instructionNoOp state = state
|
|
||||||
|
|
||||||
instructionConj :: State -> Lens' State [a] -> Lens' State [[a]] -> State
|
|
||||||
instructionConj state primAccessor vectorAccessor =
|
|
||||||
case (uncons (view primAccessor state), uncons (view vectorAccessor state)) of
|
case (uncons (view primAccessor state), uncons (view vectorAccessor state)) of
|
||||||
(Just (p1,ps), Just (v1,vs)) -> state & primAccessor .~ ps & vectorAccessor .~ ((p1 : v1) : vs)
|
(Just (p1,ps), Just (v1,vs)) -> state & primAccessor .~ ps & vectorAccessor .~ ((p1 : v1) : vs)
|
||||||
_ -> state
|
_ -> state
|
||||||
@ -225,22 +218,22 @@ instructionConjEnd primAccessor vectorAccessor state =
|
|||||||
|
|
||||||
-- v for vector, vs for vectorstack (also applicable to strings)
|
-- v for vector, vs for vectorstack (also applicable to strings)
|
||||||
-- Could abstract this unconsing even further in all functions below
|
-- Could abstract this unconsing even further in all functions below
|
||||||
instructionTakeN :: State -> Lens' State [[a]] -> State
|
instructionTakeN :: Lens' State [[a]] -> State -> State
|
||||||
instructionTakeN state@(State {_int = i1 : is}) accessor =
|
instructionTakeN accessor state@(State {_int = i1 : is}) =
|
||||||
case uncons (view accessor state) of
|
case uncons (view accessor state) of
|
||||||
Just (v1, vs) -> state{_int = is} & accessor .~ (take (absNum i1 v1) v1 : vs)
|
Just (v1, vs) -> state{_int = is} & accessor .~ (take (absNum i1 v1) v1 : vs)
|
||||||
_ -> state
|
_ -> state
|
||||||
instructionTakeN state _ = state
|
instructionTakeN _ state = state
|
||||||
|
|
||||||
instructionSubVector :: State -> Lens' State [[a]] -> State
|
instructionSubVector :: Lens' State [[a]] -> State -> State
|
||||||
instructionSubVector state@(State {_int = i1 : i2 : is}) accessor =
|
instructionSubVector accessor state@(State {_int = i1 : i2 : is}) =
|
||||||
case uncons (view accessor state) of
|
case uncons (view accessor state) of
|
||||||
Just (v1, vs) -> state{_int = is} & accessor .~ (subList i1 i2 v1 : vs)
|
Just (v1, vs) -> state{_int = is} & accessor .~ (subList i1 i2 v1 : vs)
|
||||||
_ -> state
|
_ -> state
|
||||||
instructionSubVector state _ = state
|
instructionSubVector _ state = state
|
||||||
|
|
||||||
instructionVectorFirst :: State -> Lens' State [a] -> Lens' State [[a]] -> State
|
instructionVectorFirst :: Lens' State [a] -> Lens' State [[a]] -> State -> State
|
||||||
instructionVectorFirst state primAccessor vectorAccessor =
|
instructionVectorFirst primAccessor vectorAccessor state =
|
||||||
case uncons (view vectorAccessor state) of
|
case uncons (view vectorAccessor state) of
|
||||||
Just (v1, vs) ->
|
Just (v1, vs) ->
|
||||||
case uncons v1 of
|
case uncons v1 of
|
||||||
@ -248,8 +241,8 @@ instructionVectorFirst state primAccessor vectorAccessor =
|
|||||||
_ -> state
|
_ -> state
|
||||||
_ -> state
|
_ -> state
|
||||||
|
|
||||||
instructionVectorLast :: State -> Lens' State [a] -> Lens' State [[a]] -> State
|
instructionVectorLast :: Lens' State [a] -> Lens' State [[a]] -> State -> State
|
||||||
instructionVectorLast state primAccessor vectorAccessor =
|
instructionVectorLast primAccessor vectorAccessor state =
|
||||||
case uncons (view vectorAccessor state) of
|
case uncons (view vectorAccessor state) of
|
||||||
Just (v1, vs) ->
|
Just (v1, vs) ->
|
||||||
case uncons (drop (length v1 - 1) v1) of -- gonna keep this implementation over using last as this can't error
|
case uncons (drop (length v1 - 1) v1) of -- gonna keep this implementation over using last as this can't error
|
||||||
@ -257,67 +250,67 @@ instructionVectorLast state primAccessor vectorAccessor =
|
|||||||
_ -> state
|
_ -> state
|
||||||
_ -> state
|
_ -> state
|
||||||
|
|
||||||
instructionVectorNth :: State -> Lens' State [a] -> Lens' State [[a]] -> State
|
instructionVectorNth :: Lens' State [a] -> Lens' State [[a]] -> State -> State
|
||||||
instructionVectorNth state@(State {_int = i1 : is}) primAccessor vectorAccessor =
|
instructionVectorNth primAccessor vectorAccessor state@(State {_int = i1 : is}) =
|
||||||
case uncons (view vectorAccessor state) of
|
case uncons (view vectorAccessor state) of
|
||||||
Just (v1, vs) -> state{_int = is} & primAccessor .~ (v1 !! absNum i1 v1 : view primAccessor state{_int = is}) & vectorAccessor .~ vs
|
Just (v1, vs) -> state{_int = is} & primAccessor .~ (v1 !! absNum i1 v1 : view primAccessor state{_int = is}) & vectorAccessor .~ vs
|
||||||
_ -> state
|
_ -> state
|
||||||
instructionVectorNth state _ _ = state
|
instructionVectorNth _ _ state= state
|
||||||
|
|
||||||
instructionRest :: State -> Lens' State [[a]] -> State
|
instructionRest :: Lens' State [[a]] -> State -> State
|
||||||
instructionRest state accessor =
|
instructionRest accessor state =
|
||||||
case uncons (view accessor state) of
|
case uncons (view accessor state) of
|
||||||
Just (v1, vs) -> state & accessor .~ (drop 1 v1 : vs)
|
Just (v1, vs) -> state & accessor .~ (drop 1 v1 : vs)
|
||||||
_ -> state
|
_ -> state
|
||||||
|
|
||||||
instructionButLast :: State -> Lens' State [[a]] -> State
|
instructionButLast :: Lens' State [[a]] -> State -> State
|
||||||
instructionButLast state accessor =
|
instructionButLast accessor state =
|
||||||
case uncons (view accessor state) of
|
case uncons (view accessor state) of
|
||||||
Just (v1, vs) -> state & accessor .~ (safeInit v1 : vs)
|
Just (v1, vs) -> state & accessor .~ (safeInit v1 : vs)
|
||||||
_ -> state
|
_ -> state
|
||||||
|
|
||||||
instructionLength :: State -> Lens' State [[a]] -> State
|
instructionLength :: Lens' State [[a]] -> State -> State
|
||||||
instructionLength state@(State {_int = is}) accessor =
|
instructionLength accessor state@(State {_int = is}) =
|
||||||
case uncons (view accessor state) of
|
case uncons (view accessor state) of
|
||||||
Just (v1, vs) -> state{_int = length v1 : is} & accessor .~ vs
|
Just (v1, vs) -> state{_int = length v1 : is} & accessor .~ vs
|
||||||
_ -> state
|
_ -> state
|
||||||
|
|
||||||
instructionReverse :: State -> Lens' State [[a]] -> State
|
instructionReverse :: Lens' State [[a]] -> State -> State
|
||||||
instructionReverse state accessor =
|
instructionReverse accessor state =
|
||||||
case uncons (view accessor state) of
|
case uncons (view accessor state) of
|
||||||
Just (v1, vs) -> state & accessor .~ (reverse v1 : vs)
|
Just (v1, vs) -> state & accessor .~ (reverse v1 : vs)
|
||||||
_ -> state
|
_ -> state
|
||||||
|
|
||||||
instructionPushAll :: State -> Lens' State [a] -> Lens' State [[a]] -> State
|
instructionPushAll :: Lens' State [a] -> Lens' State [[a]] -> State -> State
|
||||||
instructionPushAll state primAccessor vectorAccessor =
|
instructionPushAll primAccessor vectorAccessor state =
|
||||||
case uncons (view vectorAccessor state) of
|
case uncons (view vectorAccessor state) of
|
||||||
Just (v1, vs) -> state & vectorAccessor .~ vs & primAccessor .~ (v1 <> view primAccessor state)
|
Just (v1, vs) -> state & vectorAccessor .~ vs & primAccessor .~ (v1 <> view primAccessor state)
|
||||||
_ -> state
|
_ -> state
|
||||||
|
|
||||||
instructionVectorMakeEmpty :: State -> Lens' State [[a]] -> State
|
instructionVectorMakeEmpty :: Lens' State [[a]] -> State -> State
|
||||||
instructionVectorMakeEmpty state accessor = state & accessor .~ ([] : view accessor state)
|
instructionVectorMakeEmpty accessor state = state & accessor .~ ([] : view accessor state)
|
||||||
|
|
||||||
instructionVectorIsEmpty :: State -> Lens' State [[a]] -> State
|
instructionVectorIsEmpty :: Lens' State [[a]] -> State -> State
|
||||||
instructionVectorIsEmpty state@(State {_bool = bs}) accessor =
|
instructionVectorIsEmpty accessor state@(State {_bool = bs}) =
|
||||||
case uncons (view accessor state) of
|
case uncons (view accessor state) of
|
||||||
Just (v1, vs) -> state{_bool = null v1 : bs} & accessor .~ vs
|
Just (v1, vs) -> state{_bool = null v1 : bs} & accessor .~ vs
|
||||||
_ -> state
|
_ -> state
|
||||||
|
|
||||||
instructionVectorContains :: Eq a => State -> Lens' State [a] -> Lens' State [[a]] -> State
|
instructionVectorContains :: Eq a => Lens' State [a] -> Lens' State [[a]] -> State -> State
|
||||||
instructionVectorContains state@(State {_bool = bs}) primAccessor vectorAccessor =
|
instructionVectorContains primAccessor vectorAccessor state@(State {_bool = bs}) =
|
||||||
case (uncons (view vectorAccessor state), uncons (view primAccessor state)) of
|
case (uncons (view vectorAccessor state), uncons (view primAccessor state)) of
|
||||||
(Just (v1, vs), Just (p1, ps)) -> state{_bool = (findSubA v1 [p1] /= -1) : bs} & vectorAccessor .~ vs & primAccessor .~ ps
|
(Just (v1, vs), Just (p1, ps)) -> state{_bool = (findSubA v1 [p1] /= -1) : bs} & vectorAccessor .~ vs & primAccessor .~ ps
|
||||||
_ -> state
|
_ -> state
|
||||||
|
|
||||||
-- I couldn't think of a better way of doing this
|
-- I couldn't think of a better way of doing this
|
||||||
instructionVectorIndexOf :: Eq a => State -> Lens' State [a] -> Lens' State [[a]] -> State
|
instructionVectorIndexOf :: Eq a => Lens' State [a] -> Lens' State [[a]] -> State -> State
|
||||||
instructionVectorIndexOf state primAccessor vectorAccessor =
|
instructionVectorIndexOf primAccessor vectorAccessor state =
|
||||||
case (uncons (view vectorAccessor state), uncons (view primAccessor state)) of
|
case (uncons (view vectorAccessor state), uncons (view primAccessor state)) of
|
||||||
(Just (v1, vs), Just (p1, ps)) -> (state & vectorAccessor .~ vs & primAccessor .~ ps) & int .~ (findSubA v1 [p1] : view int (state & vectorAccessor .~ vs & primAccessor .~ ps))
|
(Just (v1, vs), Just (p1, ps)) -> (state & vectorAccessor .~ vs & primAccessor .~ ps) & int .~ (findSubA v1 [p1] : view int (state & vectorAccessor .~ vs & primAccessor .~ ps))
|
||||||
_ -> state
|
_ -> state
|
||||||
|
|
||||||
instructionVectorOccurrencesOf :: Eq a => State -> Lens' State [a] -> Lens' State [[a]] -> State
|
