float docs, typo fixes, string -> float fix
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@ -346,7 +346,7 @@ instructionCodeRot = instructionRot code
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instructionCodeFlush :: State -> State
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instructionCodeFlush = instructionFlush code
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-- |Checks if the top code items are equal. Pushes true to the bool stack if so, False if not.
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-- |Checks if the top code items are equal. Pushes True to the bool stack if so, False if not.
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instructionCodeEq :: State -> State
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instructionCodeEq = instructionEq code
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@ -15,7 +15,7 @@ instructionFloatFromBool :: State -> State
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instructionFloatFromBool state@(State {_bool = b1 : bs, _float = fs}) = state {_bool = bs, _float = (if b1 then 1.0 else 0.0) : fs}
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instructionFloatFromBool state = state
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-- |Takes the top char and converts it to int representation. That int then gets casted to a float.
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-- |Takes the top char and converts it to int representation. That int then gets casted to a float and pushed to the float stack.
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instructionFloatFromChar :: State -> State
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instructionFloatFromChar state@(State {_char = c1 : cs, _float = fs}) = state {_char = cs, _float = (fromIntegral (ord c1) :: Float) : fs}
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instructionFloatFromChar state = state
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@ -23,7 +23,7 @@ instructionFloatFromChar state = state
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-- |Reads the top string and converts it to a float if possible. If not, acts as a NoOp.
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instructionFloatFromString :: State -> State
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instructionFloatFromString state@(State {_string = s1 : ss, _float = fs}) =
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if all isDigit s1
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if all (\x -> isDigit x || x == '.') s1 && amtOccurences "." s1 <= 1
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then state{_string = ss, _float = read @Float s1 : fs}
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else state
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instructionFloatFromString state = state
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@ -117,7 +117,8 @@ instructionFloatRot = instructionRot float
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instructionFloatFlush :: State -> State
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instructionFloatFlush = instructionFlush float
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-- |Checks if the top two floats are equal. Pushes the result to the float stack.
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-- |Checks if the top two floats are equal. Pushes the result to the bool stack.
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-- Might override this later to check for equality in a range rather than exact equality.
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instructionFloatEq :: State -> State
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instructionFloatEq = instructionEq float
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@ -130,7 +131,7 @@ instructionFloatStackDepth = instructionStackDepth float
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instructionFloatYankDup :: State -> State
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instructionFloatYankDup = instructionYankDup float
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-- |Copies an item from deep within the char stack to the top of the char stack based on
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-- |Copies an item from deep within the float stack to the top of the float stack based on
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-- the top int from the int stack.
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instructionFloatYank :: State -> State
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instructionFloatYank = instructionYank float
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@ -5,18 +5,22 @@ import HushGP.Instructions.GenericInstructions
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import Data.Char
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-- import Debug.Trace
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-- |Converts the top float to an int and pushes the result to the int stack.
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instructionIntFromFloat :: State -> State
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instructionIntFromFloat state@(State {_float = f1 : fs, _int = is}) = state {_float = fs, _int = floor f1 : is}
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instructionIntFromFloat state = state
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-- |If the top bool True, pushes 1 to the int stack. Pushes 0 if False.
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instructionIntFromBool :: State -> State
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instructionIntFromBool state@(State {_bool = b1 : bs, _int = is}) = state {_bool = bs, _int = (if b1 then 1 else 0) : is}
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instructionIntFromBool state = state
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-- |Takes the top char and converts it to int representation. The result is pushed to the int stack.
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instructionIntFromChar :: State -> State
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instructionIntFromChar state@(State {_char = c1 : cs, _int = is}) = state {_char = cs, _int = ord c1 : is}
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instructionIntFromChar state = state
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-- |Reads the top string and converts it to a int if possible. If not, acts as a NoOp.
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instructionIntFromString :: State -> State
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instructionIntFromString state@(State {_string = s1 : ss, _int = is}) =
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if all isDigit s1
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@ -24,96 +28,130 @@ instructionIntFromString state@(State {_string = s1 : ss, _int = is}) =
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else state
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instructionIntFromString state = state
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-- |Adds the top two ints from the int stack and pushes the result to the int stack.
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instructionIntAdd :: State -> State
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instructionIntAdd state@(State {_int = i1 : i2 : is}) = state {_int = i2 + i1 : is}
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instructionIntAdd state = state
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-- |Subtracts the first int from the second int and pushes the result to the int stack.
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instructionIntSub :: State -> State
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instructionIntSub state@(State {_int = i1 : i2 : is}) = state {_int = i2 - i1 : is}
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instructionIntSub state = state
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-- |Multiplies the top two ints from the int stack and pushes the result to the int stack.
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instructionIntMul :: State -> State
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instructionIntMul state@(State {_int = i1 : i2 : is}) = state {_int = i2 * i1 : is}
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instructionIntMul state = state
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-- |Divides the first float from the second float and pushes the result to the int stack.
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-- This does truncate.
