restructuring/logical -> bool
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HushGP.cabal
42
HushGP.cabal
@ -35,27 +35,27 @@ library
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import: warnings
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-- Modules exported by the library.
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exposed-modules: Push
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, GP
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, State
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, Instructions
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, Instructions.IntInstructions
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, Instructions.ExecInstructions
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, Instructions.FloatInstructions
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, Instructions.GenericInstructions
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, Instructions.LogicalInstructions
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, Instructions.CodeInstructions
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, Instructions.StringInstructions
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, Instructions.CharInstructions
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, Instructions.VectorIntInstructions
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, Instructions.VectorFloatInstructions
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, Instructions.VectorStringInstructions
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, Instructions.VectorLogicalInstructions
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, Instructions.VectorCharInstructions
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, PushTests
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, PushTests.IntTests
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, PushTests.GenericTests
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, PushTests.UtilTests
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exposed-modules: HushGP.Push
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, HushGP.GP
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, HushGP.State
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, HushGP.Instructions
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, HushGP.Instructions.IntInstructions
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, HushGP.Instructions.ExecInstructions
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, HushGP.Instructions.FloatInstructions
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, HushGP.Instructions.GenericInstructions
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, HushGP.Instructions.BoolInstructions
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, HushGP.Instructions.CodeInstructions
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, HushGP.Instructions.StringInstructions
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, HushGP.Instructions.CharInstructions
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, HushGP.Instructions.VectorIntInstructions
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, HushGP.Instructions.VectorFloatInstructions
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, HushGP.Instructions.VectorStringInstructions
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, HushGP.Instructions.VectorBoolInstructions
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, HushGP.Instructions.VectorCharInstructions
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, HushGP.PushTests
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, HushGP.PushTests.IntTests
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, HushGP.PushTests.GenericTests
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, HushGP.PushTests.UtilTests
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-- Modules included in this library but not exported.
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-- other-modules:
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2
TODO.md
2
TODO.md
@ -8,7 +8,7 @@
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- [ ] Implement Linear Algebra functions as specified in the previous papers
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- [ ] Add a function to sort a vector forward and backwards
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- [ ] Disambiguate isEmpty and stackIsEmpty
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- [ ] Rename Logical to Bool
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- [X] Rename Logical to Bool
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- [x] Make int yank, shove, yankdup, and shovedup generic
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## PushGP TODO
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3
src/HushGP/GP.hs
Normal file
3
src/HushGP/GP.hs
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@ -0,0 +1,3 @@
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module HushGP.GP where
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-- import Debug.Trace (trace, traceStack)
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src/HushGP/Instructions.hs
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504
src/HushGP/Instructions.hs
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@ -0,0 +1,504 @@
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module HushGP.Instructions
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( module HushGP.Instructions.GenericInstructions,
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module HushGP.Instructions.IntInstructions,
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module HushGP.Instructions.FloatInstructions,
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module HushGP.Instructions.StringInstructions,
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module HushGP.Instructions.CharInstructions,
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module HushGP.Instructions.CodeInstructions,
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module HushGP.Instructions.ExecInstructions,
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module HushGP.Instructions.BoolInstructions,
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module HushGP.Instructions.VectorIntInstructions,
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module HushGP.Instructions.VectorFloatInstructions,
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module HushGP.Instructions.VectorStringInstructions,
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module HushGP.Instructions.VectorBoolInstructions,
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module HushGP.Instructions.VectorCharInstructions,
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allIntInstructions,
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allFloatInstructions,
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allBoolInstructions,
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allCharInstructions,
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allCodeInstructions,
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allExecInstructions,
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allStringInstructions,
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allVectorIntInstructions,
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allVectorFloatInstructions,
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allVectorCharInstructions,
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allVectorStringInstructions,
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allVectorBoolInstructions,
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allInstructions
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)
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where
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import HushGP.Instructions.CharInstructions
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import HushGP.Instructions.CodeInstructions
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import HushGP.Instructions.ExecInstructions
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import HushGP.Instructions.FloatInstructions
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import HushGP.Instructions.GenericInstructions
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import HushGP.Instructions.IntInstructions
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import HushGP.Instructions.BoolInstructions
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import HushGP.Instructions.StringInstructions
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import HushGP.Instructions.VectorCharInstructions
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import HushGP.Instructions.VectorFloatInstructions
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import HushGP.Instructions.VectorIntInstructions
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import HushGP.Instructions.VectorBoolInstructions
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import HushGP.Instructions.VectorStringInstructions
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import HushGP.State
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allIntInstructions :: [Gene]
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allIntInstructions = map StateFunc [
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(instructionIntFromFloat, "instructionIntFromFloat"),
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(instructionIntFromBool, "instructionIntFromBool"),
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(instructionIntAdd, "instructionIntAdd"),
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(instructionIntSub, "instructionIntSub"),
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(instructionIntMul, "instructionIntMul"),
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(instructionIntDiv, "instructionIntDiv"),
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(instructionIntMod, "instructionIntMod"),
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(instructionIntMin, "instructionIntMin"),
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(instructionIntMax, "instructionIntMax"),
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(instructionIntInc, "instructionIntInc"),
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(instructionIntDec, "instructionIntDec"),
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(instructionIntLT, "instructionIntLT"),
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(instructionIntGT, "instructionIntGT"),
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(instructionIntLTE, "instructionIntLTE"),
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(instructionIntGTE, "instructionIntGTE"),
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(instructionIntDup, "instructionIntDup"),
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(instructionIntPop, "instructionIntPop"),
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(instructionIntDupN, "instructionIntDupN"),
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(instructionIntSwap, "instructionIntSwap"),
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(instructionIntRot, "instructionIntRot"),
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(instructionIntFlush, "instructionIntFlush"),
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(instructionIntEq, "instructionIntEq"),
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(instructionIntYank, "instructionIntYank"),
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(instructionIntYankDup, "instructionIntYankDup"),
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(instructionIntShove, "instructionIntShove"),
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(instructionIntIsEmpty, "instructionIntIsEmpty")
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]
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allFloatInstructions :: [Gene]
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allFloatInstructions = map StateFunc [
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(instructionFloatFromInt, "instructionFloatFromInt"),
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(instructionFloatFromBool, "instructionFloatFromBool"),
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(instructionFloatAdd, "instructionFloatAdd"),
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(instructionFloatSub, "instructionFloatSub"),
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(instructionFloatMul, "instructionFloatMul"),
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(instructionFloatDiv, "instructionFloatDiv"),
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(instructionFloatMod, "instructionFloatMod"),
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(instructionFloatMin, "instructionFloatMin"),
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(instructionFloatMax, "instructionFloatMax"),
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(instructionFloatInc, "instructionFloatInc"),
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(instructionFloatDec, "instructionFloatDec"),
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(instructionFloatLT, "instructionFloatLT"),
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(instructionFloatGT, "instructionFloatGT"),
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(instructionFloatLTE, "instructionFloatLTE"),
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(instructionFloatGTE, "instructionFloatGTE"),
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(instructionFloatDup, "instructionFloatDup"),
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(instructionFloatPop, "instructionFloatPop"),
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(instructionFloatDupN, "instructionFloatDupN"),
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(instructionFloatSwap, "instructionFloatSwap"),
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(instructionFloatRot, "instructionFloatRot"),
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(instructionFloatFlush, "instructionFloatFlush"),
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(instructionFloatEq, "instructionFloatEq"),
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(instructionFloatYank, "instructionFloatYank"),
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(instructionFloatYankDup, "instructionFloatYankDup"),
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(instructionFloatShove, "instructionFloatShove"),
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(instructionFloatIsEmpty, "instructionFloatIsEmpty")
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]
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allBoolInstructions :: [Gene]
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allBoolInstructions = map StateFunc [
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(instructionBoolFromInt, "instructionBoolFromInt"),
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(instructionBoolFromFloat, "instructionBoolFromFloat"),
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(instructionBoolAnd, "instructionBoolAnd"),
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(instructionBoolInvertFirstThenAnd, "instructionBoolInvertFirstThenAnd"),
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(instructionBoolInvertSecondThenAnd, "instructionBoolInvertSecondThenAnd"),
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(instructionBoolOr, "instructionBoolOr"),
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(instructionBoolXor, "instructionBoolXor"),
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(instructionBoolPop, "instructionBoolPop"),
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(instructionBoolDup, "instructionBoolDup"),
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(instructionBoolDupN, "instructionBoolDupN"),
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(instructionBoolSwap, "instructionBoolSwap"),
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(instructionBoolRot, "instructionBoolRot"),
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(instructionBoolFlush, "instructionBoolFlush"),
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(instructionBoolEq, "instructionBoolEq"),
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(instructionBoolStackDepth, "instructionBoolStackDepth"),
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(instructionBoolYank, "instructionBoolYank"),
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(instructionBoolYankDup, "instructionBoolYankDup"),
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(instructionBoolShove, "instructionBoolShove"),
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(instructionBoolShoveDup, "instructionBoolShoveDup"),
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(instructionBoolIsEmpty, "instructionBoolIsEmpty")
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]
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allCharInstructions :: [Gene]
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allCharInstructions = map StateFunc [
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(instructionCharConcat, "instructionCharConcat"),
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(instructionCharFromFirstChar, "instructionCharFromFirstChar"),
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(instructionCharFromLastChar, "instructionCharFromLastChar"),
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(instructionCharFromNthChar, "instructionCharFromNthChar"),
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(instructionCharIsWhitespace, "instructionCharIsWhitespace"),
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(instructionCharIsLetter, "instructionCharIsLetter"),
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(instructionCharIsDigit, "instructionCharIsDigit"),
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(instructionCharFromBool, "instructionCharFromBool"),
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(instructionCharFromAsciiInt, "instructionCharFromAsciiInt"),
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(instructionCharFromAsciiFloat, "instructionCharFromAsciiFloat"),
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(instructionCharsFromString, "instructionCharsFromString"),
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(instructionCharPop, "instructionCharPop"),
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(instructionCharDup, "instructionCharDup"),
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(instructionCharDupN, "instructionCharDupN"),
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(instructionCharSwap, "instructionCharSwap"),
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(instructionCharRot, "instructionCharRot"),
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(instructionCharFlush, "instructionCharFlush"),
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(instructionCharEq, "instructionCharEq"),
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(instructionCharStackDepth, "instructionCharStackDepth"),
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(instructionCharYank, "instructionCharYank"),
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(instructionCharYankDup, "instructionCharYankDup"),
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(instructionCharShove, "instructionCharShove"),
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(instructionCharShoveDup, "instructionCharShoveDup"),