instructionVectorOccurrencesOf :: Eq a => Lens' State [a] -> Lens' State [[a]] -> State -> State
|
||||||
instructionVectorOccurrencesOf state primAccessor vectorAccessor =
|
instructionVectorOccurrencesOf primAccessor vectorAccessor state =
|
||||||
case (uncons (view vectorAccessor state), uncons (view primAccessor state)) of
|
case (uncons (view vectorAccessor state), uncons (view primAccessor state)) of
|
||||||
(Just (v1, vs), Just (p1, ps)) -> (state & vectorAccessor .~ vs & primAccessor .~ ps) & int .~ (amtOccurences v1 [p1] : view int (state & vectorAccessor .~ vs & primAccessor .~ ps))
|
(Just (v1, vs), Just (p1, ps)) -> (state & vectorAccessor .~ vs & primAccessor .~ ps) & int .~ (amtOccurences v1 [p1] : view int (state & vectorAccessor .~ vs & primAccessor .~ ps))
|
||||||
_ -> state
|
_ -> state
|
||||||
@ -330,33 +323,33 @@ instructionVectorParseToPrim accessor state =
|
|||||||
Just (x1, xs) -> state & accessor .~ (chunksOf 1 x1 <> xs)
|
Just (x1, xs) -> state & accessor .~ (chunksOf 1 x1 <> xs)
|
||||||
_ -> state
|
_ -> state
|
||||||
|
|
||||||
instructionVectorSetNth :: State -> Lens' State [a] -> Lens' State [[a]] -> State
|
instructionVectorSetNth :: Lens' State [a] -> Lens' State [[a]] -> State -> State
|
||||||
instructionVectorSetNth state@(State {_int = i1 : is}) primAccessor vectorAccessor =
|
instructionVectorSetNth primAccessor vectorAccessor state@(State {_int = i1 : is}) =
|
||||||
case (uncons (view vectorAccessor state{_int = is}), uncons (view primAccessor state{_int = is})) of
|
case (uncons (view vectorAccessor state{_int = is}), uncons (view primAccessor state{_int = is})) of
|
||||||
(Just (v1, vs), Just (p1, ps)) -> state{_int = is} & vectorAccessor .~ (replaceAt (absNum i1 v1) p1 v1 : vs) & primAccessor .~ ps
|
(Just (v1, vs), Just (p1, ps)) -> state{_int = is} & vectorAccessor .~ (replaceAt (absNum i1 v1) p1 v1 : vs) & primAccessor .~ ps
|
||||||
_ -> state
|
_ -> state
|
||||||
instructionVectorSetNth state _ _ = state
|
instructionVectorSetNth _ _ state = state
|
||||||
|
|
||||||
instructionVectorReplace :: Eq a => State -> Lens' State [a] -> Lens' State [[a]] -> State
|
instructionVectorReplace :: Eq a => Lens' State [a] -> Lens' State [[a]] -> State -> State
|
||||||
instructionVectorReplace state primAccessor vectorAccessor =
|
instructionVectorReplace primAccessor vectorAccessor state =
|
||||||
case (uncons (view vectorAccessor state), uncons (view primAccessor state)) of
|
case (uncons (view vectorAccessor state), uncons (view primAccessor state)) of
|
||||||
(Just (v1, vs), Just (p1, p2 : ps)) -> state & vectorAccessor .~ (replace v1 [p1] [p2] Nothing : vs) & primAccessor .~ ps
|
(Just (v1, vs), Just (p1, p2 : ps)) -> state & vectorAccessor .~ (replace v1 [p1] [p2] Nothing : vs) & primAccessor .~ ps
|
||||||
_ -> state
|
_ -> state
|
||||||
|
|
||||||
instructionVectorReplaceFirst :: Eq a => State -> Lens' State [a] -> Lens' State [[a]] -> State
|
instructionVectorReplaceFirst :: Eq a => Lens' State [a] -> Lens' State [[a]] -> State -> State
|
||||||
instructionVectorReplaceFirst state primAccessor vectorAccessor =
|
instructionVectorReplaceFirst primAccessor vectorAccessor state =
|
||||||
case (uncons (view vectorAccessor state), uncons (view primAccessor state)) of
|
case (uncons (view vectorAccessor state), uncons (view primAccessor state)) of
|
||||||
(Just (v1, vs), Just (p1, p2 : ps)) -> state & vectorAccessor .~ (replace v1 [p1] [p2] (Just 1) : vs) & primAccessor .~ ps
|
(Just (v1, vs), Just (p1, p2 : ps)) -> state & vectorAccessor .~ (replace v1 [p1] [p2] (Just 1) : vs) & primAccessor .~ ps
|
||||||
_ -> state
|
_ -> state
|
||||||
|
|
||||||
instructionVectorRemove :: Eq a => State -> Lens' State [a] -> Lens' State [[a]] -> State
|
instructionVectorRemove :: Eq a => Lens' State [a] -> Lens' State [[a]] -> State -> State
|
||||||
instructionVectorRemove state primAccessor vectorAccessor =
|
instructionVectorRemove primAccessor vectorAccessor state =
|
||||||
case (uncons (view vectorAccessor state), uncons (view primAccessor state)) of
|
case (uncons (view vectorAccessor state), uncons (view primAccessor state)) of
|
||||||
(Just (v1, vs), Just (p1, ps)) -> state & vectorAccessor .~ (replace v1 [p1] [] Nothing : vs) & primAccessor .~ ps
|
(Just (v1, vs), Just (p1, ps)) -> state & vectorAccessor .~ (replace v1 [p1] [] Nothing : vs) & primAccessor .~ ps
|
||||||
_ -> state
|
_ -> state
|
||||||
|
|
||||||
instructionVectorIterate :: State -> Lens' State [a] -> Lens' State [[a]] -> ([a] -> Gene) -> (State -> State) -> String -> State
|
instructionVectorIterate :: Lens' State [a] -> Lens' State [[a]] -> ([a] -> Gene) -> (State -> State) -> String -> State -> State
|
||||||
instructionVectorIterate state@(State {_exec = e1 : es}) primAccessor vectorAccessor vectorType typeIterateFunction typeIterateFunctionName =
|
instructionVectorIterate primAccessor vectorAccessor vectorType typeIterateFunction typeIterateFunctionName state@(State {_exec = e1 : es}) =
|
||||||
case uncons (view vectorAccessor state) of
|
case uncons (view vectorAccessor state) of
|
||||||
Just ([], vs) -> state{_exec = es} & vectorAccessor .~ vs
|
Just ([], vs) -> state{_exec = es} & vectorAccessor .~ vs
|
||||||
Just ([x], vs) -> state & primAccessor .~ (x : view primAccessor state) & vectorAccessor .~ vs
|
Just ([x], vs) -> state & primAccessor .~ (x : view primAccessor state) & vectorAccessor .~ vs
|
||||||
@ -365,10 +358,10 @@ instructionVectorIterate state@(State {_exec = e1 : es}) primAccessor vectorAcce
|
|||||||
Just (nv1, nvs) -> state{_exec = e1 : vectorType nvs : StateFunc (typeIterateFunction, typeIterateFunctionName) : e1 : es} & primAccessor .~ (nv1 : view primAccessor state) & vectorAccessor .~ vs
|
Just (nv1, nvs) -> state{_exec = e1 : vectorType nvs : StateFunc (typeIterateFunction, typeIterateFunctionName) : e1 : es} & primAccessor .~ (nv1 : view primAccessor state) & vectorAccessor .~ vs
|
||||||
_ -> state) -- This should never happen
|
_ -> state) -- This should never happen
|
||||||
_ -> state
|
_ -> state
|
||||||
instructionVectorIterate state _ _ _ _ _ = state
|
instructionVectorIterate _ _ _ _ _ state = state
|
||||||
|
|
||||||
instructionCodeFrom :: State -> Lens' State [a] -> (a -> Gene) -> State
|
instructionCodeFrom :: Lens' State [a] -> (a -> Gene) -> State -> State
|
||||||
instructionCodeFrom state@(State {_code = cs}) accessor geneType =
|
instructionCodeFrom accessor geneType state@(State {_code = cs}) =
|
||||||
case uncons (view accessor state) of
|
case uncons (view accessor state) of
|
||||||
Just (x, xs) -> state{_code = geneType x : cs} & accessor .~ xs
|
Just (x, xs) -> state{_code = geneType x : cs} & accessor .~ xs
|
||||||
_ -> state
|
_ -> state
|
||||||
|
@ -77,43 +77,43 @@ instructionIntGTE state@(State {_int = i1 : i2 : is, _bool = bs}) = state {_int
|
|||||||
instructionIntGTE state = state
|
instructionIntGTE state = state
|
||||||
|
|
||||||
instructionIntDup :: State -> State
|
instructionIntDup :: State -> State
|
||||||
instructionIntDup state = instructionDup state int
|
instructionIntDup = instructionDup int
|
||||||
|
|
||||||
instructionIntPop :: State -> State
|
instructionIntPop :: State -> State
|
||||||
instructionIntPop state = instructionPop state int
|
instructionIntPop = instructionPop int
|
||||||
|
|
||||||
instructionIntDupN :: State -> State
|
instructionIntDupN :: State -> State
|
||||||
instructionIntDupN state = instructionDupN state int
|
instructionIntDupN = instructionDupN int
|
||||||
|
|
||||||
instructionIntSwap :: State -> State
|
instructionIntSwap :: State -> State
|
||||||
instructionIntSwap state = instructionSwap state int
|
instructionIntSwap = instructionSwap int
|
||||||
|
|
||||||
instructionIntRot :: State -> State
|
instructionIntRot :: State -> State
|
||||||
instructionIntRot state = instructionRot state int
|
instructionIntRot = instructionRot int
|
||||||
|
|
||||||
instructionIntFlush :: State -> State
|
instructionIntFlush :: State -> State
|
||||||
instructionIntFlush state = instructionFlush state int
|
instructionIntFlush = instructionFlush int
|
||||||
|
|
||||||
instructionIntEq :: State -> State
|
instructionIntEq :: State -> State
|
||||||
instructionIntEq state = instructionEq state int
|
instructionIntEq = instructionEq int
|
||||||
|
|
||||||
instructionIntStackDepth :: State -> State
|
instructionIntStackDepth :: State -> State
|
||||||
instructionIntStackDepth state = instructionStackDepth state int
|
instructionIntStackDepth = instructionStackDepth int
|
||||||
|
|
||||||
instructionIntYank :: State -> State
|
instructionIntYank :: State -> State
|
||||||
instructionIntYank state = instructionYank state int
|
instructionIntYank = instructionYank int
|
||||||
|
|
||||||
instructionIntYankDup :: State -> State
|
instructionIntYankDup :: State -> State
|
||||||
instructionIntYankDup state = instructionYankDup state int
|
instructionIntYankDup = instructionYankDup int
|
||||||
|
|
||||||
instructionIntShove :: State -> State
|
instructionIntShove :: State -> State
|
||||||
instructionIntShove state = instructionShove state int
|
instructionIntShove = instructionShove int
|
||||||
|
|
||||||
instructionIntShoveDup :: State -> State
|
instructionIntShoveDup :: State -> State
|
||||||
instructionIntShoveDup state = instructionShoveDup state int
|
instructionIntShoveDup = instructionShoveDup int
|
||||||
|
|
||||||
instructionIntIsStackEmpty :: State -> State
|
instructionIntIsStackEmpty :: State -> State
|
||||||
instructionIntIsStackEmpty state = instructionIsStackEmpty state int
|
instructionIntIsStackEmpty = instructionIsStackEmpty int
|
||||||
|
|
||||||
instructionIntDupItems :: State -> State
|
instructionIntDupItems :: State -> State
|
||||||
instructionIntDupItems = instructionDupItems int
|
instructionIntDupItems = instructionDupItems int
|
||||||
|
@ -24,10 +24,10 @@ rstrip :: String -> String
|
|||||||
rstrip = reverse . lstrip . reverse
|
rstrip = reverse . lstrip . reverse
|
||||||
|
|
||||||
