no more linting errors

This commit is contained in:
Rowan Torbitzky-Lane 2025-01-16 15:59:23 -06:00
parent 76b5b35f29
commit a9ba6ad675

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@ -27,7 +27,7 @@ instance Eq Gene where
GeneString x == GeneString y = x == y
PlaceInput x == PlaceInput y = x == y
Close == Close = True
StateFunc x == StateFunc y = True -- This line is probably not the best thing to do
StateFunc _ == StateFunc _ = True -- This line is probably not the best thing to do
Block [x] == Block [y] = [x] == [y]
_ == _ = False
@ -36,7 +36,7 @@ instance Show Gene where
show (GeneFloat x) = "Float: " <> show x
show (GeneBool x) = "Bool: " <> show x
show (GeneString x) = "String: " <> x
show (StateFunc func) = "Func: unnamed"
show (StateFunc _) = "Func: unnamed"
show (PlaceInput x) = "In: " <> x
show Close = "Close"
show (Block xs) = "Block: " <> show xs
@ -70,75 +70,75 @@ emptyState =
-- Everntually, this can be part of the apply func to state helpers,
-- which should take the number and type of parameter they have.
instructionIntAdd :: State -> State
instructionIntAdd state@(State {int = (i1 : i2 : is), ..}) = state {int = i2 + i1 : is}
instructionIntAdd state@(State {int = (i1 : i2 : is)}) = state {int = i2 + i1 : is}
instructionIntAdd state = state
instructionIntSub :: State -> State
instructionIntSub state@(State {int = (i1 : i2 : is), ..}) = state {int = i2 - i1 : is}
instructionIntSub state@(State {int = (i1 : i2 : is)}) = state {int = i2 - i1 : is}
instructionIntSub state = state
instructionIntMul :: State -> State
instructionIntMul state@(State {int = (i1 : i2 : is), ..}) = state {int = i2 * i1 : is}
instructionIntMul state@(State {int = (i1 : i2 : is)}) = state {int = i2 * i1 : is}
instructionIntMul state = state
instructionIntDiv :: State -> State
instructionIntDiv state@(State {int = (i1 : i2 : is), ..}) = state {int = i2 `div` i1 : is}
instructionIntDiv state@(State {int = (i1 : i2 : is)}) = state {int = i2 `div` i1 : is}
instructionIntDiv state = state
instructionIntMod :: State -> State
instructionIntMod state@(State {int = (i1 : i2 : is), ..}) = state {int = i2 `mod` i1 : is}
instructionIntMod state@(State {int = (i1 : i2 : is)}) = state {int = i2 `mod` i1 : is}
instructionIntMod state = state
instructionIntMin :: State -> State
instructionIntMin state@(State {int = (i1 : i2 : is), ..}) = state {int = min i1 i2 : is}
instructionIntMin state@(State {int = (i1 : i2 : is)}) = state {int = min i1 i2 : is}
instructionIntMin state = state
instructionIntMax :: State -> State
instructionIntMax state@(State {int = (i1 : i2 : is), ..}) = state {int = max i1 i2 : is}
instructionIntMax state@(State {int = (i1 : i2 : is)}) = state {int = max i1 i2 : is}
instructionIntMax state = state
instructionIntInc :: State -> State
instructionIntInc state@(State {int = (i1 : is), ..}) = state {int = i1 + 1 : is}
instructionIntInc state@(State {int = (i1 : is)}) = state {int = i1 + 1 : is}
instructionIntInc state = state
instructionIntDec :: State -> State
instructionIntDec state@(State {int = (i1 : is), ..}) = state {int = i1 - 1 : is}
instructionIntDec state@(State {int = (i1 : is)}) = state {int = i1 - 1 : is}
instructionIntDec state = state
instructionIntLT :: State -> State
instructionIntLT state@(State {int = i1 : i2 : is, bool = bs, ..}) = state {int = is, bool = (i1 < i2) : bs}
instructionIntLT state@(State {int = i1 : i2 : is, bool = bs}) = state {int = is, bool = (i1 < i2) : bs}
instructionIntLT state = state
instructionIntGT :: State -> State
instructionIntGT state@(State {int = i1 : i2 : is, bool = bs, ..}) = state {int = is, bool = (i1 > i2) : bs}
instructionIntGT state@(State {int = i1 : i2 : is, bool = bs}) = state {int = is, bool = (i1 > i2) : bs}
instructionIntGT state = state
instructionIntLTE :: State -> State
instructionIntLTE state@(State {int = i1 : i2 : is, bool = bs, ..}) = state {int = is, bool = (i1 <= i2) : bs}
instructionIntLTE state@(State {int = i1 : i2 : is, bool = bs}) = state {int = is, bool = (i1 <= i2) : bs}
instructionIntLTE state = state
instructionIntGTE :: State -> State
instructionIntGTE state@(State {int = i1 : i2 : is, bool = bs, ..}) = state {int = is, bool = (i1 >= i2) : bs}
instructionIntGTE state@(State {int = i1 : i2 : is, bool = bs}) = state {int = is, bool = (i1 >= i2) : bs}
instructionIntGTE state = state
instructionIntPop :: State -> State
instructionIntPop state@(State {int = (i1 : is), ..}) = state {int = is}
instructionIntPop state@(State {int = (_ : is)}) = state {int = is}
instructionIntPop state = state
instructionExecIf :: State -> State