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(instructionCharIsEmpty, "instructionCharIsEmpty")
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]
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allCodeInstructions :: [Gene]
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allCodeInstructions = map StateFunc [
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(instructionCodePop, "instructionCodePop"),
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(instructionCodeIsCodeBlock, "instructionCodeIsCodeBlock"),
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(instructionCodeIsSingular, "instructionCodeIsSingular"),
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(instructionCodeLength, "instructionCodeLength"),
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(instructionCodeFirst, "instructionCodeFirst"),
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(instructionCodeLast, "instructionCodeLast"),
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(instructionCodeTail, "instructionCodeTail"),
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(instructionCodeInit, "instructionCodeInit"),
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(instructionCodeWrap, "instructionCodeWrap"),
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(instructionCodeList, "instructionCodeList"),
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(instructionCodeCombine, "instructionCodeCombine"),
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(instructionCodeDo, "instructionCodeDo"),
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(instructionCodeDoDup, "instructionCodeDoDup"),
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(instructionCodeDoThenPop, "instructionCodeDoThenPop"),
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(instructionCodeDoRange, "instructionCodeDoRange"),
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(instructionCodeDoCount, "instructionCodeDoCount"),
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(instructionCodeDoTimes, "instructionCodeDoTimes"),
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(instructionCodeIf, "instructionCodeIf"),
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(instructionCodeWhen, "instructionCodeWhen"),
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(instructionCodeMember, "instructionCodeMember"),
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(instructionCodeN, "instructionCodeN"),
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(instructionMakeEmptyCodeBlock, "instructionMakeEmptyCodeBlock"),
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(instructionIsEmptyCodeBlock, "instructionIsEmptyCodeBlock"),
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(instructionCodeSize, "instructionCodeSize"),
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(instructionCodeExtract, "instructionCodeExtract"),
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(instructionCodeInsert, "instructionCodeInsert"),
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(instructionCodeFirstPosition, "instructionCodeFirstPosition"),
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(instructionCodeReverse, "instructionCodeReverse"),
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(instructionCodeDup, "instructionCodeDup"),
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(instructionCodeDupN, "instructionCodeDupN"),
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(instructionCodeDup, "instructionCodeDup"),
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(instructionCodeDupN, "instructionCodeDupN"),
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(instructionCodeSwap, "instructionCodeSwap"),
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(instructionCodeRot, "instructionCodeRot"),
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(instructionCodeFlush, "instructionCodeFlush"),
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(instructionCodeEq, "instructionCodeEq"),
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(instructionCodeStackDepth, "instructionCodeStackDepth"),
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(instructionCodeYank, "instructionCodeYank"),
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(instructionCodeYankDup, "instructionCodeYankDup"),
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(instructionCodeShove, "instructionCodeShove"),
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(instructionCodeShoveDup, "instructionCodeShoveDup"),
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(instructionCodeStackIsEmpty, "instructionCodeStackIsEmpty"),
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(instructionCodeFromBool, "instructionCodeFromBool"),
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(instructionCodeFromInt, "instructionCodeFromInt"),
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(instructionCodeFromChar, "instructionCodeFromChar"),
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(instructionCodeFromFloat, "instructionCodeFromFloat"),
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(instructionCodeFromString, "instructionCodeFromString"),
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(instructionCodeFromVectorInt, "instructionCodeFromVectorInt"),
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(instructionCodeFromVectorFloat, "instructionCodeFromVectorFloat"),
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(instructionCodeFromVectorString, "instructionCodeFromVectorString"),
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(instructionCodeFromVectorBool, "instructionCodeFromVectorBool"),
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(instructionCodeFromVectorChar, "instructionCodeFromVectorChar"),
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(instructionCodeFromExec, "instructionCodeFromExec")
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]
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allExecInstructions :: [Gene]
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allExecInstructions = map StateFunc [
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(instructionExecIf, "instructionExecIf"),
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(instructionExecDup, "instructionExecDup"),
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(instructionExecDupN, "instructionExecDupN"),
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(instructionExecPop, "instructionExecPop"),
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(instructionExecSwap, "instructionExecSwap"),
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(instructionExecRot, "instructionExecRot"),
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(instructionExecFlush, "instructionExecFlush"),
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(instructionExecEq, "instructionExecEq"),
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(instructionExecStackDepth, "instructionExecStackDepth"),
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(instructionExecYank, "instructionExecYank"),
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(instructionExecYankDup, "instructionExecYankDup"),
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(instructionExecShove, "instructionExecShove"),
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(instructionExecShoveDup, "instructionExecShoveDup"),
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(instructionExecIsEmpty, "instructionExecIsEmpty"),
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(instructionExecDoRange, "instructionExecDoRange"),
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(instructionExecDoCount, "instructionExecDoCount"),
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(instructionExecDoTimes, "instructionExecDoTimes"),
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(instructionExecWhile, "instructionExecWhile"),
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(instructionExecDoWhile, "instructionExecDoWhile"),
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(instructionExecWhen, "instructionExecWhen")
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]
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allStringInstructions :: [Gene]
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allStringInstructions = map StateFunc [
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(instructionStringConcat, "instructionStringConcat"),
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(instructionStringSwap, "instructionStringSwap"),
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(instructionStringInsertString, "instructionStringInsertString"),
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(instructionStringFromFirstChar, "instructionStringFromFirstChar"),
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(instructionStringFromLastChar, "instructionStringFromLastChar"),
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(instructionStringFromNthChar, "instructionStringFromNthChar"),
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(instructionStringIndexOfString, "instructionStringIndexOfString"),
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(instructionStringContainsString, "instructionStringContainsString"),
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(instructionStringSplitOnString, "instructionStringSplitOnString"),
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(instructionStringReplaceFirstString, "instructionStringReplaceFirstString"),
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(instructionStringReplaceNString, "instructionStringReplaceNString"),
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(instructionStringReplaceAllString, "instructionStringReplaceAllString"),
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(instructionStringRemoveFirstString, "instructionStringRemoveFirstString"),
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(instructionStringRemoveNString, "instructionStringRemoveNString"),
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(instructionStringRemoveAllString, "instructionStringRemoveAllString"),
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(instructionStringOccurrencesOfString, "instructionStringOccurrencesOfString"),
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(instructionStringInsertChar, "instructionStringInsertChar"),
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(instructionStringContainsChar, "instructionStringContainsChar"),
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(instructionStringIndexOfChar, "instructionStringIndexOfChar"),
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(instructionStringSplitOnChar, "instructionStringSplitOnChar"),
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(instructionStringReplaceFirstChar, "instructionStringReplaceFirstChar"),
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(instructionStringReplaceNChar, "instructionStringReplaceNChar"),
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(instructionStringReplaceAllChar, "instructionStringReplaceAllChar"),
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(instructionStringRemoveFirstChar, "instructionStringRemoveFirstChar"),
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(instructionStringRemoveNChar, "instructionStringRemoveNChar"),
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(instructionStringRemoveAllChar, "instructionStringRemoveAllChar"),
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(instructionStringOccurrencesOfChar, "instructionStringOccurrencesOfChar"),
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(instructionStringReverse, "instructionStringReverse"),
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(instructionStringHead, "instructionStringHead"),
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(instructionStringTail, "instructionStringTail"),
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(instructionStringAppendChar, "instructionStringAppendChar"),
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(instructionStringRest, "instructionStringRest"),
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(instructionStringButLast, "instructionStringButLast"),
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(instructionStringDrop, "instructionStringDrop"),
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(instructionStringButLastN, "instructionStringButLastN"),
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(instructionStringLength, "instructionStringLength"),
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(instructionStringMakeEmpty, "instructionStringMakeEmpty"),
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(instructionStringIsEmptyString, "instructionStringIsEmptyString"),
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(instructionStringRemoveNth, "instructionStringRemoveNth"),
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(instructionStringSetNth, "instructionStringSetNth"),
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(instructionStringStripWhitespace, "instructionStringStripWhitespace"),
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(instructionStringFromBool, "instructionStringFromBool"),
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(instructionStringFromInt, "instructionStringFromInt"),
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(instructionStringFromFloat, "instructionStringFromFloat"),
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(instructionStringFromChar, "instructionStringFromChar"),
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(instructionStringPop, "instructionStringPop"),
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(instructionStringDup, "instructionStringDup"),
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(instructionStringDupN, "instructionStringDupN"),
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(instructionStringSwap, "instructionStringSwap"),
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(instructionStringRot, "instructionStringRot"),
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(instructionStringFlush, "instructionStringFlush"),
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(instructionStringEq, "instructionStringEq"),
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(instructionStringStackDepth, "instructionStringStackDepth"),
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(instructionStringYank, "instructionStringYank"),
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(instructionStringYankDup, "instructionStringYankDup"),
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(instructionStringShove, "instructionStringShove"),
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(instructionStringShoveDup, "instructionStringShoveDup"),
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(instructionStringIsEmpty, "instructionStringIsEmpty")
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]
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allVectorIntInstructions :: [Gene]
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allVectorIntInstructions = map StateFunc [
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(instructionVectorIntConcat, "instructionVectorIntConcat"),
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(instructionVectorIntConj, "instructionVectorIntConj"),
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(instructionVectorIntTakeN, "instructionVectorIntTakeN"),
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(instructionVectorIntSubVector, "instructionVectorIntSubVector"),
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(instructionVectorIntFirst, "instructionVectorIntFirst"),
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(instructionVectorIntLast, "instructionVectorIntLast"),
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(instructionVectorIntNth, "instructionVectorIntNth"),
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(instructionVectorIntRest, "instructionVectorIntRest"),
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(instructionVectorIntButLast, "instructionVectorIntButLast"),
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(instructionVectorIntLength, "instructionVectorIntLength"),
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(instructionVectorIntReverse, "instructionVectorIntReverse"),
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(instructionVectorIntPushAll, "instructionVectorIntPushAll"),
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(instructionVectorIntMakeEmpty, "instructionVectorIntMakeEmpty"),
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(instructionVectorIntIsEmpty, "instructionVectorIntIsEmpty"),
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(instructionVectorIntIndexOf, "instructionVectorIntIndexOf"),
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(instructionVectorIntOccurrencesOf, "instructionVectorIntOccurrencesOf"),
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(instructionVectorIntSetNth, "instructionVectorIntSetNth"),
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(instructionVectorIntReplace, "instructionVectorIntReplace"),
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(instructionVectorIntReplaceFirst, "instructionVectorIntReplaceFirst"),
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(instructionVectorIntRemove, "instructionVectorIntRemove"),
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(instructionVectorIntIterate, "instructionVectorIntIterate"),
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(instructionVectorIntPop, "instructionVectorIntPop"),
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(instructionVectorIntDup, "instructionVectorIntDup"),
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(instructionVectorIntDupN, "instructionVectorIntDupN"),
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(instructionVectorIntSwap, "instructionVectorIntSwap"),
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(instructionVectorIntRot, "instructionVectorIntRot"),
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(instructionVectorIntFlush, "instructionVectorIntFlush"),
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(instructionVectorIntEq, "instructionVectorIntEq"),
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(instructionVectorIntStackDepth, "instructionVectorIntStackDepth"),
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(instructionVectorIntYank, "instructionVectorIntYank"),
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(instructionVectorIntYankDup, "instructionVectorIntYankDup"),
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(instructionVectorIntShove, "instructionVectorIntShove"),
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(instructionVectorIntShoveDup, "instructionVectorIntShoveDup"),
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(instructionVectorIntStackIsEmpty, "instructionVectorIntStackIsEmpty")
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]
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allVectorFloatInstructions :: [Gene]
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allVectorFloatInstructions = map StateFunc [
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(instructionVectorFloatConcat, "instructionVectorFloatConcat"),
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(instructionVectorFloatConj, "instructionVectorFloatConj"),
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(instructionVectorFloatTakeN, "instructionVectorFloatTakeN"),