instructionStringConcat :: State -> State
|
instructionStringConcat :: State -> State
|
||||||
instructionStringConcat state = instructionConcat state string
|
instructionStringConcat = instructionConcat string
|
||||||
|
|
||||||
instructionStringSwap :: State -> State
|
instructionStringSwap :: State -> State
|
||||||
instructionStringSwap state = instructionSwap state string
|
instructionStringSwap = instructionSwap string
|
||||||
|
|
||||||
instructionStringInsertString :: State -> State
|
instructionStringInsertString :: State -> State
|
||||||
instructionStringInsertString state@(State{_string = s1 : s2 : ss, _int = i1 : is}) = state {_string = combineTupleList s2 (splitAt i1 s1) : ss, _int = is}
|
instructionStringInsertString state@(State{_string = s1 : s2 : ss, _int = i1 : is}) = state {_string = combineTupleList s2 (splitAt i1 s1) : ss, _int = is}
|
||||||
@ -94,24 +94,24 @@ instructionStringInsertChar state@(State {_string = s1 : ss, _char = c1 : cs, _i
|
|||||||
instructionStringInsertChar state = state
|
instructionStringInsertChar state = state
|
||||||
|
|
||||||
instructionStringContainsChar :: State -> State
|
instructionStringContainsChar :: State -> State
|
||||||
instructionStringContainsChar state = instructionVectorContains state char string
|
instructionStringContainsChar = instructionVectorContains char string
|
||||||
|
|
||||||
instructionStringIndexOfChar :: State -> State
|
instructionStringIndexOfChar :: State -> State
|
||||||
instructionStringIndexOfChar state = instructionVectorIndexOf state char string
|
instructionStringIndexOfChar = instructionVectorIndexOf char string
|
||||||
|
|
||||||
instructionStringSplitOnChar :: State -> State
|
instructionStringSplitOnChar :: State -> State
|
||||||
instructionStringSplitOnChar state@(State {_string = s1 : ss, _char = c1 : cs}) = state {_string = reverse $ splitOn [c1] s1 <> ss, _char = cs}
|
instructionStringSplitOnChar state@(State {_string = s1 : ss, _char = c1 : cs}) = state {_string = reverse $ splitOn [c1] s1 <> ss, _char = cs}
|
||||||
instructionStringSplitOnChar state = state
|
instructionStringSplitOnChar state = state
|
||||||
|
|
||||||
instructionStringReplaceFirstChar :: State -> State
|
instructionStringReplaceFirstChar :: State -> State
|
||||||
instructionStringReplaceFirstChar state = instructionVectorReplaceFirst state char string
|
instructionStringReplaceFirstChar = instructionVectorReplaceFirst char string
|
||||||
|
|
||||||
instructionStringReplaceNChar :: State -> State
|
instructionStringReplaceNChar :: State -> State
|
||||||
instructionStringReplaceNChar state@(State {_string = s1 : ss, _char = c1 : c2 : cs, _int = i1 : is}) = state{_string = replace s1 [c1] [c2] (Just i1) : ss, _char = cs, _int = is}
|
instructionStringReplaceNChar state@(State {_string = s1 : ss, _char = c1 : c2 : cs, _int = i1 : is}) = state{_string = replace s1 [c1] [c2] (Just i1) : ss, _char = cs, _int = is}
|
||||||
instructionStringReplaceNChar state = state
|
instructionStringReplaceNChar state = state
|
||||||
|
|
||||||
instructionStringReplaceAllChar :: State -> State
|
instructionStringReplaceAllChar :: State -> State
|
||||||
instructionStringReplaceAllChar state = instructionVectorReplace state char string
|
instructionStringReplaceAllChar = instructionVectorReplace char string
|
||||||
|
|
||||||
instructionStringRemoveFirstChar :: State -> State
|
instructionStringRemoveFirstChar :: State -> State
|
||||||
instructionStringRemoveFirstChar state@(State {_string = s1 : ss, _char = c1 : cs}) = state {_string = replace s1 [c1] "" (Just 1) : ss, _char = cs}
|
instructionStringRemoveFirstChar state@(State {_string = s1 : ss, _char = c1 : cs}) = state {_string = replace s1 [c1] "" (Just 1) : ss, _char = cs}
|
||||||
@ -122,32 +122,32 @@ instructionStringRemoveNChar state@(State {_string = s1 : ss, _char = c1 : cs, _
|
|||||||
instructionStringRemoveNChar state = state
|
instructionStringRemoveNChar state = state
|
||||||
|
|
||||||
instructionStringRemoveAllChar :: State -> State
|
instructionStringRemoveAllChar :: State -> State
|
||||||
instructionStringRemoveAllChar state = instructionVectorRemove state char string
|
instructionStringRemoveAllChar = instructionVectorRemove char string
|
||||||
|
|
||||||
instructionStringOccurrencesOfChar :: State -> State
|
instructionStringOccurrencesOfChar :: State -> State
|
||||||
instructionStringOccurrencesOfChar state = instructionVectorOccurrencesOf state char string
|
instructionStringOccurrencesOfChar = instructionVectorOccurrencesOf char string
|
||||||
|
|
||||||
instructionStringReverse :: State -> State
|
instructionStringReverse :: State -> State
|
||||||
instructionStringReverse state = instructionReverse state string
|
instructionStringReverse = instructionReverse string
|
||||||
|
|
||||||
instructionStringHead :: State -> State
|
instructionStringHead :: State -> State
|
||||||
instructionStringHead state = instructionTakeN state string
|
instructionStringHead = instructionTakeN string
|
||||||
|
|
||||||
instructionStringTail :: State -> State
|
instructionStringTail :: State -> State
|
||||||
instructionStringTail state@(State {_string = s1 : ss, _int = i1 : is}) = state{_string = takeR (absNum i1 s1) s1 : ss, _int = is}
|
instructionStringTail state@(State {_string = s1 : ss, _int = i1 : is}) = state{_string = takeR (absNum i1 s1) s1 : ss, _int = is}
|
||||||
instructionStringTail state = state
|
instructionStringTail state = state
|
||||||
|
|
||||||
instructionStringAppendChar :: State -> State
|
instructionStringAppendChar :: State -> State
|
||||||
instructionStringAppendChar state = instructionConj state char string
|
instructionStringAppendChar = instructionConj char string
|
||||||
|
|
||||||
instructionStringConjEndChar :: State -> State
|
instructionStringConjEndChar :: State -> State
|
||||||
instructionStringConjEndChar = instructionConjEnd char string
|
instructionStringConjEndChar = instructionConjEnd char string
|
||||||
|
|
||||||
instructionStringRest :: State -> State
|
instructionStringRest :: State -> State
|
||||||
instructionStringRest state = instructionRest state string
|
instructionStringRest = instructionRest string
|
||||||
|
|
||||||
instructionStringButLast :: State -> State
|
instructionStringButLast :: State -> State
|
||||||
instructionStringButLast state = instructionButLast state string
|
instructionStringButLast = instructionButLast string
|
||||||
|
|
||||||
instructionStringDrop :: State -> State
|
instructionStringDrop :: State -> State
|
||||||
instructionStringDrop state@(State {_string = s1 : ss, _int = i1 : is}) = state{_string = drop (absNum i1 s1) s1 : ss, _int = is}
|
instructionStringDrop state@(State {_string = s1 : ss, _int = i1 : is}) = state{_string = drop (absNum i1 s1) s1 : ss, _int = is}
|
||||||
@ -158,10 +158,10 @@ instructionStringButLastN state@(State {_string = s1 : ss, _int = i1 : is}) = st
|
|||||||
instructionStringButLastN state = state
|
instructionStringButLastN state = state
|
||||||
|
|
||||||
instructionStringLength :: State -> State
|
instructionStringLength :: State -> State
|
||||||
instructionStringLength state = instructionLength state string
|
instructionStringLength = instructionLength string
|
||||||
|
|
||||||
instructionStringMakeEmpty :: State -> State
|
instructionStringMakeEmpty :: State -> State
|
||||||
instructionStringMakeEmpty state = instructionVectorMakeEmpty state string
|
instructionStringMakeEmpty = instructionVectorMakeEmpty string
|
||||||
|
|
||||||
instructionStringIsEmptyString :: State -> State
|
instructionStringIsEmptyString :: State -> State
|
||||||
instructionStringIsEmptyString state@(State {_string = s1 : ss, _bool = bs}) = state{_string = ss, _bool = null s1 : bs}
|
instructionStringIsEmptyString state@(State {_string = s1 : ss, _bool = bs}) = state{_string = ss, _bool = null s1 : bs}
|
||||||
@ -172,7 +172,7 @@ instructionStringRemoveNth state@(State {_string = s1 : ss, _int = i1 : is}) = s
|
|||||||
instructionStringRemoveNth state = state
|
instructionStringRemoveNth state = state
|
||||||
|
|
||||||
instructionStringSetNth :: State -> State
|
instructionStringSetNth :: State -> State
|
||||||
instructionStringSetNth state = instructionVectorSetNth state char string
|
instructionStringSetNth = instructionVectorSetNth char string
|
||||||
|
|
||||||
instructionStringStripWhitespace :: State -> State
|
instructionStringStripWhitespace :: State -> State
|
||||||
instructionStringStripWhitespace state@(State {_string = s1 : ss}) = state{_string = strip s1 : ss}
|
instructionStringStripWhitespace state@(State {_string = s1 : ss}) = state{_string = strip s1 : ss}
|
||||||
@ -198,40 +198,40 @@ instructionStringFromChar state@(State {_string = ss, _char = c1 : cs}) = state{
|
|||||||
instructionStringFromChar state = state
|
instructionStringFromChar state = state
|
||||||
|
|
||||||
instructionStringPop :: State -> State
|
instructionStringPop :: State -> State
|
||||||
instructionStringPop state = instructionPop state string
|
instructionStringPop = instructionPop string
|
||||||
|
|
||||||
instructionStringDup :: State -> State
|
instructionStringDup :: State -> State
|
||||||
instructionStringDup state = instructionDup state string
|
instructionStringDup = instructionDup string
|
||||||
|
|
||||||
instructionStringDupN :: State -> State
|
instructionStringDupN :: State -> State
|
||||||
instructionStringDupN state = instructionDupN state string
|
instructionStringDupN = instructionDupN string
|
||||||
|
|
||||||
instructionStringRot :: State -> State
|
instructionStringRot :: State -> State
|
||||||
instructionStringRot state = instructionRot state string
|
instructionStringRot = instructionRot string
|
||||||
|
|
||||||
instructionStringFlush :: State -> State
|
instructionStringFlush :: State -> State
|
||||||
instructionStringFlush state = instructionFlush state string
|
instructionStringFlush = instructionFlush string
|
||||||
|
|
||||||
instructionStringEq :: State -> State