instructionExecIf state@(State {exec = (e1 : e2 : es), bool = (b : bs), ..}) =
instructionExecIf state@(State {exec = (e1 : e2 : es), bool = (b : _)}) =
if b
then state {exec = e1 : es}
else state {exec = e2 : es}
instructionExecIf state = state
instructionExecDup :: State -> State
instructionExecDup state@(State {exec = alles@(e0 : es), ..}) =
instructionExecDup state@(State {exec = alles@(e0 : _)}) =
state {exec = e0 : alles}
instructionExecDup state = state
instructionExecDoRange :: State -> State
instructionExecDoRange state@(State {exec = (e1 : es), int = (i0 : i1 : is), ..}) =
instructionExecDoRange state@(State {exec = (e1 : es), int = (i0 : i1 : is)}) =
if increment i0 i1 /= 0
then state {exec = e1 : Block [GeneInt (i1 + increment i0 i1), GeneInt i0, StateFunc instructionExecDoRange, e1] : es, int = i1 : is}
else state {exec = e1 : es, int = i1 : is}
@ -151,36 +151,36 @@ instructionExecDoRange state@(State {exec = (e1 : es), int = (i0 : i1 : is), ..}
instructionExecDoRange state = state
instructionExecDoCount :: State -> State
instructionExecDoCount state@(State {exec = (e1 : es), int = (i1 : is), ..}) =
instructionExecDoCount state@(State {exec = (e1 : es), int = (i1 : is)}) =
if i1 < 1
then state
else state {exec = Block [GeneInt 0, GeneInt $ i1 - 1, StateFunc instructionExecDoRange, e1] : es, int = is}
instructionExecDoCount state = state
instructionExecDoTimes :: State -> State
instructionExecDoTimes state@(State {exec = (e1 : es), int = (i1 : is), ..}) =
instructionExecDoTimes state@(State {exec = (e1 : es), int = (i1 : is)}) =
if i1 < 1
then state
else state {exec = Block [GeneInt 0, GeneInt $ i1 - 1, StateFunc instructionExecDoRange, Block [StateFunc instructionIntPop, e1]] : es, int = is}
instructionExecDoTimes state = state
instructionExecWhile :: State -> State
instructionExecWhile state@(State {exec = (e1 : es), bool = [], ..}) =
instructionExecWhile state@(State {exec = (_ : es), bool = []}) =
state {exec = es}
instructionExecWhile state@(State {exec = alles@(e1 : es), bool = (b1 : bs), ..}) =
instructionExecWhile state@(State {exec = alles@(e1 : es), bool = (b1 : bs)}) =
if b1
then state {exec = e1 : StateFunc instructionExecWhile : alles, bool = bs}
else state {exec = es}
instructionExecWhile state = state
instructionExecDoWhile :: State -> State
instructionExecDoWhile state@(State {exec = alles@(e1 : es), ..}) =
instructionExecDoWhile state@(State {exec = alles@(e1 : _)}) =
state {exec = e1 : StateFunc instructionExecWhile : alles}
instructionExecDoWhile state = state
-- Eats the boolean no matter what
instructionExecWhen :: State -> State
instructionExecWhen state@(State {exec = (e1 : es), bool = (b1 : bs), ..}) =
instructionExecWhen state@(State {exec = (_ : es), bool = (b1 : bs)}) =
if not b1
then state {exec = es, bool = bs}
else state {bool = bs}
@ -189,7 +189,7 @@ instructionExecWhen state = state
-- This is one of the push genome functions itself, not infrastructure.
-- Optionally, split this off into independent functions
instructionParameterLoad :: State -> State
instructionParameterLoad state@(State {parameter = (p : ps), ..}) = case p of
instructionParameterLoad state@(State {parameter = (p : _), ..}) = case p of
(GeneInt val) -> state {int = val : int}
(GeneFloat val) -> state {float = val : float}
(GeneBool val) -> state {bool = val : bool}
@ -198,7 +198,7 @@ instructionParameterLoad state = state
-- Loads a genome into the exec stack
loadProgram :: [Gene] -> State -> State
loadProgram newstack state@(State {exec = _, ..}) = state {exec = newstack}
loadProgram newstack state@(State {exec = _}) = state {exec = newstack}
-- Takes a Push state, and generates the next push state via:
-- If the first item on the EXEC stack is a single instruction
@ -211,7 +211,7 @@ loadProgram newstack state@(State {exec = _, ..}) = state {exec = newstack}
-- ends up on top).
-- The empty-stack safety of interpretExec on empty stacks depends on the functions it calls.
interpretExec :: State -> State
interpretExec state@(State {exec = [], ..}) = state {exec = []}
interpretExec state@(State {exec = []}) = state {exec = []}
interpretExec state@(State {exec = (e : es), ..}) =
case e of
(GeneInt val) -> interpretExec state {exec = es, int = val : int}
@ -221,5 +221,6 @@ interpretExec state@(State {exec = (e : es), ..}) =
(StateFunc func) -> interpretExec $ func state {exec = es}
(Block block) -> interpretExec (state {exec = block ++ es})
(PlaceInput val) -> interpretExec (state {exec = (input Map.! val) : es})
Close -> state -- remove this later?
-- Need to make interpretExec strict, right?