needed parenthesis for execution priority
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862241d464
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18
src/Push.hs
18
src/Push.hs
@ -8,7 +8,7 @@ import Control.Lens
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-- import Instructions.ExecInstructions
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import State
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-- import Debug.Trace (trace, traceStack)
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import Debug.Trace (trace, traceStack)
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-- Each core func should be: (State -> State -> State)
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-- but each core function can use abstract helper functions.
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@ -52,14 +52,14 @@ interpretExec :: State -> State
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interpretExec state@(State {_exec = []}) = state & exec .~ []
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interpretExec state@(State {_exec = (e : es)}) =
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case e of
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(GeneInt val) -> interpretExec state & exec .~ es & int .~ val : view int state
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(GeneFloat val) -> interpretExec state & exec .~ es & float .~ val : view float state
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(GeneBool val) -> interpretExec state & exec .~ es & bool .~ val : view bool state
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(GeneString val) -> interpretExec state & exec .~ es & string .~ val : view string state
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(GeneIntVector val) -> interpretExec state & exec .~ es & intVector .~ val : view intVector state
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(GeneFloatVector val) -> interpretExec state & exec .~ es & floatVector .~ val : view floatVector state
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(GeneBoolVector val) -> interpretExec state & exec .~ es & boolVector .~ val : view boolVector state
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(GeneStringVector val) -> interpretExec state & exec .~ es & stringVector .~ val : view stringVector state
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(GeneInt val) -> interpretExec (state & exec .~ es & int .~ val : view int state)
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(GeneFloat val) -> interpretExec (state & exec .~ es & float .~ val : view float state)
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(GeneBool val) -> interpretExec (state & exec .~ es & bool .~ val : view bool state)
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(GeneString val) -> interpretExec (state & exec .~ es & string .~ val : view string state)
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(GeneIntVector val) -> interpretExec (state & exec .~ es & intVector .~ val : view intVector state)
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(GeneFloatVector val) -> interpretExec (state & exec .~ es & floatVector .~ val : view floatVector state)
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(GeneBoolVector val) -> interpretExec (state & exec .~ es & boolVector .~ val : view boolVector state)
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(GeneStringVector val) -> interpretExec (state & exec .~ es & stringVector .~ val : view stringVector state)
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(StateFunc func) -> interpretExec $ func state {_exec = es}
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(Block block) -> interpretExec (state {_exec = block ++ es})
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(PlaceInput val) -> interpretExec (state {_exec = (view input state Map.! val) : es})
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