|
instructionStringEq :: State -> State
|
||||||
instructionStringEq state = instructionEq state string
|
instructionStringEq = instructionEq string
|
||||||
|
|
||||||
instructionStringStackDepth :: State -> State
|
instructionStringStackDepth :: State -> State
|
||||||
instructionStringStackDepth state = instructionStackDepth state string
|
instructionStringStackDepth = instructionStackDepth string
|
||||||
|
|
||||||
instructionStringYank :: State -> State
|
instructionStringYank :: State -> State
|
||||||
instructionStringYank state = instructionYank state string
|
instructionStringYank = instructionYank string
|
||||||
|
|
||||||
instructionStringYankDup :: State -> State
|
instructionStringYankDup :: State -> State
|
||||||
instructionStringYankDup state = instructionYankDup state string
|
instructionStringYankDup = instructionYankDup string
|
||||||
|
|
||||||
instructionStringIsStackEmpty :: State -> State
|
instructionStringIsStackEmpty :: State -> State
|
||||||
instructionStringIsStackEmpty state = instructionIsStackEmpty state string
|
instructionStringIsStackEmpty = instructionIsStackEmpty string
|
||||||
|
|
||||||
instructionStringShove :: State -> State
|
instructionStringShove :: State -> State
|
||||||
instructionStringShove state = instructionShove state string
|
instructionStringShove = instructionShove string
|
||||||
|
|
||||||
instructionStringShoveDup :: State -> State
|
instructionStringShoveDup :: State -> State
|
||||||
instructionStringShoveDup state = instructionShoveDup state string
|
instructionStringShoveDup = instructionShoveDup string
|
||||||
|
|
||||||
instructionStringSort :: State -> State
|
instructionStringSort :: State -> State
|
||||||
instructionStringSort = instructionVectorSort string
|
instructionStringSort = instructionVectorSort string
|
||||||
|
@ -4,106 +4,106 @@ import HushGP.State
|
|||||||
import HushGP.Instructions.GenericInstructions
|
import HushGP.Instructions.GenericInstructions
|
||||||
|
|
||||||
instructionVectorBoolConcat :: State -> State
|
instructionVectorBoolConcat :: State -> State
|
||||||
instructionVectorBoolConcat state = instructionConcat state vectorBool
|
instructionVectorBoolConcat = instructionConcat vectorBool
|
||||||
|
|
||||||
instructionVectorBoolConj :: State -> State
|
instructionVectorBoolConj :: State -> State
|
||||||
instructionVectorBoolConj state = instructionConj state bool vectorBool
|
instructionVectorBoolConj = instructionConj bool vectorBool
|
||||||
|
|
||||||
instructionVectorBoolTakeN :: State -> State
|
instructionVectorBoolTakeN :: State -> State
|
||||||
instructionVectorBoolTakeN state = instructionTakeN state vectorBool
|
instructionVectorBoolTakeN = instructionTakeN vectorBool
|
||||||
|
|
||||||
instructionVectorBoolSubVector :: State -> State
|
instructionVectorBoolSubVector :: State -> State
|
||||||
instructionVectorBoolSubVector state = instructionSubVector state vectorBool
|
instructionVectorBoolSubVector = instructionSubVector vectorBool
|
||||||
|
|
||||||
instructionVectorBoolFirst :: State -> State
|
instructionVectorBoolFirst :: State -> State
|
||||||
instructionVectorBoolFirst state = instructionVectorFirst state bool vectorBool
|
instructionVectorBoolFirst = instructionVectorFirst bool vectorBool
|
||||||
|
|
||||||
instructionVectorBoolLast :: State -> State
|
instructionVectorBoolLast :: State -> State
|
||||||
instructionVectorBoolLast state = instructionVectorLast state bool vectorBool
|
instructionVectorBoolLast = instructionVectorLast bool vectorBool
|
||||||
|
|
||||||
instructionVectorBoolNth :: State -> State
|
instructionVectorBoolNth :: State -> State
|
||||||
instructionVectorBoolNth state = instructionVectorNth state bool vectorBool
|
instructionVectorBoolNth = instructionVectorNth bool vectorBool
|
||||||
|
|
||||||
instructionVectorBoolRest :: State -> State
|
instructionVectorBoolRest :: State -> State
|
||||||
instructionVectorBoolRest state = instructionRest state vectorBool
|
instructionVectorBoolRest = instructionRest vectorBool
|
||||||
|
|
||||||
instructionVectorBoolButLast :: State -> State
|
instructionVectorBoolButLast :: State -> State
|
||||||
instructionVectorBoolButLast state = instructionButLast state vectorBool
|
instructionVectorBoolButLast = instructionButLast vectorBool
|
||||||
|
|
||||||
instructionVectorBoolLength :: State -> State
|
instructionVectorBoolLength :: State -> State
|
||||||
instructionVectorBoolLength state = instructionLength state vectorBool
|
instructionVectorBoolLength = instructionLength vectorBool
|
||||||
|
|
||||||
instructionVectorBoolReverse :: State -> State
|
instructionVectorBoolReverse :: State -> State
|
||||||
instructionVectorBoolReverse state = instructionReverse state vectorBool
|
instructionVectorBoolReverse = instructionReverse vectorBool
|
||||||
|
|
||||||
instructionVectorBoolPushAll :: State -> State
|
instructionVectorBoolPushAll :: State -> State
|
||||||
instructionVectorBoolPushAll state = instructionPushAll state bool vectorBool
|
instructionVectorBoolPushAll = instructionPushAll bool vectorBool
|
||||||
|
|
||||||
instructionVectorBoolMakeEmpty :: State -> State
|
instructionVectorBoolMakeEmpty :: State -> State
|
||||||
instructionVectorBoolMakeEmpty state = instructionVectorMakeEmpty state vectorBool
|
instructionVectorBoolMakeEmpty = instructionVectorMakeEmpty vectorBool
|
||||||
|
|
||||||
instructionVectorBoolIsEmpty :: State -> State
|
instructionVectorBoolIsEmpty :: State -> State
|
||||||
instructionVectorBoolIsEmpty state = instructionVectorIsEmpty state vectorBool
|
instructionVectorBoolIsEmpty = instructionVectorIsEmpty vectorBool
|
||||||
|
|
||||||
instructionVectorBoolIndexOf :: State -> State
|
instructionVectorBoolIndexOf :: State -> State
|
||||||
instructionVectorBoolIndexOf state = instructionVectorIndexOf state bool vectorBool
|
instructionVectorBoolIndexOf = instructionVectorIndexOf bool vectorBool
|
||||||
|
|
||||||
instructionVectorBoolOccurrencesOf :: State -> State
|
instructionVectorBoolOccurrencesOf :: State -> State
|
||||||
instructionVectorBoolOccurrencesOf state = instructionVectorOccurrencesOf state bool vectorBool
|
instructionVectorBoolOccurrencesOf = instructionVectorOccurrencesOf bool vectorBool
|
||||||
|
|
||||||
instructionVectorBoolSetNth :: State -> State
|
instructionVectorBoolSetNth :: State -> State
|
||||||
instructionVectorBoolSetNth state = instructionVectorSetNth state bool vectorBool
|
instructionVectorBoolSetNth = instructionVectorSetNth bool vectorBool
|
||||||
|
|
||||||
instructionVectorBoolReplace :: State -> State
|
instructionVectorBoolReplace :: State -> State
|
||||||
instructionVectorBoolReplace state = instructionVectorReplace state bool vectorBool
|
instructionVectorBoolReplace = instructionVectorReplace bool vectorBool
|
||||||
|
|
||||||
instructionVectorBoolReplaceFirst :: State -> State
|
instructionVectorBoolReplaceFirst :: State -> State
|
||||||
instructionVectorBoolReplaceFirst state = instructionVectorReplaceFirst state bool vectorBool
|
instructionVectorBoolReplaceFirst = instructionVectorReplaceFirst bool vectorBool
|
||||||
|
|
||||||
instructionVectorBoolRemove :: State -> State
|
instructionVectorBoolRemove :: State -> State
|
||||||
instructionVectorBoolRemove state = instructionVectorRemove state bool vectorBool
|
instructionVectorBoolRemove = instructionVectorRemove bool vectorBool
|
||||||
|
|
||||||
instructionVectorBoolIterate :: State -> State
|
instructionVectorBoolIterate :: State -> State
|
||||||
instructionVectorBoolIterate state = instructionVectorIterate state bool vectorBool GeneVectorBool instructionVectorBoolIterate "instructionVectorBoolIterate"
|
instructionVectorBoolIterate = instructionVectorIterate bool vectorBool GeneVectorBool instructionVectorBoolIterate "instructionVectorBoolIterate"
|
||||||
|
|
||||||
instructionVectorBoolPop :: State -> State
|
instructionVectorBoolPop :: State -> State
|
||||||
instructionVectorBoolPop state = instructionPop state vectorBool
|
instructionVectorBoolPop = instructionPop vectorBool
|
||||||
|
|
||||||
instructionVectorBoolDup :: State -> State
|
instructionVectorBoolDup :: State -> State
|
||||||
instructionVectorBoolDup state = instructionDup state vectorBool
|
instructionVectorBoolDup = instructionDup vectorBool
|
||||||
|
|
||||||
instructionVectorBoolDupN :: State -> State
|
instructionVectorBoolDupN :: State -> State
|
||||||
instructionVectorBoolDupN state = instructionDupN state vectorBool
|
instructionVectorBoolDupN = instructionDupN vectorBool
|
||||||
|
|
||||||
instructionVectorBoolSwap :: State -> State
|
instructionVectorBoolSwap :: State -> State
|
||||||
instructionVectorBoolSwap state = instructionSwap state vectorBool
|
instructionVectorBoolSwap = instructionSwap vectorBool
|
||||||
|
|
||||||
instructionVectorBoolRot :: State -> State
|
instructionVectorBoolRot :: State -> State
|
||||||
instructionVectorBoolRot state = instructionRot state vectorBool
|
instructionVectorBoolRot = instructionRot vectorBool
|
||||||
|
|
||||||
instructionVectorBoolFlush :: State -> State
|
instructionVectorBoolFlush :: State -> State
|
||||||
instructionVectorBoolFlush state = instructionFlush state vectorBool
|
instructionVectorBoolFlush = instructionFlush vectorBool
|
||||||
|
|
||||||
instructionVectorBoolEq :: State -> State
|
instructionVectorBoolEq :: State -> State
|
||||||
instructionVectorBoolEq state = instructionEq state vectorBool
|
instructionVectorBoolEq = instructionEq vectorBool
|
||||||
|
|
||||||
instructionVectorBoolStackDepth :: State -> State
|
instructionVectorBoolStackDepth :: State -> State
|
||||||
instructionVectorBoolStackDepth state = instructionStackDepth state vectorBool
|
instructionVectorBoolStackDepth = instructionStackDepth vectorBool
|
||||||
|
|
||||||
instructionVectorBoolYank :: State -> State
|
instructionVectorBoolYank :: State -> State
|
||||||
instructionVectorBoolYank state = instructionYank state vectorBool
|