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(instructionVectorFloatSubVector, "instructionVectorFloatSubVector"),
|
||||
(instructionVectorFloatFirst, "instructionVectorFloatFirst"),
|
||||
(instructionVectorFloatLast, "instructionVectorFloatLast"),
|
||||
(instructionVectorFloatNth, "instructionVectorFloatNth"),
|
||||
(instructionVectorFloatRest, "instructionVectorFloatRest"),
|
||||
(instructionVectorFloatButLast, "instructionVectorFloatButLast"),
|
||||
(instructionVectorFloatLength, "instructionVectorFloatLength"),
|
||||
(instructionVectorFloatReverse, "instructionVectorFloatReverse"),
|
||||
(instructionVectorFloatPushAll, "instructionVectorFloatPushAll"),
|
||||
(instructionVectorFloatMakeEmpty, "instructionVectorFloatMakeEmpty"),
|
||||
(instructionVectorFloatIsEmpty, "instructionVectorFloatIsEmpty"),
|
||||
(instructionVectorFloatIndexOf, "instructionVectorFloatIndexOf"),
|
||||
(instructionVectorFloatOccurrencesOf, "instructionVectorFloatOccurrencesOf"),
|
||||
(instructionVectorFloatSetNth, "instructionVectorFloatSetNth"),
|
||||
(instructionVectorFloatReplace, "instructionVectorFloatReplace"),
|
||||
(instructionVectorFloatReplaceFirst, "instructionVectorFloatReplaceFirst"),
|
||||
(instructionVectorFloatRemove, "instructionVectorFloatRemove"),
|
||||
(instructionVectorFloatIterate, "instructionVectorFloatIterate"),
|
||||
(instructionVectorFloatPop, "instructionVectorFloatPop"),
|
||||
(instructionVectorFloatDup, "instructionVectorFloatDup"),
|
||||
(instructionVectorFloatDupN, "instructionVectorFloatDupN"),
|
||||
(instructionVectorFloatSwap, "instructionVectorFloatSwap"),
|
||||
(instructionVectorFloatRot, "instructionVectorFloatRot"),
|
||||
(instructionVectorFloatFlush, "instructionVectorFloatFlush"),
|
||||
(instructionVectorFloatEq, "instructionVectorFloatEq"),
|
||||
(instructionVectorFloatStackDepth, "instructionVectorFloatStackDepth"),
|
||||
(instructionVectorFloatYank, "instructionVectorFloatYank"),
|
||||
(instructionVectorFloatYankDup, "instructionVectorFloatYankDup"),
|
||||
(instructionVectorFloatShove, "instructionVectorFloatShove"),
|
||||
(instructionVectorFloatShoveDup, "instructionVectorFloatShoveDup"),
|
||||
(instructionVectorFloatStackIsEmpty, "instructionVectorFloatStackIsEmpty")
|
||||
]
|
||||
|
||||
allVectorCharInstructions :: [Gene]
|
||||
allVectorCharInstructions = map StateFunc [
|
||||
(instructionVectorCharConcat, "instructionVectorCharConcat"),
|
||||
(instructionVectorCharConj, "instructionVectorCharConj"),
|
||||
(instructionVectorCharTakeN, "instructionVectorCharTakeN"),
|
||||
(instructionVectorCharSubVector, "instructionVectorCharSubVector"),
|
||||
(instructionVectorCharFirst, "instructionVectorCharFirst"),
|
||||
(instructionVectorCharLast, "instructionVectorCharLast"),
|
||||
(instructionVectorCharNth, "instructionVectorCharNth"),
|
||||
(instructionVectorCharRest, "instructionVectorCharRest"),
|
||||
(instructionVectorCharButLast, "instructionVectorCharButLast"),
|
||||
(instructionVectorCharLength, "instructionVectorCharLength"),
|
||||
(instructionVectorCharReverse, "instructionVectorCharReverse"),
|
||||
(instructionVectorCharPushAll, "instructionVectorCharPushAll"),
|
||||
(instructionVectorCharMakeEmpty, "instructionVectorCharMakeEmpty"),
|
||||
(instructionVectorCharIsEmpty, "instructionVectorCharIsEmpty"),
|
||||
(instructionVectorCharIndexOf, "instructionVectorCharIndexOf"),
|
||||
(instructionVectorCharOccurrencesOf, "instructionVectorCharOccurrencesOf"),
|
||||
(instructionVectorCharSetNth, "instructionVectorCharSetNth"),
|
||||
(instructionVectorCharReplace, "instructionVectorCharReplace"),
|
||||
(instructionVectorCharReplaceFirst, "instructionVectorCharReplaceFirst"),
|
||||
(instructionVectorCharRemove, "instructionVectorCharRemove"),
|
||||
(instructionVectorCharIterate, "instructionVectorCharIterate"),
|
||||
(instructionVectorCharPop, "instructionVectorCharPop"),
|
||||
(instructionVectorCharDup, "instructionVectorCharDup"),
|
||||
(instructionVectorCharDupN, "instructionVectorCharDupN"),
|
||||
(instructionVectorCharSwap, "instructionVectorCharSwap"),
|
||||
(instructionVectorCharRot, "instructionVectorCharRot"),
|
||||
(instructionVectorCharFlush, "instructionVectorCharFlush"),
|
||||
(instructionVectorCharEq, "instructionVectorCharEq"),
|
||||
(instructionVectorCharStackDepth, "instructionVectorCharStackDepth"),
|
||||
(instructionVectorCharYank, "instructionVectorCharYank"),
|
||||
(instructionVectorCharYankDup, "instructionVectorCharYankDup"),
|
||||
(instructionVectorCharShove, "instructionVectorCharShove"),
|
||||
(instructionVectorCharShoveDup, "instructionVectorCharShoveDup"),
|
||||
(instructionVectorCharStackIsEmpty, "instructionVectorCharStackIsEmpty")
|
||||
]
|
||||
|
||||
allVectorStringInstructions :: [Gene]
|
||||
allVectorStringInstructions = map StateFunc [
|
||||
(instructionVectorStringConcat, "instructionVectorStringConcat"),
|
||||
(instructionVectorStringConj, "instructionVectorStringConj"),
|
||||
(instructionVectorStringTakeN, "instructionVectorStringTakeN"),
|
||||
(instructionVectorStringSubVector, "instructionVectorStringSubVector"),
|
||||
(instructionVectorStringFirst, "instructionVectorStringFirst"),
|
||||
(instructionVectorStringLast, "instructionVectorStringLast"),
|
||||
(instructionVectorStringNth, "instructionVectorStringNth"),
|
||||
(instructionVectorStringRest, "instructionVectorStringRest"),
|
||||
(instructionVectorStringButLast, "instructionVectorStringButLast"),
|
||||
(instructionVectorStringLength, "instructionVectorStringLength"),
|
||||
(instructionVectorStringReverse, "instructionVectorStringReverse"),
|
||||
(instructionVectorStringPushAll, "instructionVectorStringPushAll"),
|
||||
(instructionVectorStringMakeEmpty, "instructionVectorStringMakeEmpty"),
|
||||
(instructionVectorStringIsEmpty, "instructionVectorStringIsEmpty"),
|
||||
(instructionVectorStringIndexOf, "instructionVectorStringIndexOf"),
|
||||
(instructionVectorStringOccurrencesOf, "instructionVectorStringOccurrencesOf"),
|
||||
(instructionVectorStringSetNth, "instructionVectorStringSetNth"),
|
||||
(instructionVectorStringReplace, "instructionVectorStringReplace"),
|
||||
(instructionVectorStringReplaceFirst, "instructionVectorStringReplaceFirst"),
|
||||
(instructionVectorStringRemove, "instructionVectorStringRemove"),
|
||||
(instructionVectorStringIterate, "instructionVectorStringIterate"),
|
||||
(instructionVectorStringPop, "instructionVectorStringPop"),
|
||||
(instructionVectorStringDup, "instructionVectorStringDup"),
|
||||
(instructionVectorStringDupN, "instructionVectorStringDupN"),
|
||||
(instructionVectorStringSwap, "instructionVectorStringSwap"),
|
||||
(instructionVectorStringRot, "instructionVectorStringRot"),
|
||||
(instructionVectorStringFlush, "instructionVectorStringFlush"),
|
||||
(instructionVectorStringEq, "instructionVectorStringEq"),
|
||||
(instructionVectorStringStackDepth, "instructionVectorStringStackDepth"),
|
||||
(instructionVectorStringYank, "instructionVectorStringYank"),
|
||||
(instructionVectorStringYankDup, "instructionVectorStringYankDup"),
|
||||
(instructionVectorStringShove, "instructionVectorStringShove"),
|
||||
(instructionVectorStringShoveDup, "instructionVectorStringShoveDup"),
|
||||
(instructionVectorStringStackIsEmpty, "instructionVectorStringStackIsEmpty")
|
||||
]
|
||||
|
||||
allVectorBoolInstructions :: [Gene]
|
||||
allVectorBoolInstructions = map StateFunc [
|
||||
(instructionVectorBoolConcat, "instructionVectorBoolConcat"),
|
||||
(instructionVectorBoolConj, "instructionVectorBoolConj"),
|
||||
(instructionVectorBoolTakeN, "instructionVectorBoolTakeN"),
|
||||
(instructionVectorBoolSubVector, "instructionVectorBoolSubVector"),
|
||||
(instructionVectorBoolFirst, "instructionVectorBoolFirst"),
|
||||
(instructionVectorBoolLast, "instructionVectorBoolLast"),
|
||||
(instructionVectorBoolNth, "instructionVectorBoolNth"),
|
||||
(instructionVectorBoolRest, "instructionVectorBoolRest"),
|
||||
(instructionVectorBoolButLast, "instructionVectorBoolButLast"),
|
||||
(instructionVectorBoolLength, "instructionVectorBoolLength"),
|
||||
(instructionVectorBoolReverse, "instructionVectorBoolReverse"),
|
||||
(instructionVectorBoolPushAll, "instructionVectorBoolPushAll"),
|
||||
(instructionVectorBoolMakeEmpty, "instructionVectorBoolMakeEmpty"),
|
||||
(instructionVectorBoolIsEmpty, "instructionVectorBoolIsEmpty"),
|
||||
(instructionVectorBoolIndexOf, "instructionVectorBoolIndexOf"),
|
||||
(instructionVectorBoolOccurrencesOf, "instructionVectorBoolOccurrencesOf"),
|
||||
(instructionVectorBoolSetNth, "instructionVectorBoolSetNth"),
|
||||
(instructionVectorBoolReplace, "instructionVectorBoolReplace"),
|
||||
(instructionVectorBoolReplaceFirst, "instructionVectorBoolReplaceFirst"),
|
||||
(instructionVectorBoolRemove, "instructionVectorBoolRemove"),
|
||||
(instructionVectorBoolIterate, "instructionVectorBoolIterate"),
|
||||
(instructionVectorBoolPop, "instructionVectorBoolPop"),
|
||||
(instructionVectorBoolDup, "instructionVectorBoolDup"),
|
||||
(instructionVectorBoolDupN, "instructionVectorBoolDupN"),
|
||||
(instructionVectorBoolSwap, "instructionVectorBoolSwap"),
|
||||
(instructionVectorBoolRot, "instructionVectorBoolRot"),
|
||||
(instructionVectorBoolFlush, "instructionVectorBoolFlush"),
|
||||
(instructionVectorBoolEq, "instructionVectorBoolEq"),
|
||||
(instructionVectorBoolStackDepth, "instructionVectorBoolStackDepth"),
|
||||
(instructionVectorBoolYank, "instructionVectorBoolYank"),
|
||||
(instructionVectorBoolYankDup, "instructionVectorBoolYankDup"),
|
||||
(instructionVectorBoolShove, "instructionVectorBoolShove"),
|
||||
(instructionVectorBoolShoveDup, "instructionVectorBoolShoveDup"),
|
||||
(instructionVectorBoolStackIsEmpty, "instructionVectorBoolStackIsEmpty")
|
||||
]
|
||||
|
||||
allInstructions :: [Gene]
|
||||
allInstructions =
|
||||
allIntInstructions <>
|
||||
allFloatInstructions <>
|
||||
allBoolInstructions <>
|
||||
allCharInstructions <>
|
||||
allCodeInstructions <>
|
||||
allExecInstructions <>
|
||||
allStringInstructions <>
|
||||
allVectorIntInstructions <>
|
||||
allVectorFloatInstructions <>
|
||||
allVectorCharInstructions <>
|
||||
allVectorStringInstructions <>
|
||||
allVectorBoolInstructions
|
79
src/HushGP/Instructions/BoolInstructions.hs
Normal file
79
src/HushGP/Instructions/BoolInstructions.hs
Normal file
@ -0,0 +1,79 @@
|
||||
module HushGP.Instructions.BoolInstructions where
|
||||
|
||||
import HushGP.State
|
||||
import HushGP.Instructions.GenericInstructions
|
||||
|
||||
instructionBoolFromInt :: State -> State
|
||||
instructionBoolFromInt state@(State {_int = (i : is), _bool = bs}) = state {_int = is, _bool = (i /= 0) : bs}
|
||||
instructionBoolFromInt state = state
|
||||
|
||||
instructionBoolFromFloat :: State -> State
|
||||
instructionBoolFromFloat state@(State {_float = (f : fs), _bool = bs}) = state {_float = fs, _bool = (f /= 0) : bs}
|
||||
instructionBoolFromFloat state = state
|
||||
|
||||
boolTemplate :: (Bool -> Bool -> Bool) -> State -> State
|
||||
boolTemplate func state@(State {_bool = (b1 : b2 : bs)}) = state {_bool = func b1 b2 : bs}
|
||||
boolTemplate _ state = state
|
||||
|
||||
instructionBoolAnd :: State -> State
|
||||
instructionBoolAnd = boolTemplate (&&)
|
||||
|
||||
instructionBoolInvertFirstThenAnd :: State -> State
|
||||
instructionBoolInvertFirstThenAnd state@(State {_bool = (b1 : bs)}) = boolTemplate (&&) state {_bool = not b1 : bs}
|
||||
instructionBoolInvertFirstThenAnd state = state
|
||||
|
||||
instructionBoolInvertSecondThenAnd :: State -> State
|
||||
instructionBoolInvertSecondThenAnd state@(State {_bool = (b1 : b2 : bs)}) = boolTemplate (&&) state {_bool = b1 : not b2 : bs}
|
||||
instructionBoolInvertSecondThenAnd state = state
|
||||
|
||||
instructionBoolOr :: State -> State
|
||||
instructionBoolOr = boolTemplate (||)
|
||||
|
||||
-- no builtin haskell xor moment
|
||||
xor :: Bool -> Bool -> Bool
|
||||
xor b1 b2
|
||||
| b1 && not b2 = True
|
||||
| not b1 && b2 = True
|
||||
| otherwise = False
|
||||
|
||||
instructionBoolXor :: State -> State
|
||||
instructionBoolXor = boolTemplate xor
|
||||
|
||||
instructionBoolPop :: State -> State
|
||||
instructionBoolPop state = instructionPop state bool
|
||||
|
||||
instructionBoolDup :: State -> State
|
||||
instructionBoolDup state = instructionDup state bool
|
||||
|
||||
instructionBoolDupN :: State -> State
|
||||
instructionBoolDupN state = instructionDupN state bool
|
||||
|
||||
instructionBoolSwap :: State -> State
|
||||
instructionBoolSwap state = instructionSwap state bool
|
||||
|
||||
instructionBoolRot :: State -> State
|
||||
instructionBoolRot state = instructionRot state bool
|
||||
|
||||
instructionBoolFlush :: State -> State
|
||||
instructionBoolFlush state = instructionFlush state bool
|
||||
|
||||
instructionBoolEq :: State -> State
|
||||
instructionBoolEq state = instructionEq state bool
|
||||
|
||||
instructionBoolStackDepth :: State -> State
|
||||
instructionBoolStackDepth state = instructionStackDepth state bool
|
||||
|
||||
instructionBoolYank :: State -> State
|
||||
instructionBoolYank state = instructionYank state bool
|
||||
|
||||
instructionBoolYankDup :: State -> State
|
||||
instructionBoolYankDup state = instructionYankDup state bool
|
||||
|
||||
instructionBoolShove :: State -> State
|
||||
instructionBoolShove state = instructionShove state bool
|
||||
|
||||
instructionBoolShoveDup :: State -> State
|
||||
instructionBoolShoveDup state = instructionShoveDup state bool
|
||||
|
||||
instructionBoolIsEmpty :: State -> State
|
||||
instructionBoolIsEmpty state = instructionIsEmpty state bool
|
89
src/HushGP/Instructions/CharInstructions.hs
Normal file
89
src/HushGP/Instructions/CharInstructions.hs
Normal file
@ -0,0 +1,89 @@
|
||||
module HushGP.Instructions.CharInstructions where
|
||||
|
||||
import Data.Char
|
||||
import HushGP.State
|
||||
import HushGP.Instructions.StringInstructions (wschars)
|
||||
import HushGP.Instructions.GenericInstructions
|
||||
|
||||
intToAscii :: Integral a => a -> Char
|
||||
intToAscii val = chr (abs (fromIntegral val) `mod` 128)
|
||||
|
||||
instructionCharConcat :: State -> State
|
||||
instructionCharConcat state@(State {_char = c1 : c2 : cs, _string = ss}) = state{_char = cs, _string = [c1, c2] : ss}
|
||||
instructionCharConcat state = state
|
||||
|
||||
instructionCharFromFirstChar :: State -> State
|
||||
instructionCharFromFirstChar state = instructionVectorFirst state char string
|
||||
|
||||
instructionCharFromLastChar :: State -> State
|
||||
instructionCharFromLastChar state = instructionVectorLast state char string
|
||||
|
||||
instructionCharFromNthChar :: State -> State
|
||||
instructionCharFromNthChar state = instructionVectorNth state char string
|
||||
|
||||
instructionCharIsWhitespace :: State -> State
|
||||
instructionCharIsWhitespace state@(State {_char = c1 : cs, _bool = bs}) = state{_char = cs, _bool = (c1 `elem` wschars) : bs}
|
||||
instructionCharIsWhitespace state = state
|
||||
|
||||
instructionCharIsLetter :: State -> State
|
||||
instructionCharIsLetter state@(State {_char = c1 : cs, _bool = bs}) = state{_char = cs, _bool = isAlpha c1 : bs}
|
||||
instructionCharIsLetter state = state
|
||||
|
||||
instructionCharIsDigit :: State -> State
|
||||
instructionCharIsDigit state@(State {_char = c1 : cs, _bool = bs}) = state{_char = cs, _bool = isDigit c1 : bs}
|
||||
instructionCharIsDigit state = state
|
||||
|
||||
instructionCharFromBool :: State -> State
|
||||
instructionCharFromBool state@(State {_char = cs, _bool = b1 : bs}) = state{_char = (if b1 then 'T' else 'F') : cs, _bool = bs}
|
||||
instructionCharFromBool state = state
|
||||
|
||||
instructionCharFromAsciiInt :: State -> State
|
||||
instructionCharFromAsciiInt state@(State {_char = cs, _int = i1 : is}) = state{_char = intToAscii i1 : cs, _int = is}
|
||||
instructionCharFromAsciiInt state = state
|
||||
|
||||
instructionCharFromAsciiFloat :: State -> State
|
||||
instructionCharFromAsciiFloat state@(State {_char = cs, _float = f1 : fs}) = state{_char = intToAscii @Integer (floor f1) : cs, _float = fs}
|
||||
instructionCharFromAsciiFloat state = state
|
||||
|
||||
instructionCharsFromString :: State -> State
|
||||
instructionCharsFromString state@(State {_char = cs, _string = s1 : ss}) = state{_char = s1 <> cs, _string = ss}
|
||||
instructionCharsFromString state = state
|
||||
|
||||
instructionCharPop :: State -> State
|
||||
instructionCharPop state = instructionPop state char
|
||||
|
||||
instructionCharDup :: State -> State
|
||||
instructionCharDup state = instructionDup state char
|
||||
|
||||
instructionCharDupN :: State -> State
|
||||
instructionCharDupN state = instructionDupN state char
|
||||
|
||||
instructionCharSwap :: State -> State
|
||||
instructionCharSwap state = instructionSwap state char
|
||||
|
||||
instructionCharRot :: State -> State
|
||||
instructionCharRot state = instructionRot state char
|
||||
|
||||
instructionCharFlush :: State -> State
|
||||
instructionCharFlush state = instructionFlush state char
|
||||
|
||||
instructionCharEq :: State -> State
|
||||
instructionCharEq state = instructionEq state char
|
||||
|
||||
instructionCharStackDepth :: State -> State
|
||||
instructionCharStackDepth state = instructionStackDepth state char
|
||||
|
||||
instructionCharYank :: State -> State
|
||||
instructionCharYank state = instructionYank state char
|
||||
|
||||
instructionCharYankDup :: State -> State
|
||||
instructionCharYankDup state = instructionYankDup state char
|
||||
|
||||
instructionCharIsEmpty :: State -> State
|
||||
instructionCharIsEmpty state = instructionIsEmpty state char
|
||||
|
||||
instructionCharShove :: State -> State
|
||||
instructionCharShove state = instructionShove state char
|
||||
|
||||
instructionCharShoveDup :: State -> State
|
||||
instructionCharShoveDup state = instructionShoveDup state char
|
310
src/HushGP/Instructions/CodeInstructions.hs
Normal file
310
src/HushGP/Instructions/CodeInstructions.hs
Normal file
@ -0,0 +1,310 @@
|
||||
module HushGP.Instructions.CodeInstructions where
|
||||
|
||||
import Data.List (elemIndex)
|
||||
import HushGP.State
|
||||
import HushGP.Instructions.GenericInstructions
|
||||
import HushGP.Instructions.IntInstructions
|
||||
-- import Debug.Trace
|
||||
|
||||
isBlock :: Gene -> Bool
|
||||
isBlock (Block _) = True
|
||||
isBlock _ = False
|
||||
|
||||
blockLength :: Gene -> Int
|
||||
blockLength (Block xs) = length xs
|
||||
blockLength _ = 1
|
||||
|
||||
blockIsNull :: Gene -> Bool
|
||||
blockIsNull (Block xs) = null xs
|
||||
blockIsNull _ = False
|
||||
|
||||
-- I think I can abstract the boilerplate base case check for a lot of these
|
||||
-- with a different function
|
||||
|
||||
-- empty Blocks are a thing but that shouldn't really matter
|
||||
extractFirstFromBlock :: Gene -> Gene
|
||||
extractFirstFromBlock (Block (x : _)) = x
|
||||
extractFirstFromBlock gene = gene
|
||||
|
||||
extractLastFromBlock :: Gene -> Gene
|
||||
extractLastFromBlock (Block []) = Block []
|
||||
extractLastFromBlock (Block xs) = last xs
|
||||
extractLastFromBlock gene = gene
|
||||
|
||||
extractInitFromBlock :: Gene -> Gene
|
||||
extractInitFromBlock (Block []) = Block []
|
||||
extractInitFromBlock (Block xs) = Block (init xs)
|
||||
extractInitFromBlock gene = gene
|
||||
|
||||
extractTailFromBlock :: Gene -> Gene
|
||||
extractTailFromBlock (Block xs) = Block (drop 1 xs)
|
||||
extractTailFromBlock gene = gene
|
||||
|
||||
-- This function took at least 3 hours to program.