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instructionIntDiv :: State -> State
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instructionIntDiv state@(State {_int = i1 : i2 : is}) = state {_int = if i1 /= 0 then (i2 `div` i1) : is else i1 : i2 : is}
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instructionIntDiv state = state
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-- |Mods the first float from the second float and pushes the result to the int stack.
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-- This does truncate.
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instructionIntMod :: State -> State
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instructionIntMod state@(State {_int = i1 : i2 : is}) = state {_int = if i1 /= 0 then (i2 `mod` i1) : is else i1 : i2 : is}
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instructionIntMod state = state
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-- |Takes the top two ints from the int stack and pushes the minimum of the two back on top.
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instructionIntMin :: State -> State
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instructionIntMin state@(State {_int = i1 : i2 : is}) = state {_int = min i1 i2 : is}
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instructionIntMin state = state
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-- |Takes the top two ints from the int stack and pushes the maximum of the two back on top.
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instructionIntMax :: State -> State
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instructionIntMax state@(State {_int = i1 : i2 : is}) = state {_int = max i1 i2 : is}
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instructionIntMax state = state
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-- |Adds one to the top of the int stack and pushes the result back to the int stack.
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instructionIntInc :: State -> State
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instructionIntInc state@(State {_int = i1 : is}) = state {_int = i1 + 1 : is}
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instructionIntInc state = state
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-- |Subtracts one from the top of the int stack and pushes the result back to the int stack.
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instructionIntDec :: State -> State
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instructionIntDec state@(State {_int = i1 : is}) = state {_int = i1 - 1 : is}
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instructionIntDec state = state
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-- |Takes the top two ints from the int stack and pushes the result of: the top int item < the second int item
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instructionIntLT :: State -> State
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instructionIntLT state@(State {_int = i1 : i2 : is, _bool = bs}) = state {_int = is, _bool = (i1 < i2) : bs}
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instructionIntLT state = state
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-- |Takes the top two ints from the int stack and pushes the result of: the top int item > the second int item
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instructionIntGT :: State -> State
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instructionIntGT state@(State {_int = i1 : i2 : is, _bool = bs}) = state {_int = is, _bool = (i1 > i2) : bs}
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instructionIntGT state = state
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-- |Takes the top two ints from the int stack and pushes the result of: the top int item <= the second int item
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instructionIntLTE :: State -> State
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instructionIntLTE state@(State {_int = i1 : i2 : is, _bool = bs}) = state {_int = is, _bool = (i1 <= i2) : bs}
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instructionIntLTE state = state
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-- |Takes the top two ints from the int stack and pushes the result of: the top int item >= the second int item
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instructionIntGTE :: State -> State
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instructionIntGTE state@(State {_int = i1 : i2 : is, _bool = bs}) = state {_int = is, _bool = (i1 >= i2) : bs}
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instructionIntGTE state = state
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-- |Pops the top int from the int stack.
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instructionIntDup :: State -> State
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instructionIntDup = instructionDup int
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-- |Duplicates the top int on the int stack.
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instructionIntPop :: State -> State
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instructionIntPop = instructionPop int
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-- |Duplicates the second to top int on the int stack based on the top int
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-- and pushes the result to the int stack.
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instructionIntDupN :: State -> State
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instructionIntDupN = instructionDupN int
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-- |Swaps the top two ints on the int stack.
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instructionIntSwap :: State -> State
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instructionIntSwap = instructionSwap int
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-- |Rotates the top three ints and pushes the result to the int stack.
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instructionIntRot :: State -> State
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instructionIntRot = instructionRot int
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-- |Sets the int stack to [].
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instructionIntFlush :: State -> State
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instructionIntFlush = instructionFlush int
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-- |Checks if the top two floats are equal
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instructionIntEq :: State -> State
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instructionIntEq = instructionEq int
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-- |Pushes the depth of the int stack to top of the int stack after the caluculation.
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instructionIntStackDepth :: State -> State
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instructionIntStackDepth = instructionStackDepth int
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-- |Moves an item from deep within the int stack to the top of the int stack based on
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-- the top int from the int stack.
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instructionIntYank :: State -> State
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instructionIntYank = instructionYank int
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-- |Copies an item from deep within the float stack to the top of the float stack based on
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-- the top int from the int stack.
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instructionIntYankDup :: State -> State
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instructionIntYankDup = instructionYankDup int
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-- |Moves an item from the top of the int stack to deep within the int stack based on
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-- the top int from the int stack.
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instructionIntShove :: State -> State
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instructionIntShove = instructionShove int
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-- |Copies an item from the top of the int stack to deep within the int stack based on
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-- the top int from the int stack.
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instructionIntShoveDup :: State -> State
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instructionIntShoveDup = instructionShoveDup int
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-- |Pushes True to the bool stack if the int stack is empty. False if not.
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instructionIntIsStackEmpty :: State -> State
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instructionIntIsStackEmpty = instructionIsStackEmpty int
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-- |Duplicate the top N items from the int stack based on the top int from the int stack.
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instructionIntDupItems :: State -> State
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instructionIntDupItems = instructionDupItems int
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