instructionVectorBoolYank = instructionYank vectorBool
|
||||||
|
|
||||||
instructionVectorBoolYankDup :: State -> State
|
instructionVectorBoolYankDup :: State -> State
|
||||||
instructionVectorBoolYankDup state = instructionYankDup state vectorBool
|
instructionVectorBoolYankDup = instructionYankDup vectorBool
|
||||||
|
|
||||||
instructionVectorBoolIsStackEmpty :: State -> State
|
instructionVectorBoolIsStackEmpty :: State -> State
|
||||||
instructionVectorBoolIsStackEmpty state = instructionIsStackEmpty state vectorBool
|
instructionVectorBoolIsStackEmpty = instructionIsStackEmpty vectorBool
|
||||||
|
|
||||||
instructionVectorBoolShove :: State -> State
|
instructionVectorBoolShove :: State -> State
|
||||||
instructionVectorBoolShove state = instructionShove state vectorBool
|
instructionVectorBoolShove = instructionShove vectorBool
|
||||||
|
|
||||||
instructionVectorBoolShoveDup :: State -> State
|
instructionVectorBoolShoveDup :: State -> State
|
||||||
instructionVectorBoolShoveDup state = instructionShoveDup state vectorBool
|
instructionVectorBoolShoveDup = instructionShoveDup vectorBool
|
||||||
|
|
||||||
instructionVectorBoolSort :: State -> State
|
instructionVectorBoolSort :: State -> State
|
||||||
instructionVectorBoolSort = instructionVectorSort vectorBool
|
instructionVectorBoolSort = instructionVectorSort vectorBool
|
||||||
|
@ -4,106 +4,106 @@ import HushGP.State
|
|||||||
import HushGP.Instructions.GenericInstructions
|
import HushGP.Instructions.GenericInstructions
|
||||||
|
|
||||||
instructionVectorCharConcat :: State -> State
|
instructionVectorCharConcat :: State -> State
|
||||||
instructionVectorCharConcat state = instructionConcat state vectorChar
|
instructionVectorCharConcat = instructionConcat vectorChar
|
||||||
|
|
||||||
instructionVectorCharConj :: State -> State
|
instructionVectorCharConj :: State -> State
|
||||||
instructionVectorCharConj state = instructionConj state char vectorChar
|
instructionVectorCharConj = instructionConj char vectorChar
|
||||||
|
|
||||||
instructionVectorCharTakeN :: State -> State
|
instructionVectorCharTakeN :: State -> State
|
||||||
instructionVectorCharTakeN state = instructionTakeN state vectorChar
|
instructionVectorCharTakeN = instructionTakeN vectorChar
|
||||||
|
|
||||||
instructionVectorCharSubVector :: State -> State
|
instructionVectorCharSubVector :: State -> State
|
||||||
instructionVectorCharSubVector state = instructionSubVector state vectorChar
|
instructionVectorCharSubVector = instructionSubVector vectorChar
|
||||||
|
|
||||||
instructionVectorCharFirst :: State -> State
|
instructionVectorCharFirst :: State -> State
|
||||||
instructionVectorCharFirst state = instructionVectorFirst state char vectorChar
|
instructionVectorCharFirst = instructionVectorFirst char vectorChar
|
||||||
|
|
||||||
instructionVectorCharLast :: State -> State
|
instructionVectorCharLast :: State -> State
|
||||||
instructionVectorCharLast state = instructionVectorLast state char vectorChar
|
instructionVectorCharLast = instructionVectorLast char vectorChar
|
||||||
|
|
||||||
instructionVectorCharNth :: State -> State
|
instructionVectorCharNth :: State -> State
|
||||||
instructionVectorCharNth state = instructionVectorNth state char vectorChar
|
instructionVectorCharNth = instructionVectorNth char vectorChar
|
||||||
|
|
||||||
instructionVectorCharRest :: State -> State
|
instructionVectorCharRest :: State -> State
|
||||||
instructionVectorCharRest state = instructionRest state vectorChar
|
instructionVectorCharRest = instructionRest vectorChar
|
||||||
|
|
||||||
instructionVectorCharButLast :: State -> State
|
instructionVectorCharButLast :: State -> State
|
||||||
instructionVectorCharButLast state = instructionButLast state vectorChar
|
instructionVectorCharButLast = instructionButLast vectorChar
|
||||||
|
|
||||||
instructionVectorCharLength :: State -> State
|
instructionVectorCharLength :: State -> State
|
||||||
instructionVectorCharLength state = instructionLength state vectorChar
|
instructionVectorCharLength = instructionLength vectorChar
|
||||||
|
|
||||||
instructionVectorCharReverse :: State -> State
|
instructionVectorCharReverse :: State -> State
|
||||||
instructionVectorCharReverse state = instructionReverse state vectorChar
|
instructionVectorCharReverse = instructionReverse vectorChar
|
||||||
|
|
||||||
instructionVectorCharPushAll :: State -> State
|
instructionVectorCharPushAll :: State -> State
|
||||||
instructionVectorCharPushAll state = instructionPushAll state char vectorChar
|
instructionVectorCharPushAll = instructionPushAll char vectorChar
|
||||||
|
|
||||||
instructionVectorCharMakeEmpty :: State -> State
|
instructionVectorCharMakeEmpty :: State -> State
|
||||||
instructionVectorCharMakeEmpty state = instructionVectorMakeEmpty state vectorChar
|
instructionVectorCharMakeEmpty = instructionVectorMakeEmpty vectorChar
|
||||||
|
|
||||||
instructionVectorCharIsEmpty :: State -> State
|
instructionVectorCharIsEmpty :: State -> State
|
||||||
instructionVectorCharIsEmpty state = instructionVectorIsEmpty state vectorChar
|
instructionVectorCharIsEmpty = instructionVectorIsEmpty vectorChar
|
||||||
|
|
||||||
instructionVectorCharIndexOf :: State -> State
|
instructionVectorCharIndexOf :: State -> State
|
||||||
instructionVectorCharIndexOf state = instructionVectorIndexOf state char vectorChar
|
instructionVectorCharIndexOf = instructionVectorIndexOf char vectorChar
|
||||||
|
|
||||||
instructionVectorCharOccurrencesOf :: State -> State
|
instructionVectorCharOccurrencesOf :: State -> State
|
||||||
instructionVectorCharOccurrencesOf state = instructionVectorOccurrencesOf state char vectorChar
|
instructionVectorCharOccurrencesOf = instructionVectorOccurrencesOf char vectorChar
|
||||||
|
|
||||||
instructionVectorCharSetNth :: State -> State
|
instructionVectorCharSetNth :: State -> State
|
||||||
instructionVectorCharSetNth state = instructionVectorSetNth state char vectorChar
|
instructionVectorCharSetNth = instructionVectorSetNth char vectorChar
|
||||||
|
|
||||||
instructionVectorCharReplace :: State -> State
|
instructionVectorCharReplace :: State -> State
|
||||||
instructionVectorCharReplace state = instructionVectorReplace state char vectorChar
|
instructionVectorCharReplace = instructionVectorReplace char vectorChar
|
||||||
|
|
||||||
instructionVectorCharReplaceFirst :: State -> State
|
instructionVectorCharReplaceFirst :: State -> State
|
||||||
instructionVectorCharReplaceFirst state = instructionVectorReplaceFirst state char vectorChar
|
instructionVectorCharReplaceFirst = instructionVectorReplaceFirst char vectorChar
|
||||||
|
|
||||||
instructionVectorCharRemove :: State -> State
|
instructionVectorCharRemove :: State -> State
|
||||||
instructionVectorCharRemove state = instructionVectorRemove state char vectorChar
|
instructionVectorCharRemove = instructionVectorRemove char vectorChar
|
||||||
|
|
||||||
instructionVectorCharIterate :: State -> State
|
instructionVectorCharIterate :: State -> State
|
||||||
instructionVectorCharIterate state = instructionVectorIterate state char vectorChar GeneVectorChar instructionVectorCharIterate "instructionVectorCharIterate"
|
instructionVectorCharIterate = instructionVectorIterate char vectorChar GeneVectorChar instructionVectorCharIterate "instructionVectorCharIterate"
|
||||||
|
|
||||||
instructionVectorCharPop :: State -> State
|
instructionVectorCharPop :: State -> State
|
||||||
instructionVectorCharPop state = instructionPop state vectorChar
|
instructionVectorCharPop = instructionPop vectorChar
|
||||||
|
|
||||||
instructionVectorCharDup :: State -> State
|
instructionVectorCharDup :: State -> State
|
||||||
instructionVectorCharDup state = instructionDup state vectorChar
|
instructionVectorCharDup = instructionDup vectorChar
|
||||||
|
|
||||||
instructionVectorCharDupN :: State -> State
|
instructionVectorCharDupN :: State -> State
|
||||||
instructionVectorCharDupN state = instructionDupN state vectorChar
|
instructionVectorCharDupN = instructionDupN vectorChar
|
||||||
|
|
||||||
instructionVectorCharSwap :: State -> State
|
instructionVectorCharSwap :: State -> State
|
||||||
instructionVectorCharSwap state = instructionSwap state vectorChar
|
instructionVectorCharSwap = instructionSwap vectorChar
|
||||||
|
|
||||||
instructionVectorCharRot :: State -> State
|
instructionVectorCharRot :: State -> State
|
||||||
instructionVectorCharRot state = instructionRot state vectorChar
|
instructionVectorCharRot = instructionRot vectorChar
|
||||||
|
|
||||||
instructionVectorCharFlush :: State -> State
|
instructionVectorCharFlush :: State -> State
|
||||||
instructionVectorCharFlush state = instructionFlush state vectorChar
|
instructionVectorCharFlush = instructionFlush vectorChar
|
||||||
|
|
||||||
instructionVectorCharEq :: State -> State
|
instructionVectorCharEq :: State -> State
|
||||||
instructionVectorCharEq state = instructionEq state vectorChar
|
instructionVectorCharEq = instructionEq vectorChar
|
||||||
|
|
||||||
instructionVectorCharStackDepth :: State -> State
|
instructionVectorCharStackDepth :: State -> State
|
||||||
instructionVectorCharStackDepth state = instructionStackDepth state vectorChar
|
instructionVectorCharStackDepth = instructionStackDepth vectorChar
|
||||||
|
|
||||||
instructionVectorCharYank :: State -> State
|
instructionVectorCharYank :: State -> State
|
||||||
instructionVectorCharYank state = instructionYank state vectorChar
|
instructionVectorCharYank = instructionYank vectorChar
|
||||||
|
|
||||||
instructionVectorCharYankDup :: State -> State
|
instructionVectorCharYankDup :: State -> State
|
||||||
instructionVectorCharYankDup state = instructionYankDup state vectorChar
|
instructionVectorCharYankDup = instructionYankDup vectorChar
|
||||||
|
|
||||||
instructionVectorCharIsStackEmpty :: State -> State
|
instructionVectorCharIsStackEmpty :: State -> State
|
||||||