|
||||
codeAtPoint :: [Gene] -> Int -> Gene
|
||||
codeAtPoint (gene : _) 0 = gene
|
||||
codeAtPoint [] _ = Block [] -- Should only happen if an empty block is last Gene in the list of Genes
|
||||
codeAtPoint ((Block nestedGenes) : genes) index = codeAtPoint (nestedGenes <> genes) (index - 1)
|
||||
codeAtPoint (_ : genes) index = codeAtPoint genes (index - 1)
|
||||
|
||||
codeInsertAtPoint :: [Gene] -> Gene -> Int -> [Gene]
|
||||
codeInsertAtPoint oldGenes gene 0 = gene : oldGenes
|
||||
codeInsertAtPoint [] gene _ = [gene] -- This shouldn't happen (lol)
|
||||
codeInsertAtPoint ((Block genes) : oldGenes) gene index = Block (codeInsertAtPoint genes gene (index - 1)) : oldGenes
|
||||
codeInsertAtPoint (oldGene : oldGenes) gene index = oldGene : codeInsertAtPoint oldGenes gene (index - 1)
|
||||
|
||||
-- This one functions differently than pysh.
|
||||
-- I like this one because it preserves ordering in the second case
|
||||
codeCombine :: Gene -> Gene -> Gene
|
||||
codeCombine (Block xs) (Block ys) = Block (xs <> ys)
|
||||
codeCombine (Block xs) ygene = Block (xs <> [ygene])
|
||||
codeCombine xgene (Block ys) = Block (xgene : ys)
|
||||
codeCombine xgene ygene = Block [xgene, ygene]
|
||||
|
||||
codeMember :: Gene -> Gene -> Bool
|
||||
codeMember (Block _) (Block _) = False -- Can't compare two lists with `elem`
|
||||
codeMember (Block xs) ygene = ygene `elem` xs
|
||||
codeMember _ _ = False
|
||||
|
||||
codeRecursiveSize :: Gene -> Int
|
||||
codeRecursiveSize (Block xs) = sum [codeRecursiveSize x + if isBlock x then 1 else 0 | x <- xs]
|
||||
codeRecursiveSize _ = 1
|
||||
|
||||
instructionCodePop :: State -> State
|
||||
instructionCodePop state = instructionPop state code
|
||||
|
||||
instructionCodeIsCodeBlock :: State -> State
|
||||
instructionCodeIsCodeBlock state@(State {_code = (c : cs), _bool = bs}) = state {_code = cs, _bool = isBlock c : bs}
|
||||
instructionCodeIsCodeBlock state = state
|
||||
|
||||
instructionCodeIsSingular :: State -> State
|
||||
instructionCodeIsSingular state@(State {_code = (c : cs), _bool = bs}) = state {_code = cs, _bool = not (isBlock c) : bs}
|
||||
instructionCodeIsSingular state = state
|
||||
|
||||
instructionCodeLength :: State -> State
|
||||
instructionCodeLength state@(State {_code = (c : cs), _int = is}) = state {_code = cs, _int = blockLength c : is}
|
||||
instructionCodeLength state = state
|
||||
|
||||
instructionCodeFirst :: State -> State
|
||||
instructionCodeFirst state@(State {_code = (c : cs)}) = state {_code = extractFirstFromBlock c : cs}
|
||||
instructionCodeFirst state = state
|
||||
|
||||
instructionCodeLast :: State -> State
|
||||
instructionCodeLast state@(State {_code = (c : cs)}) = state {_code = extractLastFromBlock c : cs}
|
||||
instructionCodeLast state = state
|
||||
|
||||
-- https://erp12.github.io/pyshgp/html/core_instructions.html#code-rest
|
||||
instructionCodeTail :: State -> State
|
||||
instructionCodeTail state@(State {_code = (c : cs)}) = state {_code = extractTailFromBlock c : cs}
|
||||
instructionCodeTail state = state
|
||||
|
||||
-- https://erp12.github.io/pyshgp/html/core_instructions.html#code-but-last
|
||||
instructionCodeInit :: State -> State
|
||||
instructionCodeInit state@(State {_code = (c : cs)}) = state {_code = extractInitFromBlock c : cs}
|
||||
instructionCodeInit state = state
|
||||
|
||||
instructionCodeWrap :: State -> State
|
||||
instructionCodeWrap state@(State {_code = (c : cs)}) = state {_code = Block [c] : cs}
|
||||
instructionCodeWrap state = state
|
||||
|
||||
instructionCodeList :: State -> State
|
||||
instructionCodeList state@(State {_code = (c1 : c2 : cs)}) = state {_code = Block [c1, c2] : cs}
|
||||
instructionCodeList state = state
|
||||
|
||||
instructionCodeCombine :: State -> State
|
||||
instructionCodeCombine state@(State {_code = (c1 : c2 : cs)}) = state {_code = codeCombine c1 c2 : cs}
|
||||
instructionCodeCombine state = state
|
||||
|
||||
instructionCodeDo :: State -> State
|
||||
instructionCodeDo state@(State {_code = (c1 : cs), _exec = es}) = state {_code = cs, _exec = c1: es}
|
||||
instructionCodeDo state = state
|
||||
|
||||
instructionCodeDoDup :: State -> State
|
||||
instructionCodeDoDup state@(State {_code = (c1 : cs), _exec = es}) = state {_code = c1 : cs, _exec = c1 : es}
|
||||
instructionCodeDoDup state = state
|
||||
|
||||
-- https://erp12.github.io/pyshgp/html/core_instructions.html#code-do-then-pop
|
||||
instructionCodeDoThenPop :: State -> State
|
||||
instructionCodeDoThenPop state@(State {_code = c1 : _, _exec = es}) = state {_exec = c1 : StateFunc (instructionCodePop, "instructionCodePop") : es}
|
||||
instructionCodeDoThenPop state = state
|
||||
|
||||
codeFromExec :: Gene
|
||||
codeFromExec = StateFunc (instructionCodeFromExec, "instructionCodeFromExec")
|
||||
|
||||
codeDoRange :: Gene
|
||||
codeDoRange = StateFunc (instructionCodeDoRange, "instructionCodeDoRange")
|
||||
|
||||
instructionCodeDoRange :: State -> State
|
||||
instructionCodeDoRange state@(State {_code = (c1 : cs), _int = (i0 : i1 : is), _exec = es}) =
|
||||
if increment i0 i1 /= 0
|
||||
then state {_exec = c1 : Block [GeneInt (i1 + increment i0 i1), GeneInt i0, codeFromExec, c1, codeDoRange] : es, _int = i1 : is, _code = cs}
|
||||
else state {_exec = c1: es, _int = i1 : is, _code = cs}
|
||||
where
|
||||
increment :: Int -> Int -> Int
|
||||
increment destIdx currentIdx
|
||||
| currentIdx < destIdx = 1
|
||||
| currentIdx > destIdx = -1
|
||||
| otherwise = 0
|
||||
instructionCodeDoRange state = state
|
||||
|
||||
instructionCodeDoCount :: State -> State
|
||||
instructionCodeDoCount state@(State {_code = (c : cs), _int = (i : is), _exec = es}) =
|
||||
if i < 1
|
||||
then state
|
||||
else state {_code = cs, _int = is, _exec = Block [GeneInt 0, GeneInt $ i - 1, codeFromExec, c, codeDoRange] : es}
|
||||
instructionCodeDoCount state = state
|
||||
|
||||
instructionCodeDoTimes :: State -> State
|
||||
instructionCodeDoTimes state@(State {_code = (c : cs), _int = (i : is), _exec = es}) =
|
||||
if i < 1
|
||||
then state
|
||||
else state {_code = cs, _int = is, _exec = Block [GeneInt 0, GeneInt $ i - 1, codeFromExec, Block [StateFunc (instructionIntPop, "instructionIntPop"), c], codeDoRange] : es}
|
||||
instructionCodeDoTimes state = state
|
||||
|
||||
instructionCodeIf :: State -> State
|
||||
instructionCodeIf state@(State {_code = (c1 : c2 : cs), _bool = (b1 : bs), _exec = es}) = state{_code = cs, _bool = bs, _exec = (if b1 then c1 else c2) : es}
|
||||
instructionCodeIf state = state
|
||||
|
||||
instructionCodeWhen :: State -> State
|
||||
instructionCodeWhen state@(State {_code = (c1 : cs), _bool = (b1 : bs), _exec = es}) = state{_code = cs, _bool = bs, _exec = if b1 then c1 : es else es}
|
||||
instructionCodeWhen state = state
|
||||
|
||||
instructionCodeMember :: State -> State
|
||||
instructionCodeMember state@(State {_code = (c1 : c2 : cs), _bool = bs}) = state{_code = cs, _bool = codeMember c1 c2 : bs}
|
||||
instructionCodeMember state = state
|
||||
|
||||
-- This one doesn't count the recursive Blocks while instructionCodeExtract does
|
||||
-- https://erp12.github.io/pyshgp/html/core_instructions.html#code-nth
|
||||
instructionCodeN :: State -> State
|
||||
instructionCodeN state@(State {_code = ((Block c1) : cs), _int = (i1 : is)}) =
|
||||
if not $ null c1
|
||||
then state {_code = c1 !! index : cs, _int = is}
|
||||
else state
|
||||
where
|
||||
index :: Int
|
||||
index = abs i1 `mod` length c1
|
||||
instructionCodeN state@(State {_code = (c1 : cs), _int = _ : is}) = state {_code = c1 : cs, _int = is}
|
||||
instructionCodeN state = state
|
||||
|
||||
instructionMakeEmptyCodeBlock :: State -> State
|
||||
instructionMakeEmptyCodeBlock state@(State {_code = cs}) = state {_code = Block [] : cs}
|
||||
|
||||
instructionIsEmptyCodeBlock :: State -> State
|
||||
instructionIsEmptyCodeBlock state@(State {_code = Block c1 : cs, _bool = bs}) = state{_code = cs, _bool = null c1 : bs}
|
||||
instructionIsEmptyCodeBlock state@(State {_bool = bs}) = state{_bool = False : bs}
|
||||
|
||||
instructionCodeSize :: State -> State
|
||||
instructionCodeSize state@(State {_code = c1 : cs, _int = is}) = state{_code = cs, _int = codeRecursiveSize c1 : is}
|
||||
instructionCodeSize state = state
|
||||
|
||||
-- There's a bug for this instruction in pysh where the last item in the
|
||||
-- top level Block isn't counted, and if passed 0, then the entire codeblock is returned.
|
||||
-- I designed this function differently so 0 returns the 0th element, and the last item
|
||||
-- in the codeblock can be returned.
