add/fix tests
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18
test/Main.hs
18
test/Main.hs
@ -1,9 +1,9 @@
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import Control.Exception (assert)
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import Push
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import State
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import Instructions.IntInstructions
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import Instructions.ExecInstructions
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import Instructions.FloatInstructions
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import Instructions.IntInstructions
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import Push
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import State
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-- @TODO: Finish int and float tests
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@ -42,10 +42,10 @@ main = do
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intTestFunc "instructionIntRotFail" [7, 8] [GeneInt 8, GeneInt 7, StateFunc instructionIntRot] emptyState
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intTestFunc "instructionIntFlush" [] [GeneInt 9696, GeneInt 92, GeneInt 420, StateFunc instructionIntFlush] emptyState -- I think I'm funny
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intTestFunc "instructionIntStackDepth" [2, 51, 52] [GeneInt 52, GeneInt 51, StateFunc instructionIntStackDepth] emptyState
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intTestFunc "instructionIntYank" [3,3,2,1] [GeneInt 3, GeneInt 1, GeneInt 2, GeneInt 3, GeneInt 4, StateFunc instructionIntYank] emptyState
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intTestFunc "instructionIntYankDup" [3,3,2,1,3] [GeneInt 3, GeneInt 1, GeneInt 2, GeneInt 3, GeneInt 4, StateFunc instructionIntYankDup] emptyState
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intTestFunc "instructionIntShove" [2,1,3,1] [GeneInt 1, GeneInt 1, GeneInt 2, GeneInt 3, GeneInt 2, StateFunc instructionIntShove] emptyState
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intTestFunc "instructionIntShoveDup" [3,2,1,3,1] [GeneInt 1, GeneInt 1, GeneInt 2, GeneInt 3, GeneInt 2, StateFunc instructionIntShoveDup] emptyState
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intTestFunc "instructionIntYank" [3, 3, 2, 1] [GeneInt 3, GeneInt 1, GeneInt 2, GeneInt 3, GeneInt 4, StateFunc instructionIntYank] emptyState
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intTestFunc "instructionIntYankDup" [3, 3, 2, 1, 3] [GeneInt 3, GeneInt 1, GeneInt 2, GeneInt 3, GeneInt 4, StateFunc instructionIntYankDup] emptyState
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intTestFunc "instructionIntShove" [2, 1, 3, 1] [GeneInt 1, GeneInt 1, GeneInt 2, GeneInt 3, GeneInt 2, StateFunc instructionIntShove] emptyState
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intTestFunc "instructionIntShoveDup" [3, 2, 1, 3, 1] [GeneInt 1, GeneInt 1, GeneInt 2, GeneInt 3, GeneInt 2, StateFunc instructionIntShoveDup] emptyState
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-- Exec tests
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intTestFunc "instructionExecIf" [6, 5] [GeneBool True, StateFunc instructionExecIf, Block [GeneInt 5, GeneInt 6], Block [GeneInt 7, GeneInt 8]] emptyState
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@ -68,8 +68,8 @@ main = do
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floatTestFunc "instructionFloatDiv0" [0, 69.69] [GeneFloat 69.69, GeneFloat 0.0, StateFunc instructionFloatDiv] emptyState
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floatTestFunc "instructionFloatYank" [1.1, 4.4, 3.3, 2.2] [GeneInt 3, GeneFloat 1.1, GeneFloat 2.2, GeneFloat 3.3, GeneFloat 4.4, StateFunc instructionFloatYank] emptyState
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floatTestFunc "instructionFloatYankDup" [1.1, 4.4, 3.3, 2.2, 1.1] [GeneInt 3, GeneFloat 1.1, GeneFloat 2.2, GeneFloat 3.3, GeneFloat 4.4, StateFunc instructionFloatYankDup] emptyState
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floatTestFunc "instructionFloatShove" [3.3,2.2,4.4,1.1] [GeneInt 3, GeneFloat 1.1, GeneFloat 2.2, GeneFloat 3.3, GeneFloat 4.4, StateFunc instructionFloatShove] emptyState
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floatTestFunc "instructionFloatShoveDup" [4.4,3.3,2.2,4.4,1.1] [GeneInt 3, GeneFloat 1.1, GeneFloat 2.2, GeneFloat 3.3, GeneFloat 4.4, StateFunc instructionFloatShoveDup] emptyState
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floatTestFunc "instructionFloatShove" [3.3, 2.2, 4.4, 1.1] [GeneInt 3, GeneFloat 1.1, GeneFloat 2.2, GeneFloat 3.3, GeneFloat 4.4, StateFunc instructionFloatShove] emptyState
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floatTestFunc "instructionFloatShoveDup" [4.4, 3.3, 2.2, 4.4, 1.1] [GeneInt 3, GeneFloat 1.1, GeneFloat 2.2, GeneFloat 3.3, GeneFloat 4.4, StateFunc instructionFloatShoveDup] emptyState
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-- Bool tests
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boolTestFunc "instructionIntEqTrue" [True] [GeneInt 3, GeneInt 3, StateFunc instructionIntEq] emptyState
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