instructionVectorCharIsStackEmpty state = instructionIsStackEmpty state vectorChar
|
instructionVectorCharIsStackEmpty = instructionIsStackEmpty vectorChar
|
||||||
|
|
||||||
instructionVectorCharShove :: State -> State
|
instructionVectorCharShove :: State -> State
|
||||||
instructionVectorCharShove state = instructionShove state vectorChar
|
instructionVectorCharShove = instructionShove vectorChar
|
||||||
|
|
||||||
instructionVectorCharShoveDup :: State -> State
|
instructionVectorCharShoveDup :: State -> State
|
||||||
instructionVectorCharShoveDup state = instructionShoveDup state vectorChar
|
instructionVectorCharShoveDup = instructionShoveDup vectorChar
|
||||||
|
|
||||||
instructionVectorCharSort :: State -> State
|
instructionVectorCharSort :: State -> State
|
||||||
instructionVectorCharSort = instructionVectorSort vectorChar
|
instructionVectorCharSort = instructionVectorSort vectorChar
|
||||||
|
@ -4,106 +4,106 @@ import HushGP.State
|
|||||||
import HushGP.Instructions.GenericInstructions
|
import HushGP.Instructions.GenericInstructions
|
||||||
|
|
||||||
instructionVectorFloatConcat :: State -> State
|
instructionVectorFloatConcat :: State -> State
|
||||||
instructionVectorFloatConcat state = instructionConcat state vectorFloat
|
instructionVectorFloatConcat = instructionConcat vectorFloat
|
||||||
|
|
||||||
instructionVectorFloatConj :: State -> State
|
instructionVectorFloatConj :: State -> State
|
||||||
instructionVectorFloatConj state = instructionConj state float vectorFloat
|
instructionVectorFloatConj = instructionConj float vectorFloat
|
||||||
|
|
||||||
instructionVectorFloatTakeN :: State -> State
|
instructionVectorFloatTakeN :: State -> State
|
||||||
instructionVectorFloatTakeN state = instructionTakeN state vectorFloat
|
instructionVectorFloatTakeN = instructionTakeN vectorFloat
|
||||||
|
|
||||||
instructionVectorFloatSubVector :: State -> State
|
instructionVectorFloatSubVector :: State -> State
|
||||||
instructionVectorFloatSubVector state = instructionSubVector state vectorFloat
|
instructionVectorFloatSubVector = instructionSubVector vectorFloat
|
||||||
|
|
||||||
instructionVectorFloatFirst :: State -> State
|
instructionVectorFloatFirst :: State -> State
|
||||||
instructionVectorFloatFirst state = instructionVectorFirst state float vectorFloat
|
instructionVectorFloatFirst = instructionVectorFirst float vectorFloat
|
||||||
|
|
||||||
instructionVectorFloatLast :: State -> State
|
instructionVectorFloatLast :: State -> State
|
||||||
instructionVectorFloatLast state = instructionVectorLast state float vectorFloat
|
instructionVectorFloatLast = instructionVectorLast float vectorFloat
|
||||||
|
|
||||||
instructionVectorFloatNth :: State -> State
|
instructionVectorFloatNth :: State -> State
|
||||||
instructionVectorFloatNth state = instructionVectorNth state float vectorFloat
|
instructionVectorFloatNth = instructionVectorNth float vectorFloat
|
||||||
|
|
||||||
instructionVectorFloatRest :: State -> State
|
instructionVectorFloatRest :: State -> State
|
||||||
instructionVectorFloatRest state = instructionRest state vectorFloat
|
instructionVectorFloatRest = instructionRest vectorFloat
|
||||||
|
|
||||||
instructionVectorFloatButLast :: State -> State
|
instructionVectorFloatButLast :: State -> State
|
||||||
instructionVectorFloatButLast state = instructionButLast state vectorFloat
|
instructionVectorFloatButLast = instructionButLast vectorFloat
|
||||||
|
|
||||||
instructionVectorFloatLength :: State -> State
|
instructionVectorFloatLength :: State -> State
|
||||||
instructionVectorFloatLength state = instructionLength state vectorFloat
|
instructionVectorFloatLength = instructionLength vectorFloat
|
||||||
|
|
||||||
instructionVectorFloatReverse :: State -> State
|
instructionVectorFloatReverse :: State -> State
|
||||||
instructionVectorFloatReverse state = instructionReverse state vectorFloat
|
instructionVectorFloatReverse = instructionReverse vectorFloat
|
||||||
|
|
||||||
instructionVectorFloatPushAll :: State -> State
|
instructionVectorFloatPushAll :: State -> State
|
||||||
instructionVectorFloatPushAll state = instructionPushAll state float vectorFloat
|
instructionVectorFloatPushAll = instructionPushAll float vectorFloat
|
||||||
|
|
||||||
instructionVectorFloatMakeEmpty :: State -> State
|
instructionVectorFloatMakeEmpty :: State -> State
|
||||||
instructionVectorFloatMakeEmpty state = instructionVectorMakeEmpty state vectorFloat
|
instructionVectorFloatMakeEmpty = instructionVectorMakeEmpty vectorFloat
|
||||||
|
|
||||||
instructionVectorFloatIsEmpty :: State -> State
|
instructionVectorFloatIsEmpty :: State -> State
|
||||||
instructionVectorFloatIsEmpty state = instructionVectorIsEmpty state vectorFloat
|
instructionVectorFloatIsEmpty = instructionVectorIsEmpty vectorFloat
|
||||||
|
|
||||||
instructionVectorFloatIndexOf :: State -> State
|
instructionVectorFloatIndexOf :: State -> State
|
||||||
instructionVectorFloatIndexOf state = instructionVectorIndexOf state float vectorFloat
|
instructionVectorFloatIndexOf = instructionVectorIndexOf float vectorFloat
|
||||||
|
|
||||||
instructionVectorFloatOccurrencesOf :: State -> State
|
instructionVectorFloatOccurrencesOf :: State -> State
|
||||||
instructionVectorFloatOccurrencesOf state = instructionVectorOccurrencesOf state float vectorFloat
|
instructionVectorFloatOccurrencesOf = instructionVectorOccurrencesOf float vectorFloat
|
||||||
|
|
||||||
instructionVectorFloatSetNth :: State -> State
|
instructionVectorFloatSetNth :: State -> State
|
||||||
instructionVectorFloatSetNth state = instructionVectorSetNth state float vectorFloat
|
instructionVectorFloatSetNth = instructionVectorSetNth float vectorFloat
|
||||||
|
|
||||||
instructionVectorFloatReplace :: State -> State
|
instructionVectorFloatReplace :: State -> State
|
||||||
instructionVectorFloatReplace state = instructionVectorReplace state float vectorFloat
|
instructionVectorFloatReplace = instructionVectorReplace float vectorFloat
|
||||||
|
|
||||||
instructionVectorFloatReplaceFirst :: State -> State
|
instructionVectorFloatReplaceFirst :: State -> State
|
||||||
instructionVectorFloatReplaceFirst state = instructionVectorReplaceFirst state float vectorFloat
|
instructionVectorFloatReplaceFirst = instructionVectorReplaceFirst float vectorFloat
|
||||||
|
|
||||||
instructionVectorFloatRemove :: State -> State
|
instructionVectorFloatRemove :: State -> State
|
||||||
instructionVectorFloatRemove state = instructionVectorRemove state float vectorFloat
|
instructionVectorFloatRemove = instructionVectorRemove float vectorFloat
|
||||||
|
|
||||||
instructionVectorFloatIterate :: State -> State
|
instructionVectorFloatIterate :: State -> State
|
||||||
instructionVectorFloatIterate state = instructionVectorIterate state float vectorFloat GeneVectorFloat instructionVectorFloatIterate "instructionVectorFloatIterate"
|
instructionVectorFloatIterate = instructionVectorIterate float vectorFloat GeneVectorFloat instructionVectorFloatIterate "instructionVectorFloatIterate"
|
||||||
|
|
||||||
instructionVectorFloatPop :: State -> State
|
instructionVectorFloatPop :: State -> State
|
||||||
instructionVectorFloatPop state = instructionPop state vectorFloat
|
instructionVectorFloatPop = instructionPop vectorFloat
|
||||||
|
|
||||||
instructionVectorFloatDup :: State -> State
|
instructionVectorFloatDup :: State -> State
|
||||||
instructionVectorFloatDup state = instructionDup state vectorFloat
|
instructionVectorFloatDup = instructionDup vectorFloat
|
||||||
|
|
||||||
instructionVectorFloatDupN :: State -> State
|
instructionVectorFloatDupN :: State -> State
|
||||||
instructionVectorFloatDupN state = instructionDupN state vectorFloat
|
instructionVectorFloatDupN = instructionDupN vectorFloat
|
||||||
|
|
||||||
instructionVectorFloatSwap :: State -> State
|
instructionVectorFloatSwap :: State -> State
|
||||||
instructionVectorFloatSwap state = instructionSwap state vectorFloat
|
instructionVectorFloatSwap = instructionSwap vectorFloat
|
||||||
|
|
||||||
instructionVectorFloatRot :: State -> State
|
instructionVectorFloatRot :: State -> State
|
||||||
instructionVectorFloatRot state = instructionRot state vectorFloat
|
instructionVectorFloatRot = instructionRot vectorFloat
|
||||||
|
|
||||||
instructionVectorFloatFlush :: State -> State
|
instructionVectorFloatFlush :: State -> State
|
||||||
instructionVectorFloatFlush state = instructionFlush state vectorFloat
|
instructionVectorFloatFlush = instructionFlush vectorFloat
|
||||||
|
|
||||||
instructionVectorFloatEq :: State -> State
|
instructionVectorFloatEq :: State -> State
|
||||||
instructionVectorFloatEq state = instructionEq state vectorFloat
|
instructionVectorFloatEq = instructionEq vectorFloat
|
||||||
|
|
||||||
instructionVectorFloatStackDepth :: State -> State
|
instructionVectorFloatStackDepth :: State -> State
|
||||||
instructionVectorFloatStackDepth state = instructionStackDepth state vectorFloat
|
instructionVectorFloatStackDepth = instructionStackDepth vectorFloat
|
||||||
|
|
||||||
instructionVectorFloatYank :: State -> State
|
instructionVectorFloatYank :: State -> State
|
||||||
instructionVectorFloatYank state = instructionYank state vectorFloat
|
instructionVectorFloatYank = instructionYank vectorFloat
|
||||||
|
|
||||||
instructionVectorFloatYankDup :: State -> State
|
instructionVectorFloatYankDup :: State -> State
|
||||||
instructionVectorFloatYankDup state = instructionYankDup state vectorFloat
|
instructionVectorFloatYankDup = instructionYankDup vectorFloat
|
||||||
|
|
||||||
instructionVectorFloatIsStackEmpty :: State -> State
|
instructionVectorFloatIsStackEmpty :: State -> State
|
||||||
instructionVectorFloatIsStackEmpty state = instructionIsStackEmpty state vectorFloat
|
instructionVectorFloatIsStackEmpty = instructionIsStackEmpty vectorFloat
|
||||||
|
|
||||||
instructionVectorFloatShove :: State -> State
|
instructionVectorFloatShove :: State -> State
|
||||||