|
||||
instructionCodeExtract :: State -> State
|
||||
instructionCodeExtract state@(State {_code = (block@(Block c1) : cs), _int = i1 : is}) =
|
||||
let
|
||||
index = abs i1 `mod` codeRecursiveSize block
|
||||
in
|
||||
state{_code = codeAtPoint c1 index : cs, _int = is}
|
||||
instructionCodeExtract state@(State {_code = cs, _int = _ : is}) = state{_code = cs, _int = is}
|
||||
instructionCodeExtract state = state
|
||||
|
||||
instructionCodeInsert :: State -> State
|
||||
instructionCodeInsert state@(State {_code = (block@(Block c1) : c2 : cs), _int = i1 : is}) =
|
||||
let
|
||||
index = abs i1 `mod` codeRecursiveSize block
|
||||
in
|
||||
state{_code = Block (codeInsertAtPoint c1 c2 index) : cs, _int = is}
|
||||
instructionCodeInsert state@(State {_code = c1 : c2 : cs, _int = i1 : is}) =
|
||||
let
|
||||
index = abs i1 `mod` codeRecursiveSize (Block [c1])
|
||||
in
|
||||
state{_code = Block (codeInsertAtPoint [c1] c2 index) : cs, _int = is}
|
||||
instructionCodeInsert state = state
|
||||
|
||||
instructionCodeFirstPosition :: State -> State
|
||||
instructionCodeFirstPosition state@(State {_code = (Block []) : c2 : cs, _int = is}) = state {_code = cs, _int = (if c2 == Block [] then 0 else -1) : is}
|
||||
instructionCodeFirstPosition state@(State {_code = (Block c1) : c2 : cs, _int = is}) = state {_code = cs, _int = positionElem c1 c2 : is}
|
||||
where
|
||||
-- This is really not gonna be good for StateFunc
|
||||
positionElem :: [Gene] -> Gene -> Int
|
||||
positionElem genes gene =
|
||||
case elemIndex gene genes of
|
||||
Nothing -> -1
|
||||
Just x -> x
|
||||
instructionCodeFirstPosition state@(State {_code = c1 : c2 : cs, _int = is}) = state {_code = cs, _int = (if c1 == c2 then 0 else -1) : is}
|
||||
instructionCodeFirstPosition state = state
|
||||
|
||||
instructionCodeReverse :: State -> State
|
||||
instructionCodeReverse state@(State {_code = (Block c1) : cs}) = state {_code = Block (reverse c1) : cs}
|
||||
instructionCodeReverse state = state
|
||||
|
||||
instructionCodeDup :: State -> State
|
||||
instructionCodeDup state = instructionDup state code
|
||||
|
||||
instructionCodeDupN :: State -> State
|
||||
instructionCodeDupN state = instructionDupN state code
|
||||
|
||||
instructionCodeSwap :: State -> State
|
||||
instructionCodeSwap state = instructionSwap state code
|
||||
|
||||
instructionCodeRot :: State -> State
|
||||
instructionCodeRot state = instructionRot state code
|
||||
|
||||
instructionCodeFlush :: State -> State
|
||||
instructionCodeFlush state = instructionFlush state code
|
||||
|
||||
instructionCodeEq :: State -> State
|
||||
instructionCodeEq state = instructionEq state code
|
||||
|
||||
instructionCodeStackDepth :: State -> State
|
||||
instructionCodeStackDepth state = instructionStackDepth state code
|
||||
|
||||
instructionCodeYank :: State -> State
|
||||
instructionCodeYank state = instructionYank state code
|
||||
|
||||
instructionCodeYankDup :: State -> State
|
||||
instructionCodeYankDup state = instructionYankDup state code
|
||||
|
||||
instructionCodeStackIsEmpty :: State -> State
|
||||
instructionCodeStackIsEmpty state = instructionIsEmpty state code
|
||||
|
||||
instructionCodeShove :: State -> State
|
||||
instructionCodeShove state = instructionShove state code
|
||||
|
||||
instructionCodeShoveDup :: State -> State
|
||||
instructionCodeShoveDup state = instructionShoveDup state code
|
||||
|
||||
instructionCodeFromBool :: State -> State
|
||||
instructionCodeFromBool state = instructionCodeFrom state bool GeneBool
|
||||
|
||||
instructionCodeFromInt :: State -> State
|
||||
instructionCodeFromInt state = instructionCodeFrom state int GeneInt
|
||||
|
||||
instructionCodeFromChar :: State -> State
|
||||
instructionCodeFromChar state = instructionCodeFrom state char GeneChar
|
||||
|
||||
instructionCodeFromFloat :: State -> State
|
||||
instructionCodeFromFloat state = instructionCodeFrom state float GeneFloat
|
||||
|
||||
instructionCodeFromString :: State -> State
|
||||
instructionCodeFromString state = instructionCodeFrom state string GeneString
|
||||
|
||||
instructionCodeFromVectorInt :: State -> State
|
||||
instructionCodeFromVectorInt state = instructionCodeFrom state vectorInt GeneVectorInt
|
||||
|
||||
instructionCodeFromVectorFloat :: State -> State
|
||||
instructionCodeFromVectorFloat state = instructionCodeFrom state vectorFloat GeneVectorFloat
|
||||
|
||||
instructionCodeFromVectorString :: State -> State
|
||||
instructionCodeFromVectorString state = instructionCodeFrom state vectorString GeneVectorString
|
||||
|
||||
instructionCodeFromVectorBool :: State -> State
|
||||
instructionCodeFromVectorBool state = instructionCodeFrom state vectorBool GeneVectorBool
|
||||
|
||||
instructionCodeFromVectorChar :: State -> State
|
||||
instructionCodeFromVectorChar state = instructionCodeFrom state vectorChar GeneVectorChar
|
||||
|
||||
instructionCodeFromExec :: State -> State
|
||||
instructionCodeFromExec state = instructionCodeFrom state exec id
|
106
src/HushGP/Instructions/ExecInstructions.hs
Normal file
106
src/HushGP/Instructions/ExecInstructions.hs
Normal file
@ -0,0 +1,106 @@
|
||||
module HushGP.Instructions.ExecInstructions where
|
||||
|
||||
import HushGP.State
|
||||
import HushGP.Instructions.IntInstructions
|
||||
import HushGP.Instructions.GenericInstructions
|
||||
|
||||
instructionExecIf :: State -> State
|
||||
instructionExecIf state@(State {_exec = (e1 : e2 : es), _bool = (b : bs)}) =
|
||||
if b
|
||||
then state {_exec = e1 : es, _bool = bs}
|
||||
else state {_exec = e2 : es, _bool = bs}
|
||||
instructionExecIf state = state
|
||||
|
||||
instructionExecDup :: State -> State
|
||||
instructionExecDup state = instructionDup state exec
|
||||
|
||||
instructionExecDupN :: State -> State
|
||||
instructionExecDupN state = instructionDupN state exec
|
||||
|
||||
instructionExecPop :: State -> State
|
||||
instructionExecPop state = instructionPop state exec
|
||||
|
||||
instructionExecSwap :: State -> State
|
||||
instructionExecSwap state = instructionSwap state exec
|
||||
|
||||
instructionExecRot :: State -> State
|
||||
instructionExecRot state = instructionRot state exec
|
||||
|
||||
instructionExecFlush :: State -> State
|
||||
instructionExecFlush state = instructionFlush state exec
|
||||
|
||||
instructionExecEq :: State -> State
|
||||
instructionExecEq state = instructionEq state exec
|
||||
|
||||
instructionExecStackDepth :: State -> State
|
||||
instructionExecStackDepth state = instructionStackDepth state exec
|
||||
|
||||
instructionExecYank :: State -> State
|
||||
instructionExecYank state = instructionYank state exec
|
||||
|
||||
instructionExecYankDup :: State -> State
|
||||
instructionExecYankDup state = instructionYankDup state exec
|
||||
|
||||
instructionExecShove :: State -> State
|
||||
instructionExecShove state = instructionShove state exec
|
||||
|
||||
instructionExecShoveDup :: State -> State
|
||||
instructionExecShoveDup state = instructionShoveDup state exec
|
||||
|
||||
instructionExecIsEmpty :: State -> State
|
||||
instructionExecIsEmpty state = instructionIsEmpty state exec
|
||||
|
||||
execDoRange :: Gene
|
||||
execDoRange = StateFunc (instructionExecDoRange, "instructionExecDoRange")
|
||||
|
||||
instructionExecDoRange :: State -> State
|
||||
instructionExecDoRange state@(State {_exec = (e1 : es), _int = (i0 : i1 : is)}) =
|
||||
if increment i0 i1 /= 0
|
||||
then state {_exec = e1 : Block [GeneInt (i1 + increment i0 i1), GeneInt i0, execDoRange, e1] : es, _int = i1 : is}
|
||||
else state {_exec = e1 : es, _int = i1 : is}
|
||||
where
|
||||
increment :: Int -> Int -> Int
|
||||
increment destIdx currentIdx
|
||||
| currentIdx < destIdx = 1
|
||||
| currentIdx > destIdx = -1
|
||||
| otherwise = 0
|
||||
instructionExecDoRange state = state
|
||||
|
||||
instructionExecDoCount :: State -> State
|
||||
instructionExecDoCount state@(State {_exec = (e : es), _int = (i : is)}) =
|
||||
if i < 1
|
||||
then state
|
||||
else state {_exec = Block [GeneInt 0, GeneInt $ i - 1, execDoRange, e] : es, _int = is}
|
||||
instructionExecDoCount state = state
|
||||
|
||||
instructionExecDoTimes :: State -> State
|
||||
instructionExecDoTimes state@(State {_exec = (e : es), _int = (i : is)}) =
|
||||
if i < 1
|
||||
then state
|
||||
else state {_exec = Block [GeneInt 0, GeneInt $ i - 1, execDoRange, Block [StateFunc (instructionIntPop, "instructionIntPop"), e]] : es, _int = is}
|
||||
instructionExecDoTimes state = state
|
||||
|
||||
execWhile :: Gene
|
||||
execWhile = StateFunc (instructionExecWhile, "instructionExecWhile")
|
||||
|
||||
instructionExecWhile :: State -> State
|
||||
instructionExecWhile state@(State {_exec = (_ : es), _bool = []}) =
|
||||
state {_exec = es}
|
||||
instructionExecWhile state@(State {_exec = alles@(e : es), _bool = (b : bs)}) =
|
||||
if b
|
||||
then state {_exec = e : execWhile : alles, _bool = bs}
|
||||
else state {_exec = es}
|
||||
instructionExecWhile state = state
|
||||
|
||||
instructionExecDoWhile :: State -> State
|
||||
instructionExecDoWhile state@(State {_exec = alles@(e : _)}) =
|
||||
state {_exec = e : execWhile : alles}
|
||||
instructionExecDoWhile state = state
|
||||
|
||||
-- Eats the _boolean no matter what
|
||||
instructionExecWhen :: State -> State
|
||||
instructionExecWhen state@(State {_exec = (_ : es), _bool = (b : bs)}) =
|
||||
if not b
|
||||
then state {_exec = es, _bool = bs}
|
||||
else state {_bool = bs}
|
||||
instructionExecWhen state = state
|
116
src/HushGP/Instructions/FloatInstructions.hs
Normal file
116
src/HushGP/Instructions/FloatInstructions.hs
Normal file
@ -0,0 +1,116 @@
|
||||
module HushGP.Instructions.FloatInstructions where
|
||||
|
||||
import Data.Fixed (mod')
|
||||
import HushGP.Instructions.GenericInstructions
|
||||
import HushGP.State
|
||||
|
||||
instructionFloatFromInt :: State -> State
|
||||
instructionFloatFromInt state@(State {_float = fs, _int = (i : is)}) = state {_float = (fromIntegral i :: Float) : fs, _int = is}
|
||||
instructionFloatFromInt state = state
|
||||
|
||||
instructionFloatFromBool :: State -> State
|
||||
instructionFloatFromBool state@(State {_bool = (b : bs), _float = fs}) = state {_bool = bs, _float = (if b then 1.0 else 0.0) : fs}
|
||||
instructionFloatFromBool state = state
|
||||
|
||||
instructionFloatAdd :: State -> State
|
||||
instructionFloatAdd state@(State {_float = (f1 : f2 : fs)}) = state {_float = f2 + f1 : fs}
|
||||
instructionFloatAdd state = state
|
||||
|
||||
instructionFloatSub :: State -> State
|
||||
instructionFloatSub state@(State {_float = (f1 : f2 : fs)}) = state {_float = f2 - f1 : fs}
|
||||
instructionFloatSub state = state
|
||||
|
||||
instructionFloatMul :: State -> State
|
||||
instructionFloatMul state@(State {_float = (f1 : f2 : fs)}) = state {_float = f2 * f1 : fs}
|
||||
instructionFloatMul state = state
|
||||
|
||||
instructionFloatDiv :: State -> State
|
||||
instructionFloatDiv state@(State {_float = (f1 : f2 : fs)}) = state {_float = if f1 /= 0 then f2 / f1 : fs else f1 : f2 : fs}
|
||||
instructionFloatDiv state = state
|
||||
|
||||
instructionFloatMod :: State -> State
|
||||
instructionFloatMod state@(State {_float = (f1 : f2 : fs)}) = state {_float = if f1 /= 0 then f2 `mod'` f1 : fs else f1 : f2 : fs}
|
||||
instructionFloatMod state = state
|
||||
|
||||
instructionFloatMin :: State -> State
|
||||
instructionFloatMin state@(State {_float = (f1 : f2 : fs)}) = state {_float = min f1 f2 : fs}
|
||||
instructionFloatMin state = state
|
||||
|
||||
instructionFloatMax :: State -> State
|
||||
instructionFloatMax state@(State {_float = (f1 : f2 : fs)}) = state {_float = max f1 f2 : fs}
|
||||
instructionFloatMax state = state
|
||||
|
||||
instructionFloatInc :: State -> State
|
||||
instructionFloatInc state@(State {_float = (f1 : fs)}) = state {_float = f1 + 1 : fs}
|
||||
instructionFloatInc state = state
|
||||
|
||||
instructionFloatDec :: State -> State
|
||||
instructionFloatDec state@(State {_float = (f1 : fs)}) = state {_float = f1 - 1 : fs}
|
||||
instructionFloatDec state = state
|
||||
|
||||
instructionFloatLT :: State -> State
|
||||
instructionFloatLT state@(State {_float = f1 : f2 : fs, _bool = bs}) = state {_float = fs, _bool = (f1 < f2) : bs}
|
||||
instructionFloatLT state = state
|
||||
|
||||
instructionFloatGT :: State -> State
|
||||
instructionFloatGT state@(State {_float = f1 : f2 : fs, _bool = bs}) = state {_float = fs, _bool = (f1 > f2) : bs}
|
||||
instructionFloatGT state = state
|
||||
|
||||
instructionFloatLTE :: State -> State
|
||||
instructionFloatLTE state@(State {_float = f1 : f2 : fs, _bool = bs}) = state {_float = fs, _bool = (f1 <= f2) : bs}
|
||||
instructionFloatLTE state = state
|
||||
|
||||
instructionFloatGTE :: State -> State
|
||||
instructionFloatGTE state@(State {_float = f1 : f2 : fs, _bool = bs}) = state {_float = fs, _bool = (f1 >= f2) : bs}
|
||||
instructionFloatGTE state = state
|
||||
|
||||
instructionFloatPop :: State -> State
|
||||
instructionFloatPop state = instructionPop state float
|
||||
|
||||
instructionFloatDup :: State -> State
|
||||
instructionFloatDup state = instructionDup state float
|
||||
|
||||
instructionFloatDupN :: State -> State
|
||||
instructionFloatDupN state = instructionDupN state float
|
||||
|
||||
instructionFloatSwap :: State -> State
|
||||
instructionFloatSwap state = instructionSwap state float
|
||||
|
||||
instructionFloatRot :: State -> State
|
||||
instructionFloatRot state = instructionRot state float
|
||||
|
||||
instructionFloatFlush :: State -> State
|
||||
instructionFloatFlush state = instructionFlush state float
|
||||
|
||||
instructionFloatEq :: State -> State
|
||||
instructionFloatEq state = instructionEq state float
|
||||
|
||||
instructionFloatStackDepth :: State -> State
|
||||
instructionFloatStackDepth state = instructionStackDepth state float
|
||||
|
||||
instructionFloatYankDup :: State -> State
|
||||
instructionFloatYankDup state = instructionYankDup state float
|
||||
|
||||
instructionFloatYank :: State -> State
|
||||
instructionFloatYank state = instructionYank state float
|
||||
|
||||
instructionFloatShoveDup :: State -> State
|
||||
instructionFloatShoveDup state = instructionShoveDup state float
|
||||
|
||||
instructionFloatShove :: State -> State
|
||||
instructionFloatShove state = instructionShove state float
|
||||
|
||||
instructionFloatIsEmpty :: State -> State
|
||||
instructionFloatIsEmpty state = instructionIsEmpty state float
|
||||
|
||||
instructionFloatSin :: State -> State
|
||||
instructionFloatSin state@(State {_float = f1 : fs}) = state {_float = sin f1 : fs}
|
||||
instructionFloatSin state = state
|
||||
|
||||
instructionFloatCos :: State -> State
|
||||
instructionFloatCos state@(State {_float = f1 : fs}) = state {_float = cos f1 : fs}
|
||||
instructionFloatCos state = state
|
||||
|
||||
instructionFloatTan :: State -> State
|
||||
instructionFloatTan state@(State {_float = f1 : fs}) = state {_float = tan f1 : fs}
|
||||
instructionFloatTan state = state
|
348
src/HushGP/Instructions/GenericInstructions.hs
Normal file
348
src/HushGP/Instructions/GenericInstructions.hs
Normal file
@ -0,0 +1,348 @@
|
||||
module HushGP.Instructions.GenericInstructions where
|
||||
|
||||
import Control.Lens
|
||||
import HushGP.State
|
||||
|
||||
-- import Debug.Trace
|
||||
|
||||
deleteAt :: Int -> [a] -> [a]
|
||||
deleteAt idx xs = take idx xs <> drop 1 (drop idx xs)
|
||||
|
||||
-- I could probably just combine these functions
|
||||
combineTuple :: a -> ([a], [a]) -> [a]
|
||||
combineTuple val tup = fst tup <> [val] <> snd tup
|
||||
|
||||
combineTupleList :: [a] -> ([a], [a]) -> [a]
|
||||
combineTupleList val tup = fst tup <> val <> snd tup
|
||||
|
||||
insertAt :: Int -> a -> [a] -> [a]
|
||||
insertAt idx val xs = combineTuple val (splitAt idx xs)
|
||||
|
||||
replaceAt :: Int -> a -> [a] -> [a]
|
||||
replaceAt idx val xs = deleteAt (idx + 1) (insertAt idx val xs)
|
||||
|
||||
subList :: Int -> Int -> [a] -> [a]
|
||||
subList idx0 idx1 xs =
|
||||
let
|
||||
(start, end) = if idx0 <= idx1 then (idx0, idx1) else (idx1, idx0)
|
||||
adjStart = max 0 start
|
||||
adjEnd = min end (length xs)
|
||||
in
|
||||
take adjEnd (drop adjStart xs)
|
||||
|
||||
-- Maybe could've used Data.List.isSubsequenceOf :shrug:
|
||||
findSubA :: forall a. Eq a => [a] -> [a] -> Int
|
||||
findSubA fullA subA
|
||||
| length fullA < length subA = -1
|
||||
| length fullA == length subA = if fullA == subA then 0 else -1
|
||||
| otherwise = findSubA' fullA subA 0
|
||||
where
|
||||
findSubA' :: [a] -> [a] -> Int -> Int
|
||||
findSubA' fA sA subIndex
|
||||
| null fA = -1
|
||||
| length sA > length fA = -1
|
||||
| sA == take (length sA) fA = subIndex
|
||||
| otherwise = findSubA' (drop 1 fA) sA (subIndex + 1)
|
||||
|
||||
-- The int is the amount of olds to replace with new
|
||||
-- Just chain findSubA calls lol
|
||||
-- Nothing means replace all
|
||||
-- May not be the most efficient method with the findSubA calls
|
||||
replace :: Eq a => [a] -> [a] -> [a] -> Maybe Int -> [a]
|
||||
replace fullA old new (Just amt) =
|
||||
if findSubA fullA old /= -1 && amt > 0
|
||||
then replace (take (findSubA fullA old) fullA <> new <> drop (findSubA fullA old + length old) fullA) old new (Just $ amt - 1)
|
||||
else fullA
|
||||
replace fullA old new Nothing =
|
||||
if findSubA fullA old /= -1
|
||||
then replace (take (findSubA fullA old) fullA <> new <> drop (findSubA fullA old + length old) fullA) old new Nothing
|
||||
else fullA
|
||||
|
||||
-- a rather inefficient search
|
||||
amtOccurences :: forall a. Eq a => [a] -> [a] -> Int
|
||||
amtOccurences fullA subA = amtOccurences' fullA subA 0
|
||||
where
|
||||
amtOccurences' :: [a] -> [a] -> Int -> Int
|
||||
amtOccurences' fA sA count =
|
||||
if findSubA fA sA /= -1
|
||||
then amtOccurences' (replace fA sA mempty (Just 1)) sA (count + 1)
|
||||
else count
|
||||
|
||||
takeR :: Int -> [a] -> [a]
|
||||
takeR amt fullA = drop (length fullA - amt) fullA
|
||||
|
||||
dropR :: Int -> [a] -> [a]
|
||||
dropR amt fullA = take (length fullA - amt) fullA
|
||||
|
||||
safeInit :: [a] -> [a]
|
||||
safeInit [] = []
|
||||
safeInit xs = init xs
|
||||
|
||||
absNum :: Integral a => a -> [b] -> Int
|
||||
absNum rawNum lst = abs (fromIntegral rawNum) `mod` length lst
|
||||
|
||||
notEmptyStack :: State -> Lens' State [a] -> Bool
|
||||
notEmptyStack state accessor = not . null $ view accessor state
|
||||
|
||||
instructionDup :: State -> Lens' State [a] -> State
|
||||
instructionDup state accessor =
|
||||
case uncons (view accessor state) of
|
||||
Nothing -> state
|
||||
Just (x,_) -> state & accessor .~ x : view accessor state
|
||||
|
||||
instructionPop :: State -> Lens' State [a] -> State
|
||||
instructionPop state accessor = state & accessor .~ drop 1 (view accessor state)
|
||||
|
||||
instructionIsEmpty :: State -> Lens' State [a] -> State
|
||||
instructionIsEmpty state@(State {_bool = bs}) accessor = state{_bool = null (view accessor state) : bs}
|
||||
|
||||
-- instructionPop :: State -> Lens' State [a] -> State
|
||||
-- instructionPop state accessor = if notEmptyStack state accessor then instructionPop state accessor else state
|
||||
|
||||
-- I might be able to move some of the int stack error checking
|
||||
-- to the integer call. For now this may be a tad inefficient.
|
||||
instructionDupN :: forall a. Show a => State -> Lens' State [a] -> State
|
||||
instructionDupN state accessor =
|
||||
case uncons (view int state) of
|
||||
Just (i1,is) ->
|
||||
case uncons (view accessor state{_int = is}) of
|
||||
Just (a1,as) ->
|
||||
instructionDupNHelper i1 a1 accessor (state{_int = is} & accessor .~ as)
|
||||
_ -> state
|
||||
_ -> state
|
||||
where
|
||||
instructionDupNHelper :: Int -> a -> Lens' State [a] -> State -> State
|
||||
instructionDupNHelper count instruction internalAccessor internalState =
|
||||
if count > 0
|
||||
then instructionDupNHelper (count - 1) instruction internalAccessor (internalState & accessor .~ (instruction : view accessor internalState))
|
||||
else internalState
|
||||
|
||||
instructionSwap :: State -> Lens' State [a] -> State
|
||||
instructionSwap state accessor =
|
||||
state & accessor .~ swapper (view accessor state)
|
||||
where
|
||||
swapper :: [a] -> [a]
|
||||
swapper (x1 : x2 : xs) = x2 : x1 : xs
|
||||
swapper xs = xs
|
||||
|
||||
-- Rotates top 3 integers
|
||||
-- We could use template haskell to rotate any number of these as
|
||||
-- an instruction later. Template haskell seems very complicated tho.
|
||||
instructionRot :: State -> Lens' State [a] -> State
|
||||
instructionRot state accessor =
|
||||
state & accessor .~ rotator (view accessor state)
|
||||
where
|
||||
rotator :: [a] -> [a]
|
||||
rotator (x1 : x2 : x3 : xs) = x3 : x1 : x2 : xs
|
||||
rotator xs = xs
|
||||
|
||||
instructionFlush :: State -> Lens' State [a] -> State
|
||||
instructionFlush state accessor = state & accessor .~ []
|
||||
|
||||
instructionEq :: forall a. Eq a => State -> Lens' State [a] -> State
|
||||
instructionEq state accessor =
|
||||
case uncons $ view accessor state of
|
||||
Nothing -> state
|
||||
Just (x1, x2 : _) -> droppedState & bool .~ (x1 == x2) : view bool droppedState
|
||||
Just _ -> state
|
||||
where
|
||||
droppedState :: State
|
||||
droppedState = state & accessor .~ drop 2 (view accessor state)
|
||||
|
||||
instructionStackDepth :: State -> Lens' State [a] -> State
|
||||
instructionStackDepth state@(State {_int = is}) accessor = state{_int = length (view accessor state) : is}
|
||||
|
||||
instructionYankDup :: State -> Lens' State [a] -> State
|
||||
instructionYankDup state@(State {_int = i : is}) accessor =
|
||||
if notEmptyStack state accessor
|
||||
then state{_int = is} & accessor .~ (view accessor state{_int = is} !! max 0 (min i (length (view accessor state{_int = is}) - 1))) : view accessor state{_int = is}
|
||||
else state
|
||||
instructionYankDup state _ = state
|
||||
|
||||
instructionYank :: forall a. State -> Lens' State [a] -> State
|
||||
instructionYank state@(State {_int = i : is}) accessor =
|
||||
let
|
||||
myIndex :: Int
|
||||
myIndex = max 0 (min i (length (view accessor state{_int = is}) - 1))
|
||||
item :: a
|
||||
item = view accessor state{_int = is} !! myIndex
|
||||
deletedState :: State
|
||||
deletedState = state{_int = is} & accessor .~ deleteAt myIndex (view accessor state{_int = is})
|
||||
in
|
||||
if notEmptyStack state{_int = is} accessor then deletedState & accessor .~ item : view accessor deletedState else state
|
||||
instructionYank state _ = state
|
||||
|
||||
-- In pysh, instructionShoveDup and instructionShove behave differently when indexing in such a way that
|
||||
-- the duplicated index matters whether or not it's present in the stack at the moment of calculation.
|
||||
-- I'm not going to keep this behavior. Check out interpysh examples for how pysh handles it.
|
||||
instructionShoveDup :: State -> Lens' State [a] -> State
|
||||
instructionShoveDup state@(State {_int = i : is}) accessor =
|
||||
case uncons (view accessor state{_int = is}) of
|
||||
Just (x,_) -> state{_int = is} & accessor .~ combineTuple x (splitAt (max 0 (min i (length (view accessor state{_int = is}) - 1))) (view accessor state{_int = is}))
|
||||
_ -> state
|
||||
instructionShoveDup state _ = state
|
||||
|
||||
instructionShove :: State -> Lens' State [a] -> State
|
||||
instructionShove state accessor = instructionShoveDup state accessor & accessor .~ drop 1 (view accessor (instructionShoveDup state accessor))
|
||||
|
||||
-- not char generic
|
||||
instructionConcat :: Semigroup a => State -> Lens' State [a] -> State
|
||||
instructionConcat state accessor =
|
||||
case uncons (view accessor state) of
|
||||
Just (x1, x2:_) -> droppedState & accessor .~ (x1 <> x2) : view accessor droppedState
|
||||
_ -> state
|
||||
where
|
||||
droppedState :: State
|
||||
droppedState = state & accessor .~ drop 2 (view accessor state)
|
||||
|
||||
-- evolve fodder???????????