instructionVectorFloatShove state = instructionShove state vectorFloat
|
instructionVectorFloatShove = instructionShove vectorFloat
|
||||||
|
|
||||||
instructionVectorFloatShoveDup :: State -> State
|
instructionVectorFloatShoveDup :: State -> State
|
||||||
instructionVectorFloatShoveDup state = instructionShoveDup state vectorFloat
|
instructionVectorFloatShoveDup = instructionShoveDup vectorFloat
|
||||||
|
|
||||||
instructionVectorFloatSort :: State -> State
|
instructionVectorFloatSort :: State -> State
|
||||||
instructionVectorFloatSort = instructionVectorSort vectorFloat
|
instructionVectorFloatSort = instructionVectorSort vectorFloat
|
||||||
|
@ -4,106 +4,106 @@ import HushGP.Instructions.GenericInstructions
|
|||||||
import HushGP.State
|
import HushGP.State
|
||||||
|
|
||||||
instructionVectorIntConcat :: State -> State
|
instructionVectorIntConcat :: State -> State
|
||||||
instructionVectorIntConcat state = instructionConcat state vectorInt
|
instructionVectorIntConcat = instructionConcat vectorInt
|
||||||
|
|
||||||
instructionVectorIntConj :: State -> State
|
instructionVectorIntConj :: State -> State
|
||||||
instructionVectorIntConj state = instructionConj state int vectorInt
|
instructionVectorIntConj = instructionConj int vectorInt
|
||||||
|
|
||||||
instructionVectorIntTakeN :: State -> State
|
instructionVectorIntTakeN :: State -> State
|
||||||
instructionVectorIntTakeN state = instructionTakeN state vectorInt
|
instructionVectorIntTakeN = instructionTakeN vectorInt
|
||||||
|
|
||||||
instructionVectorIntSubVector :: State -> State
|
instructionVectorIntSubVector :: State -> State
|
||||||
instructionVectorIntSubVector state = instructionSubVector state vectorInt
|
instructionVectorIntSubVector = instructionSubVector vectorInt
|
||||||
|
|
||||||
instructionVectorIntFirst :: State -> State
|
instructionVectorIntFirst :: State -> State
|
||||||
instructionVectorIntFirst state = instructionVectorFirst state int vectorInt
|
instructionVectorIntFirst = instructionVectorFirst int vectorInt
|
||||||
|
|
||||||
instructionVectorIntLast :: State -> State
|
instructionVectorIntLast :: State -> State
|
||||||
instructionVectorIntLast state = instructionVectorLast state int vectorInt
|
instructionVectorIntLast = instructionVectorLast int vectorInt
|
||||||
|
|
||||||
instructionVectorIntNth :: State -> State
|
instructionVectorIntNth :: State -> State
|
||||||
instructionVectorIntNth state = instructionVectorNth state int vectorInt
|
instructionVectorIntNth = instructionVectorNth int vectorInt
|
||||||
|
|
||||||
instructionVectorIntRest :: State -> State
|
instructionVectorIntRest :: State -> State
|
||||||
instructionVectorIntRest state = instructionRest state vectorInt
|
instructionVectorIntRest = instructionRest vectorInt
|
||||||
|
|
||||||
instructionVectorIntButLast :: State -> State
|
instructionVectorIntButLast :: State -> State
|
||||||
instructionVectorIntButLast state = instructionButLast state vectorInt
|
instructionVectorIntButLast = instructionButLast vectorInt
|
||||||
|
|
||||||
instructionVectorIntLength :: State -> State
|
instructionVectorIntLength :: State -> State
|
||||||
instructionVectorIntLength state = instructionLength state vectorInt
|
instructionVectorIntLength = instructionLength vectorInt
|
||||||
|
|
||||||
instructionVectorIntReverse :: State -> State
|
instructionVectorIntReverse :: State -> State
|
||||||
instructionVectorIntReverse state = instructionReverse state vectorInt
|
instructionVectorIntReverse = instructionReverse vectorInt
|
||||||
|
|
||||||
instructionVectorIntPushAll :: State -> State
|
instructionVectorIntPushAll :: State -> State
|
||||||
instructionVectorIntPushAll state = instructionPushAll state int vectorInt
|
instructionVectorIntPushAll = instructionPushAll int vectorInt
|
||||||
|
|
||||||
instructionVectorIntMakeEmpty :: State -> State
|
instructionVectorIntMakeEmpty :: State -> State
|
||||||
instructionVectorIntMakeEmpty state = instructionVectorMakeEmpty state vectorInt
|
instructionVectorIntMakeEmpty = instructionVectorMakeEmpty vectorInt
|
||||||
|
|
||||||
instructionVectorIntIsEmpty :: State -> State
|
instructionVectorIntIsEmpty :: State -> State
|
||||||
instructionVectorIntIsEmpty state = instructionVectorIsEmpty state vectorInt
|
instructionVectorIntIsEmpty = instructionVectorIsEmpty vectorInt
|
||||||
|
|
||||||
instructionVectorIntIndexOf :: State -> State
|
instructionVectorIntIndexOf :: State -> State
|
||||||
instructionVectorIntIndexOf state = instructionVectorIndexOf state int vectorInt
|
instructionVectorIntIndexOf = instructionVectorIndexOf int vectorInt
|
||||||
|
|
||||||
instructionVectorIntOccurrencesOf :: State -> State
|
instructionVectorIntOccurrencesOf :: State -> State
|
||||||
instructionVectorIntOccurrencesOf state = instructionVectorOccurrencesOf state int vectorInt
|
instructionVectorIntOccurrencesOf = instructionVectorOccurrencesOf int vectorInt
|
||||||
|
|
||||||
instructionVectorIntSetNth :: State -> State
|
instructionVectorIntSetNth :: State -> State
|
||||||
instructionVectorIntSetNth state = instructionVectorSetNth state int vectorInt
|
instructionVectorIntSetNth = instructionVectorSetNth int vectorInt
|
||||||
|
|
||||||
instructionVectorIntReplace :: State -> State
|
instructionVectorIntReplace :: State -> State
|
||||||
instructionVectorIntReplace state = instructionVectorReplace state int vectorInt
|
instructionVectorIntReplace = instructionVectorReplace int vectorInt
|
||||||
|
|
||||||
instructionVectorIntReplaceFirst :: State -> State
|
instructionVectorIntReplaceFirst :: State -> State
|
||||||
instructionVectorIntReplaceFirst state = instructionVectorReplaceFirst state int vectorInt
|
instructionVectorIntReplaceFirst = instructionVectorReplaceFirst int vectorInt
|
||||||
|
|
||||||
instructionVectorIntRemove :: State -> State
|
instructionVectorIntRemove :: State -> State
|
||||||
instructionVectorIntRemove state = instructionVectorRemove state int vectorInt
|
instructionVectorIntRemove = instructionVectorRemove int vectorInt
|
||||||
|
|
||||||
instructionVectorIntIterate :: State -> State
|
instructionVectorIntIterate :: State -> State
|
||||||
instructionVectorIntIterate state = instructionVectorIterate state int vectorInt GeneVectorInt instructionVectorIntIterate "instructionVectorIntIterate"
|
instructionVectorIntIterate = instructionVectorIterate int vectorInt GeneVectorInt instructionVectorIntIterate "instructionVectorIntIterate"
|
||||||
|
|
||||||
instructionVectorIntPop :: State -> State
|
instructionVectorIntPop :: State -> State
|
||||||
instructionVectorIntPop state = instructionPop state vectorChar
|
instructionVectorIntPop = instructionPop vectorChar
|
||||||
|
|
||||||
instructionVectorIntDup :: State -> State
|
instructionVectorIntDup :: State -> State
|
||||||
instructionVectorIntDup state = instructionDup state vectorChar
|
instructionVectorIntDup = instructionDup vectorChar
|
||||||
|
|
||||||
instructionVectorIntDupN :: State -> State
|
instructionVectorIntDupN :: State -> State
|
||||||
instructionVectorIntDupN state = instructionDupN state vectorChar
|
instructionVectorIntDupN = instructionDupN vectorChar
|
||||||
|
|
||||||
instructionVectorIntSwap :: State -> State
|
instructionVectorIntSwap :: State -> State
|
||||||
instructionVectorIntSwap state = instructionSwap state vectorChar
|
instructionVectorIntSwap = instructionSwap vectorChar
|
||||||
|
|
||||||
instructionVectorIntRot :: State -> State
|
instructionVectorIntRot :: State -> State
|
||||||
instructionVectorIntRot state = instructionRot state vectorChar
|
instructionVectorIntRot = instructionRot vectorChar
|
||||||
|
|
||||||
instructionVectorIntFlush :: State -> State
|
instructionVectorIntFlush :: State -> State
|
||||||
instructionVectorIntFlush state = instructionFlush state vectorChar
|
instructionVectorIntFlush = instructionFlush vectorChar
|
||||||
|
|
||||||
instructionVectorIntEq :: State -> State
|
instructionVectorIntEq :: State -> State
|
||||||
instructionVectorIntEq state = instructionEq state vectorChar
|
instructionVectorIntEq = instructionEq vectorChar
|
||||||
|
|
||||||
instructionVectorIntStackDepth :: State -> State
|
instructionVectorIntStackDepth :: State -> State
|
||||||
instructionVectorIntStackDepth state = instructionStackDepth state vectorChar
|
instructionVectorIntStackDepth = instructionStackDepth vectorChar
|
||||||
|
|
||||||
instructionVectorIntYank :: State -> State
|
instructionVectorIntYank :: State -> State
|
||||||
instructionVectorIntYank state = instructionYank state vectorChar
|
instructionVectorIntYank = instructionYank vectorChar
|
||||||
|
|
||||||
instructionVectorIntYankDup :: State -> State
|
instructionVectorIntYankDup :: State -> State
|
||||||
instructionVectorIntYankDup state = instructionYankDup state vectorChar
|
instructionVectorIntYankDup = instructionYankDup vectorChar
|
||||||
|
|
||||||
instructionVectorIntIsStackEmpty :: State -> State
|
instructionVectorIntIsStackEmpty :: State -> State
|
||||||
instructionVectorIntIsStackEmpty state = instructionIsStackEmpty state vectorChar
|
instructionVectorIntIsStackEmpty = instructionIsStackEmpty vectorChar
|
||||||
|
|
||||||
instructionVectorIntShove :: State -> State
|
instructionVectorIntShove :: State -> State
|
||||||
instructionVectorIntShove state = instructionShove state vectorChar
|
instructionVectorIntShove = instructionShove vectorChar
|
||||||
|
|
||||||
instructionVectorIntShoveDup :: State -> State
|
instructionVectorIntShoveDup :: State -> State
|
||||||
instructionVectorIntShoveDup state = instructionShoveDup state vectorChar
|
instructionVectorIntShoveDup = instructionShoveDup vectorChar
|
||||||
|
|
||||||
instructionVectorIntSort :: State -> State
|
instructionVectorIntSort :: State -> State
|
||||||
instructionVectorIntSort = instructionVectorSort vectorInt
|
instructionVectorIntSort = instructionVectorSort vectorInt
|
||||||
|
@ -4,106 +4,106 @@ import HushGP.State
|
|||||||
import HushGP.Instructions.GenericInstructions
|
import HushGP.Instructions.GenericInstructions
|
||||||
|
|
||||||
instructionVectorStringConcat :: State -> State
|
instructionVectorStringConcat :: State -> State
|
||||||
instructionVectorStringConcat state = instructionConcat state vectorString
|
instructionVectorStringConcat = instructionConcat vectorString
|
||||||
|
|
||||||
instructionVectorStringConj :: State -> State
|
instructionVectorStringConj :: State -> State
|
||||||
instructionVectorStringConj state = instructionConj state string vectorString
|
instructionVectorStringConj = instructionConj string vectorString
|
||||||
|
|
||||||
instructionVectorStringTakeN :: State -> State
|
instructionVectorStringTakeN :: State -> State
|
||||||
instructionVectorStringTakeN state = instructionTakeN state vectorString
|
instructionVectorStringTakeN = instructionTakeN vectorString
|
||||||
|
|
||||||
instructionVectorStringSubVector :: State -> State
|
instructionVectorStringSubVector :: State -> State
|
||||||
instructionVectorStringSubVector state = instructionSubVector state vectorString
|
instructionVectorStringSubVector = instructionSubVector vectorString
|
||||||
|
|
||||||
instructionVectorStringFirst :: State -> State
|
instructionVectorStringFirst :: State -> State
|
||||||
instructionVectorStringFirst state = instructionVectorFirst state string vectorString
|
instructionVectorStringFirst = instructionVectorFirst string vectorString
|
||||||
|
|
||||||
instructionVectorStringLast :: State -> State
|
instructionVectorStringLast :: State -> State
|
||||||
instructionVectorStringLast state = instructionVectorLast state string vectorString
|
instructionVectorStringLast = instructionVectorLast string vectorString
|
||||||
|
|
||||||
instructionVectorStringNth :: State -> State
|
instructionVectorStringNth :: State -> State
|
||||||
instructionVectorStringNth state = instructionVectorNth state string vectorString
|
instructionVectorStringNth = instructionVectorNth string vectorString
|
||||||
|
|
||||||
instructionVectorStringRest :: State -> State
|
instructionVectorStringRest :: State -> State
|
||||||
instructionVectorStringRest state = instructionRest state vectorString
|
instructionVectorStringRest = instructionRest vectorString
|
||||||
|
|
||||||
instructionVectorStringButLast :: State -> State
|
instructionVectorStringButLast :: State -> State
|
||||||
instructionVectorStringButLast state = instructionButLast state vectorString
|
instructionVectorStringButLast = instructionButLast vectorString
|
||||||
|
|
||||||
instructionVectorStringLength :: State -> State
|
instructionVectorStringLength :: State -> State
|
||||||
instructionVectorStringLength state = instructionLength state vectorString
|
instructionVectorStringLength = instructionLength vectorString
|
||||||
|
|
||||||
instructionVectorStringReverse :: State -> State
|
instructionVectorStringReverse :: State -> State
|
||||||
instructionVectorStringReverse state = instructionReverse state vectorString
|
instructionVectorStringReverse = instructionReverse vectorString
|
||||||
|
|
||||||
instructionVectorStringPushAll :: State -> State
|
instructionVectorStringPushAll :: State -> State
|
||||||
instructionVectorStringPushAll state = instructionPushAll state string vectorString
|
instructionVectorStringPushAll = instructionPushAll string vectorString
|
||||||
|
|
||||||
instructionVectorStringMakeEmpty :: State -> State
|
instructionVectorStringMakeEmpty :: State -> State
|
||||||
instructionVectorStringMakeEmpty state = instructionVectorMakeEmpty state vectorString
|
instructionVectorStringMakeEmpty = instructionVectorMakeEmpty vectorString
|
||||||
|
|
||||||
instructionVectorStringIsEmpty :: State -> State
|
instructionVectorStringIsEmpty :: State -> State
|
||||||
instructionVectorStringIsEmpty state = instructionVectorIsEmpty state vectorString
|
instructionVectorStringIsEmpty = instructionVectorIsEmpty vectorString
|
||||||
|
|
||||||
instructionVectorStringIndexOf :: State -> State
|
instructionVectorStringIndexOf :: State -> State
|
||||||
instructionVectorStringIndexOf state = instructionVectorIndexOf state string vectorString
|
instructionVectorStringIndexOf = instructionVectorIndexOf string vectorString
|
||||||
|
|
||||||
instructionVectorStringOccurrencesOf :: State -> State
|
instructionVectorStringOccurrencesOf :: State -> State
|
||||||
instructionVectorStringOccurrencesOf state = instructionVectorOccurrencesOf state string vectorString
|
instructionVectorStringOccurrencesOf = instructionVectorOccurrencesOf string vectorString
|
||||||
|
|
||||||
instructionVectorStringSetNth :: State -> State
|
instructionVectorStringSetNth :: State -> State
|
||||||
instructionVectorStringSetNth state = instructionVectorSetNth state string vectorString
|
instructionVectorStringSetNth = instructionVectorSetNth string vectorString
|
||||||
|
|
||||||
instructionVectorStringReplace :: State -> State
|
instructionVectorStringReplace :: State -> State
|
||||||
instructionVectorStringReplace state = instructionVectorReplace state string vectorString
|
instructionVectorStringReplace = instructionVectorReplace string vectorString
|
||||||
|
|
||||||
instructionVectorStringReplaceFirst :: State -> State
|
instructionVectorStringReplaceFirst :: State -> State
|
||||||
instructionVectorStringReplaceFirst state = instructionVectorReplaceFirst state string vectorString
|
instructionVectorStringReplaceFirst = instructionVectorReplaceFirst string vectorString
|
||||||
|
|
||||||
instructionVectorStringRemove :: State -> State
|
instructionVectorStringRemove :: State -> State
|
||||||
instructionVectorStringRemove state = instructionVectorRemove state string vectorString
|
instructionVectorStringRemove = instructionVectorRemove string vectorString
|
||||||
|
|
||||||
instructionVectorStringIterate :: State -> State
|
instructionVectorStringIterate :: State -> State
|
||||||
instructionVectorStringIterate state = instructionVectorIterate state string vectorString GeneVectorString instructionVectorStringIterate "instructionVectorStringIterate"
|
instructionVectorStringIterate = instructionVectorIterate string vectorString GeneVectorString instructionVectorStringIterate "instructionVectorStringIterate"
|
||||||
|
|
||||||
instructionVectorStringPop :: State -> State
|
instructionVectorStringPop :: State -> State
|
||||||
instructionVectorStringPop state = instructionPop state vectorString
|
instructionVectorStringPop = instructionPop vectorString
|
||||||
|
|
||||||
instructionVectorStringDup :: State -> State
|
instructionVectorStringDup :: State -> State
|
||||||
instructionVectorStringDup state = instructionDup state vectorString
|
instructionVectorStringDup = instructionDup vectorString
|
||||||
|
|
||||||
instructionVectorStringDupN :: State -> State
|
instructionVectorStringDupN :: State -> State
|
||||||
instructionVectorStringDupN state = instructionDupN state vectorString
|
instructionVectorStringDupN = instructionDupN vectorString
|
||||||
|
|
||||||
instructionVectorStringSwap :: State -> State
|
instructionVectorStringSwap :: State -> State
|
||||||
instructionVectorStringSwap state = instructionSwap state vectorString
|
instructionVectorStringSwap = instructionSwap vectorString
|
||||||
|
|
||||||
instructionVectorStringRot :: State -> State
|
instructionVectorStringRot :: State -> State
|
||||||
instructionVectorStringRot state = instructionRot state vectorString
|
instructionVectorStringRot = instructionRot vectorString
|
||||||
|
|
||||||
instructionVectorStringFlush :: State -> State
|
instructionVectorStringFlush :: State -> State
|
||||||
instructionVectorStringFlush state = instructionFlush state vectorString
|
instructionVectorStringFlush = instructionFlush vectorString
|
||||||
|
|
||||||
instructionVectorStringEq :: State -> State
|
instructionVectorStringEq :: State -> State
|
||||||
instructionVectorStringEq state = instructionEq state vectorString
|
instructionVectorStringEq = instructionEq vectorString
|
||||||
|
|
||||||
instructionVectorStringStackDepth :: State -> State
|
instructionVectorStringStackDepth :: State -> State
|
||||||
instructionVectorStringStackDepth state = instructionStackDepth state vectorString
|
instructionVectorStringStackDepth = instructionStackDepth vectorString
|
||||||
|
|
||||||
instructionVectorStringYank :: State -> State
|
instructionVectorStringYank :: State -> State
|
||||||
instructionVectorStringYank state = instructionYank state vectorString
|
instructionVectorStringYank = instructionYank vectorString
|
||||||
|
|
||||||
instructionVectorStringYankDup :: State -> State
|
instructionVectorStringYankDup :: State -> State
|
||||||
instructionVectorStringYankDup state = instructionYankDup state vectorString
|
instructionVectorStringYankDup = instructionYankDup vectorString
|
||||||
|
|
||||||
instructionVectorStringIsStackEmpty :: State -> State
|
instructionVectorStringIsStackEmpty :: State -> State
|
||||||
instructionVectorStringIsStackEmpty state = instructionIsStackEmpty state vectorString
|
instructionVectorStringIsStackEmpty = instructionIsStackEmpty vectorString
|
||||||
|
|
||||||
instructionVectorStringShove :: State -> State
|
instructionVectorStringShove :: State -> State
|
||||||
instructionVectorStringShove state = instructionShove state vectorString
|
instructionVectorStringShove = instructionShove vectorString
|
||||||
|
|
||||||
instructionVectorStringShoveDup :: State -> State
|
instructionVectorStringShoveDup :: State -> State
|
||||||
instructionVectorStringShoveDup state = instructionShoveDup state vectorString
|
instructionVectorStringShoveDup = instructionShoveDup vectorString
|
||||||
|
|
||||||
instructionVectorStringSort :: State -> State
|
instructionVectorStringSort :: State -> State
|
||||||
instructionVectorStringSort = instructionVectorSort vectorString
|
instructionVectorStringSort = instructionVectorSort vectorString
|
||||||
|
Loading…
x
Reference in New Issue
Block a user