|
||||
instructionNoOp :: State -> State
|
||||
instructionNoOp state = state
|
||||
|
||||
instructionConj :: State -> Lens' State [a] -> Lens' State [[a]] -> State
|
||||
instructionConj state primAccessor vectorAccessor =
|
||||
case (uncons (view primAccessor state), uncons (view vectorAccessor state)) of
|
||||
(Just (p1,ps), Just (v1,vs)) -> state & primAccessor .~ ps & vectorAccessor .~ ((p1 : v1) : vs)
|
||||
_ -> state
|
||||
|
||||
-- v for vector, vs for vectorstack (also applicable to strings)
|
||||
-- Could abstract this unconsing even further in all functions below
|
||||
instructionTakeN :: State -> Lens' State [[a]] -> State
|
||||
instructionTakeN state@(State {_int = i1 : is}) accessor =
|
||||
case uncons (view accessor state) of
|
||||
Just (v1, vs) -> state{_int = is} & accessor .~ (take (absNum i1 v1) v1 : vs)
|
||||
_ -> state
|
||||
instructionTakeN state _ = state
|
||||
|
||||
instructionSubVector :: State -> Lens' State [[a]] -> State
|
||||
instructionSubVector state@(State {_int = i1 : i2 : is}) accessor =
|
||||
case uncons (view accessor state) of
|
||||
Just (v1, vs) -> state{_int = is} & accessor .~ (subList i1 i2 v1 : vs)
|
||||
_ -> state
|
||||
instructionSubVector state _ = state
|
||||
|
||||
instructionVectorFirst :: State -> Lens' State [a] -> Lens' State [[a]] -> State
|
||||
instructionVectorFirst state primAccessor vectorAccessor =
|
||||
case uncons (view vectorAccessor state) of
|
||||
Just (v1, vs) ->
|
||||
case uncons v1 of
|
||||
Just (vp1, _) -> state & primAccessor .~ (vp1 : view primAccessor state) & vectorAccessor .~ vs
|
||||
_ -> state
|
||||
_ -> state
|
||||
|
||||
instructionVectorLast :: State -> Lens' State [a] -> Lens' State [[a]] -> State
|
||||
instructionVectorLast state primAccessor vectorAccessor =
|
||||
case uncons (view vectorAccessor state) of
|
||||
Just (v1, vs) ->
|
||||
case uncons (drop (length v1 - 1) v1) of -- gonna keep this implementation over using last as this can't error
|
||||
Just (vplast, _) -> state & primAccessor .~ (vplast : view primAccessor state) & vectorAccessor .~ vs
|
||||
_ -> state
|
||||
_ -> state
|
||||
|
||||
instructionVectorNth :: State -> Lens' State [a] -> Lens' State [[a]] -> State
|
||||
instructionVectorNth state@(State {_int = i1 : is}) primAccessor vectorAccessor =
|
||||
case uncons (view vectorAccessor state) of
|
||||
Just (v1, vs) -> state{_int = is} & primAccessor .~ (v1 !! absNum i1 v1 : view primAccessor state{_int = is}) & vectorAccessor .~ vs
|
||||
_ -> state
|
||||
instructionVectorNth state _ _ = state
|
||||
|
||||
instructionRest :: State -> Lens' State [[a]] -> State
|
||||
instructionRest state accessor =
|
||||
case uncons (view accessor state) of
|
||||
Just (v1, vs) -> state & accessor .~ (drop 1 v1 : vs)
|
||||
_ -> state
|
||||
|
||||
instructionButLast :: State -> Lens' State [[a]] -> State
|
||||
instructionButLast state accessor =
|
||||
case uncons (view accessor state) of
|
||||
Just (v1, vs) -> state & accessor .~ (safeInit v1 : vs)
|
||||
_ -> state
|
||||
|
||||
instructionLength :: State -> Lens' State [[a]] -> State
|
||||
instructionLength state@(State {_int = is}) accessor =
|
||||
case uncons (view accessor state) of
|
||||
Just (v1, vs) -> state{_int = length v1 : is} & accessor .~ vs
|
||||
_ -> state
|
||||
|
||||
instructionReverse :: State -> Lens' State [[a]] -> State
|
||||
instructionReverse state accessor =
|
||||
case uncons (view accessor state) of
|
||||
Just (v1, vs) -> state & accessor .~ (reverse v1 : vs)
|
||||
_ -> state
|
||||
|
||||
instructionPushAll :: State -> Lens' State [a] -> Lens' State [[a]] -> State
|
||||
instructionPushAll state primAccessor vectorAccessor =
|
||||
case uncons (view vectorAccessor state) of
|
||||
Just (v1, vs) -> state & vectorAccessor .~ vs & primAccessor .~ (v1 <> view primAccessor state)
|
||||
_ -> state
|
||||
|
||||
instructionVectorMakeEmpty :: State -> Lens' State [[a]] -> State
|
||||
instructionVectorMakeEmpty state accessor = state & accessor .~ ([] : view accessor state)
|
||||
|
||||
instructionVectorIsEmpty :: State -> Lens' State [[a]] -> State
|
||||
instructionVectorIsEmpty state@(State {_bool = bs}) accessor =
|
||||
case uncons (view accessor state) of
|
||||
Just (v1, vs) -> state{_bool = null v1 : bs} & accessor .~ vs
|
||||
_ -> state
|
||||
|
||||
instructionVectorContains :: Eq a => State -> Lens' State [a] -> Lens' State [[a]] -> State
|
||||
instructionVectorContains state@(State {_bool = bs}) primAccessor vectorAccessor =
|
||||
case (uncons (view vectorAccessor state), uncons (view primAccessor state)) of
|
||||
(Just (v1, vs), Just (p1, ps)) -> state{_bool = (findSubA v1 [p1] /= -1) : bs} & vectorAccessor .~ vs & primAccessor .~ ps
|
||||
_ -> state
|
||||
|
||||
-- I couldn't think of a better way of doing this
|
||||
instructionVectorIndexOf :: Eq a => State -> Lens' State [a] -> Lens' State [[a]] -> State
|
||||
instructionVectorIndexOf state primAccessor vectorAccessor =
|
||||
case (uncons (view vectorAccessor state), uncons (view primAccessor state)) of
|
||||
(Just (v1, vs), Just (p1, ps)) -> (state & vectorAccessor .~ vs & primAccessor .~ ps) & int .~ (findSubA v1 [p1] : view int (state & vectorAccessor .~ vs & primAccessor .~ ps))
|
||||
_ -> state
|
||||
|
||||
instructionVectorOccurrencesOf :: Eq a => State -> Lens' State [a] -> Lens' State [[a]] -> State
|
||||
instructionVectorOccurrencesOf state primAccessor vectorAccessor =
|
||||
case (uncons (view vectorAccessor state), uncons (view primAccessor state)) of
|
||||
(Just (v1, vs), Just (p1, ps)) -> (state & vectorAccessor .~ vs & primAccessor .~ ps) & int .~ (amtOccurences v1 [p1] : view int (state & vectorAccessor .~ vs & primAccessor .~ ps))
|
||||
_ -> state
|
||||
|
||||
instructionVectorSetNth :: State -> Lens' State [a] -> Lens' State [[a]] -> State
|
||||
instructionVectorSetNth state@(State {_int = i1 : is}) primAccessor vectorAccessor =
|
||||
case (uncons (view vectorAccessor state{_int = is}), uncons (view primAccessor state{_int = is})) of
|
||||
(Just (v1, vs), Just (p1, ps)) -> state{_int = is} & vectorAccessor .~ (replaceAt (absNum i1 v1) p1 v1 : vs) & primAccessor .~ ps
|
||||
_ -> state
|
||||
instructionVectorSetNth state _ _ = state
|
||||
|
||||
instructionVectorReplace :: Eq a => State -> Lens' State [a] -> Lens' State [[a]] -> State
|
||||
instructionVectorReplace state primAccessor vectorAccessor =
|
||||
case (uncons (view vectorAccessor state), uncons (view primAccessor state)) of
|
||||
(Just (v1, vs), Just (p1, p2 : ps)) -> state & vectorAccessor .~ (replace v1 [p1] [p2] Nothing : vs) & primAccessor .~ ps
|
||||
_ -> state
|
||||
|
||||
instructionVectorReplaceFirst :: Eq a => State -> Lens' State [a] -> Lens' State [[a]] -> State
|
||||
instructionVectorReplaceFirst state primAccessor vectorAccessor =
|
||||
case (uncons (view vectorAccessor state), uncons (view primAccessor state)) of
|
||||
(Just (v1, vs), Just (p1, p2 : ps)) -> state & vectorAccessor .~ (replace v1 [p1] [p2] (Just 1) : vs) & primAccessor .~ ps
|
||||
_ -> state
|
||||
|
||||
instructionVectorRemove :: Eq a => State -> Lens' State [a] -> Lens' State [[a]] -> State
|
||||
instructionVectorRemove state primAccessor vectorAccessor =
|
||||
case (uncons (view vectorAccessor state), uncons (view primAccessor state)) of
|
||||
(Just (v1, vs), Just (p1, ps)) -> state & vectorAccessor .~ (replace v1 [p1] [] Nothing : vs) & primAccessor .~ ps
|
||||
_ -> state
|
||||
|
||||
instructionVectorIterate :: State -> Lens' State [a] -> Lens' State [[a]] -> ([a] -> Gene) -> (State -> State) -> String -> State
|
||||
instructionVectorIterate state@(State {_exec = e1 : es}) primAccessor vectorAccessor vectorType typeIterateFunction typeIterateFunctionName =
|
||||
case uncons (view vectorAccessor state) of
|
||||
Just ([], vs) -> state{_exec = es} & vectorAccessor .~ vs
|
||||
Just ([x], vs) -> state & primAccessor .~ (x : view primAccessor state) & vectorAccessor .~ vs
|
||||
Just (v1, vs) ->
|
||||
(case uncons v1 of
|
||||
Just (nv1, nvs) -> state{_exec = e1 : vectorType nvs : StateFunc (typeIterateFunction, typeIterateFunctionName) : e1 : es} & primAccessor .~ (nv1 : view primAccessor state) & vectorAccessor .~ vs
|
||||
_ -> state) -- This should never happen
|
||||
_ -> state
|
||||
instructionVectorIterate state _ _ _ _ _ = state
|
||||
|
||||
instructionCodeFrom :: State -> Lens' State [a] -> (a -> Gene) -> State
|
||||
instructionCodeFrom state@(State {_code = cs}) accessor geneType =
|
||||
case uncons (view accessor state) of
|
||||
Just (x, xs) -> state{_code = geneType x : cs} & accessor .~ xs
|
||||
_ -> state
|
104
src/HushGP/Instructions/IntInstructions.hs
Normal file
104
src/HushGP/Instructions/IntInstructions.hs
Normal file
@ -0,0 +1,104 @@
|
||||
module HushGP.Instructions.IntInstructions where
|
||||
|
||||
import HushGP.State
|
||||
import HushGP.Instructions.GenericInstructions
|
||||
-- import Debug.Trace
|
||||
|
||||
instructionIntFromFloat :: State -> State
|
||||
instructionIntFromFloat state@(State {_float = (f : fs), _int = is}) = state {_float = fs, _int = floor f : is}
|
||||
instructionIntFromFloat state = state
|
||||
|
||||
instructionIntFromBool :: State -> State
|
||||
instructionIntFromBool state@(State {_bool = (b : bs), _int = is}) = state {_bool = bs, _int = (if b then 1 else 0) : is}
|
||||
instructionIntFromBool state = state
|
||||
|
||||
instructionIntAdd :: State -> State
|
||||
instructionIntAdd state@(State {_int = (i1 : i2 : is)}) = state {_int = i2 + i1 : is}
|
||||
instructionIntAdd state = state
|
||||
|
||||
instructionIntSub :: State -> State
|
||||
instructionIntSub state@(State {_int = (i1 : i2 : is)}) = state {_int = i2 - i1 : is}
|
||||
instructionIntSub state = state
|
||||
|
||||
instructionIntMul :: State -> State
|
||||
instructionIntMul state@(State {_int = (i1 : i2 : is)}) = state {_int = i2 * i1 : is}
|
||||
instructionIntMul state = state
|
||||
|
||||
instructionIntDiv :: State -> State
|
||||
instructionIntDiv state@(State {_int = (i1 : i2 : is)}) = state {_int = if i1 /= 0 then (i2 `div` i1) : is else i1 : i2 : is}
|
||||
instructionIntDiv state = state
|
||||
|
||||
instructionIntMod :: State -> State
|
||||
instructionIntMod state@(State {_int = (i1 : i2 : is)}) = state {_int = if i1 /= 0 then (i2 `mod` i1) : is else i1 : i2 : is}
|
||||
instructionIntMod state = state
|
||||
|
||||
instructionIntMin :: State -> State
|
||||
instructionIntMin state@(State {_int = (i1 : i2 : is)}) = state {_int = min i1 i2 : is}
|
||||
instructionIntMin state = state
|
||||
|
||||
instructionIntMax :: State -> State
|
||||
instructionIntMax state@(State {_int = (i1 : i2 : is)}) = state {_int = max i1 i2 : is}
|
||||
instructionIntMax state = state
|
||||
|
||||
instructionIntInc :: State -> State
|
||||
instructionIntInc state@(State {_int = (i1 : is)}) = state {_int = i1 + 1 : is}
|
||||
instructionIntInc state = state
|
||||
|
||||
instructionIntDec :: State -> State
|
||||
instructionIntDec state@(State {_int = (i1 : is)}) = state {_int = i1 - 1 : is}
|
||||
instructionIntDec state = state
|
||||
|
||||
instructionIntLT :: State -> State
|
||||
instructionIntLT state@(State {_int = i1 : i2 : is, _bool = bs}) = state {_int = is, _bool = (i1 < i2) : bs}
|
||||
instructionIntLT state = state
|
||||
|
||||
instructionIntGT :: State -> State
|
||||
instructionIntGT state@(State {_int = i1 : i2 : is, _bool = bs}) = state {_int = is, _bool = (i1 > i2) : bs}
|
||||
instructionIntGT state = state
|
||||
|
||||
instructionIntLTE :: State -> State
|
||||
instructionIntLTE state@(State {_int = i1 : i2 : is, _bool = bs}) = state {_int = is, _bool = (i1 <= i2) : bs}
|
||||
instructionIntLTE state = state
|
||||
|
||||
instructionIntGTE :: State -> State
|
||||
instructionIntGTE state@(State {_int = i1 : i2 : is, _bool = bs}) = state {_int = is, _bool = (i1 >= i2) : bs}
|
||||
instructionIntGTE state = state
|
||||
|
||||
instructionIntDup :: State -> State
|
||||
instructionIntDup state = instructionDup state int
|
||||
|
||||
instructionIntPop :: State -> State
|
||||
instructionIntPop state = instructionPop state int
|
||||
|
||||
instructionIntDupN :: State -> State
|
||||
instructionIntDupN state = instructionDupN state int
|
||||
|
||||
instructionIntSwap :: State -> State
|
||||
instructionIntSwap state = instructionSwap state int
|
||||
|
||||
instructionIntRot :: State -> State
|
||||
instructionIntRot state = instructionRot state int
|
||||
|
||||
instructionIntFlush :: State -> State
|
||||
instructionIntFlush state = instructionFlush state int
|
||||
|
||||
instructionIntEq :: State -> State
|
||||
instructionIntEq state = instructionEq state int
|
||||
|
||||
instructionIntStackDepth :: State -> State
|
||||
instructionIntStackDepth state = instructionStackDepth state int
|
||||
|
||||
instructionIntYank :: State -> State
|
||||
instructionIntYank state = instructionYank state int
|
||||
|
||||
instructionIntYankDup :: State -> State
|
||||
instructionIntYankDup state = instructionYankDup state int
|
||||
|
||||
instructionIntShove :: State -> State
|
||||
instructionIntShove state = instructionShove state int
|
||||
|
||||
instructionIntShoveDup :: State -> State
|
||||
instructionIntShoveDup state = instructionShoveDup state int
|
||||
|
||||
instructionIntIsEmpty :: State -> State
|
||||
instructionIntIsEmpty state = instructionIsEmpty state int
|
231
src/HushGP/Instructions/StringInstructions.hs
Normal file
231
src/HushGP/Instructions/StringInstructions.hs
Normal file
@ -0,0 +1,231 @@
|
||||
module HushGP.Instructions.StringInstructions where
|
||||
|
||||
import HushGP.State
|
||||
import HushGP.Instructions.GenericInstructions
|
||||
import Data.List.Split
|
||||
import Control.Lens
|
||||
|
||||
-- shamelessly stolen from https://hackage.haskell.org/package/MissingH-1.6.0.1/docs/src/Data.String.Utils.html#strip
|
||||
wschars :: String
|
||||
wschars = " \t\r\n"
|
||||
|
||||
strip :: String -> String
|
||||
strip = lstrip . rstrip
|
||||
|
||||
lstrip :: String -> String
|
||||
lstrip s = case s of
|
||||
[] -> []
|
||||
(x:xs) -> if x `elem` wschars
|
||||
then lstrip xs
|
||||
else s
|
||||
|
||||
-- this is a tad inefficient init
|
||||
rstrip :: String -> String
|
||||
rstrip = reverse . lstrip . reverse
|
||||
|
||||
instructionStringConcat :: State -> State
|
||||
instructionStringConcat state = instructionConcat state string
|
||||
|
||||
instructionStringSwap :: State -> State
|
||||
instructionStringSwap state = instructionSwap state string
|
||||
|
||||
instructionStringInsertString :: State -> State
|
||||
instructionStringInsertString state@(State{_string = s1 : s2 : ss, _int = i1 : is}) = state {_string = combineTupleList s2 (splitAt i1 s1) : ss, _int = is}
|
||||
instructionStringInsertString state = state
|
||||
|
||||
instructionStringFromFirstChar :: State -> State
|
||||
instructionStringFromFirstChar state@(State {_string = (schar : _) : ss}) = state {_string = [schar] : ss}
|
||||
instructionStringFromFirstChar state = state
|
||||
|
||||
instructionStringFromLastChar :: State -> State
|
||||
instructionStringFromLastChar state@(State {_string = s1 : ss}) =
|
||||
if not $ null s1
|
||||
then state {_string = [last s1] : ss}
|
||||
else state
|
||||
instructionStringFromLastChar state = state
|
||||
|
||||
instructionStringFromNthChar :: State -> State
|
||||
instructionStringFromNthChar state@(State {_string = s1 : ss, _int = i1 : is}) = state{_string = [s1 !! absNum i1 s1] : ss, _int = is}
|
||||
instructionStringFromNthChar state = state
|
||||
|
||||
instructionStringIndexOfString :: State -> State
|
||||
instructionStringIndexOfString state@(State {_string = s1 : s2 : ss, _int = is}) = state {_string = ss, _int = findSubA s1 s2 : is}
|
||||
instructionStringIndexOfString state = state
|
||||
|
||||
instructionStringContainsString :: State -> State
|
||||
instructionStringContainsString state@(State {_string = s1 : s2 : ss, _bool = bs}) = state {_string = ss, _bool = (findSubA s1 s2 /= -1) : bs}
|
||||
instructionStringContainsString state = state
|
||||
|
||||
-- pysh reverses this. Check this for propeller
|
||||
instructionStringSplitOnString :: State -> State
|
||||
instructionStringSplitOnString state@(State {_string = s1 : s2 : ss}) = state {_string = reverse $ splitOn s2 s1 <> ss}
|
||||
instructionStringSplitOnString state = state
|
||||
|
||||
instructionStringReplaceFirstString :: State -> State
|
||||
instructionStringReplaceFirstString state@(State {_string = s1 : s2 : s3 : ss}) = state {_string = replace s1 s2 s3 (Just 1) : ss}
|
||||
instructionStringReplaceFirstString state = state
|
||||
|
||||
instructionStringReplaceNString :: State -> State
|
||||
instructionStringReplaceNString state@(State {_string = s1 : s2 : s3 : ss, _int = i1 : is}) = state{_string = replace s1 s2 s3 (Just i1) : ss, _int = is}
|
||||
instructionStringReplaceNString state = state
|
||||
|
||||
instructionStringReplaceAllString :: State -> State
|
||||
instructionStringReplaceAllString state@(State {_string = s1 : s2 : s3 : ss}) = state{_string = replace s1 s2 s3 Nothing : ss}
|
||||
instructionStringReplaceAllString state = state
|
||||
|
||||
instructionStringRemoveFirstString :: State -> State
|
||||
instructionStringRemoveFirstString state@(State {_string = s1 : s2 : ss}) = state{_string = replace s1 s2 "" (Just 1) : ss}
|
||||
instructionStringRemoveFirstString state = state
|
||||
|
||||
instructionStringRemoveNString :: State -> State
|
||||
instructionStringRemoveNString state@(State {_string = s1 : s2 : ss, _int = i1 : is}) = state{_string = replace s1 s2 "" (Just i1) : ss, _int = is}
|
||||
instructionStringRemoveNString state = state
|
||||
|
||||
instructionStringRemoveAllString :: State -> State
|
||||
instructionStringRemoveAllString state@(State {_string = s1 : s2 : ss}) = state{_string = replace s1 s2 "" Nothing : ss}
|
||||
instructionStringRemoveAllString state = state
|
||||
|
||||
instructionStringOccurrencesOfString :: State -> State
|
||||
instructionStringOccurrencesOfString state@(State {_string = s1 : s2 : ss, _int = is}) = state{_string = ss, _int = amtOccurences s1 s2 : is}
|
||||
instructionStringOccurrencesOfString state = state
|
||||
|
||||
instructionStringInsertChar :: State -> State
|
||||
instructionStringInsertChar state@(State {_string = s1 : ss, _char = c1 : cs, _int = i1 : is}) = state{_string = combineTuple c1 (splitAt i1 s1) : ss, _char = cs, _int = is}
|
||||
instructionStringInsertChar state = state
|
||||
|
||||
instructionStringContainsChar :: State -> State
|
||||
instructionStringContainsChar state = instructionVectorContains state char string
|
||||
|
||||
instructionStringIndexOfChar :: State -> State
|
||||
instructionStringIndexOfChar state = instructionVectorIndexOf state char string
|
||||
|
||||
instructionStringSplitOnChar :: State -> State
|
||||
instructionStringSplitOnChar state@(State {_string = s1 : ss, _char = c1 : cs}) = state {_string = reverse $ splitOn [c1] s1 <> ss, _char = cs}
|
||||
instructionStringSplitOnChar state = state
|
||||
|
||||
instructionStringReplaceFirstChar :: State -> State
|
||||
instructionStringReplaceFirstChar state = instructionVectorReplaceFirst state char string
|
||||
|
||||
instructionStringReplaceNChar :: State -> State
|
||||
instructionStringReplaceNChar state@(State {_string = s1 : ss, _char = c1 : c2 : cs, _int = i1 : is}) = state{_string = replace s1 [c1] [c2] (Just i1) : ss, _char = cs, _int = is}
|
||||
instructionStringReplaceNChar state = state
|
||||
|
||||
instructionStringReplaceAllChar :: State -> State
|
||||
instructionStringReplaceAllChar state = instructionVectorReplace state char string
|
||||
|
||||
instructionStringRemoveFirstChar :: State -> State
|
||||
instructionStringRemoveFirstChar state@(State {_string = s1 : ss, _char = c1 : cs}) = state {_string = replace s1 [c1] "" (Just 1) : ss, _char = cs}
|
||||
instructionStringRemoveFirstChar state = state
|
||||
|
||||
instructionStringRemoveNChar :: State -> State
|
||||
instructionStringRemoveNChar state@(State {_string = s1 : ss, _char = c1 : cs, _int = i1 : is}) = state{_string = replace s1 [c1] "" (Just i1) : ss, _char = cs, _int = is}
|
||||
instructionStringRemoveNChar state = state
|
||||
|
||||
instructionStringRemoveAllChar :: State -> State
|
||||
instructionStringRemoveAllChar state = instructionVectorRemove state char string
|
||||
|
||||
instructionStringOccurrencesOfChar :: State -> State
|
||||
instructionStringOccurrencesOfChar state = instructionVectorOccurrencesOf state char string
|
||||
|
||||
instructionStringReverse :: State -> State
|
||||
instructionStringReverse state = instructionReverse state string
|
||||
|
||||
instructionStringHead :: State -> State
|
||||
instructionStringHead state = instructionTakeN state string
|
||||
|
||||
instructionStringTail :: State -> State
|
||||
instructionStringTail state@(State {_string = s1 : ss, _int = i1 : is}) = state{_string = takeR (absNum i1 s1) s1 : ss, _int = is}
|
||||
instructionStringTail state = state
|
||||
|
||||
instructionStringAppendChar :: State -> State
|
||||
instructionStringAppendChar state = instructionConj state char string
|
||||
|
||||
instructionStringRest :: State -> State
|
||||
instructionStringRest state = instructionRest state string
|
||||
|
||||
instructionStringButLast :: State -> State
|
||||
instructionStringButLast state = instructionButLast state string
|
||||
|
||||
instructionStringDrop :: State -> State
|
||||
instructionStringDrop state@(State {_string = s1 : ss, _int = i1 : is}) = state{_string = drop (absNum i1 s1) s1 : ss, _int = is}
|
||||
instructionStringDrop state = state
|
||||
|
||||
instructionStringButLastN :: State -> State
|
||||
instructionStringButLastN state@(State {_string = s1 : ss, _int = i1 : is}) = state{_string = dropR (absNum i1 s1) s1 : ss, _int = is}
|
||||
instructionStringButLastN state = state
|
||||
|
||||
instructionStringLength :: State -> State
|
||||
instructionStringLength state = instructionLength state string
|
||||
|
||||
instructionStringMakeEmpty :: State -> State
|
||||
instructionStringMakeEmpty state = instructionVectorMakeEmpty state string
|
||||
|
||||
instructionStringIsEmptyString :: State -> State
|
||||
instructionStringIsEmptyString state@(State {_string = s1 : ss, _bool = bs}) = state{_string = ss, _bool = null s1 : bs}
|
||||
instructionStringIsEmptyString state = state
|
||||
|
||||
instructionStringRemoveNth :: State -> State
|
||||
instructionStringRemoveNth state@(State {_string = s1 : ss, _int = i1 : is}) = state{_string = deleteAt (absNum i1 s1) s1 : ss, _int = is}
|
||||
instructionStringRemoveNth state = state
|
||||
|
||||
instructionStringSetNth :: State -> State
|
||||
instructionStringSetNth state = instructionVectorSetNth state char string
|
||||
|
||||
instructionStringStripWhitespace :: State -> State
|
||||
instructionStringStripWhitespace state@(State {_string = s1 : ss}) = state{_string = strip s1 : ss}
|
||||
instructionStringStripWhitespace state = state
|
||||
|
||||
instructionStringFromLens :: Show a => State -> Lens' State [a] -> State
|
||||
instructionStringFromLens state@(State {_string = ss}) accessor =
|
||||
case uncons (view accessor state) of
|
||||
Nothing -> state
|
||||
Just (x,_) -> state{_string = show x : ss}
|
||||
|
||||
instructionStringFromBool :: State -> State
|
||||
instructionStringFromBool state = instructionStringFromLens state bool
|
||||
|
||||
instructionStringFromInt :: State -> State
|
||||
instructionStringFromInt state = instructionStringFromLens state int
|
||||
|
||||
instructionStringFromFloat :: State -> State
|
||||
instructionStringFromFloat state = instructionStringFromLens state float
|
||||
|
||||
instructionStringFromChar :: State -> State
|
||||
instructionStringFromChar state@(State {_string = ss, _char = c1 : cs}) = state{_string = [c1] : ss, _char = cs}
|
||||
instructionStringFromChar state = state
|
||||
|
||||
instructionStringPop :: State -> State
|
||||
instructionStringPop state = instructionPop state string
|
||||
|
||||
instructionStringDup :: State -> State
|
||||
instructionStringDup state = instructionDup state string
|
||||
|
||||
instructionStringDupN :: State -> State
|
||||
instructionStringDupN state = instructionDupN state string
|
||||
|
||||
instructionStringRot :: State -> State
|
||||
instructionStringRot state = instructionRot state string
|
||||
|
||||
instructionStringFlush :: State -> State
|
||||
instructionStringFlush state = instructionFlush state string
|
||||
|
||||
instructionStringEq :: State -> State
|
||||
instructionStringEq state = instructionEq state string
|
||||
|
||||
instructionStringStackDepth :: State -> State
|
||||
instructionStringStackDepth state = instructionStackDepth state string
|
||||
|
||||
instructionStringYank :: State -> State
|
||||
instructionStringYank state = instructionYank state string
|
||||
|
||||
instructionStringYankDup :: State -> State
|
||||
instructionStringYankDup state = instructionYankDup state string
|
||||
|
||||
instructionStringIsEmpty :: State -> State
|
||||
instructionStringIsEmpty state = instructionIsEmpty state string
|
||||
|
||||
instructionStringShove :: State -> State
|
||||
instructionStringShove state = instructionShove state string
|
||||
|
||||
instructionStringShoveDup :: State -> State
|
||||
instructionStringShoveDup state = instructionShoveDup state string
|
106
src/HushGP/Instructions/VectorBoolInstructions.hs
Normal file
106
src/HushGP/Instructions/VectorBoolInstructions.hs
Normal file
@ -0,0 +1,106 @@
|
||||
module HushGP.Instructions.VectorBoolInstructions where
|
||||
|
||||
import HushGP.State
|
||||
import HushGP.Instructions.GenericInstructions
|
||||
|
||||
instructionVectorBoolConcat :: State -> State
|
||||
instructionVectorBoolConcat state = instructionConcat state vectorBool
|
||||
|
||||
instructionVectorBoolConj :: State -> State
|
||||
instructionVectorBoolConj state = instructionConj state bool vectorBool
|
||||
|
||||
instructionVectorBoolTakeN :: State -> State
|
||||
instructionVectorBoolTakeN state = instructionTakeN state vectorBool
|
||||
|
||||
instructionVectorBoolSubVector :: State -> State
|
||||
instructionVectorBoolSubVector state = instructionSubVector state vectorBool
|
||||
|
||||
instructionVectorBoolFirst :: State -> State
|
||||
instructionVectorBoolFirst state = instructionVectorFirst state bool vectorBool
|
||||
|
||||
instructionVectorBoolLast :: State -> State
|
||||
instructionVectorBoolLast state = instructionVectorLast state bool vectorBool
|
||||
|
||||
instructionVectorBoolNth :: State -> State
|
||||
instructionVectorBoolNth state = instructionVectorNth state bool vectorBool
|
||||
|
||||
instructionVectorBoolRest :: State -> State
|
||||
instructionVectorBoolRest state = instructionRest state vectorBool
|
||||
|
||||
instructionVectorBoolButLast :: State -> State
|
||||
instructionVectorBoolButLast state = instructionButLast state vectorBool
|
||||
|
||||
instructionVectorBoolLength :: State -> State
|
||||
instructionVectorBoolLength state = instructionLength state vectorBool
|
||||
|
||||
instructionVectorBoolReverse :: State -> State
|
||||
instructionVectorBoolReverse state = instructionReverse state vectorBool
|
||||
|
||||
instructionVectorBoolPushAll :: State -> State
|
||||
instructionVectorBoolPushAll state = instructionPushAll state bool vectorBool
|
||||
|
||||
instructionVectorBoolMakeEmpty :: State -> State
|
||||
instructionVectorBoolMakeEmpty state = instructionVectorMakeEmpty state vectorBool
|
||||
|
||||
instructionVectorBoolIsEmpty :: State -> State
|
||||
instructionVectorBoolIsEmpty state = instructionVectorIsEmpty state vectorBool
|
||||
|
||||
instructionVectorBoolIndexOf :: State -> State
|
||||
instructionVectorBoolIndexOf state = instructionVectorIndexOf state bool vectorBool
|
||||
|
||||
instructionVectorBoolOccurrencesOf :: State -> State
|
||||
instructionVectorBoolOccurrencesOf state = instructionVectorOccurrencesOf state bool vectorBool
|
||||
|
||||
instructionVectorBoolSetNth :: State -> State
|
||||
instructionVectorBoolSetNth state = instructionVectorSetNth state bool vectorBool
|
||||
|
||||
instructionVectorBoolReplace :: State -> State
|
||||
instructionVectorBoolReplace state = instructionVectorReplace state bool vectorBool
|
||||
|
||||
instructionVectorBoolReplaceFirst :: State -> State
|
||||
instructionVectorBoolReplaceFirst state = instructionVectorReplaceFirst state bool vectorBool
|
||||
|
||||
instructionVectorBoolRemove :: State -> State
|
||||
instructionVectorBoolRemove state = instructionVectorRemove state bool vectorBool
|
||||
|
||||
instructionVectorBoolIterate :: State -> State
|
||||
instructionVectorBoolIterate state = instructionVectorIterate state bool vectorBool GeneVectorBool instructionVectorBoolIterate "instructionVectorBoolIterate"
|
||||
|
||||
instructionVectorBoolPop :: State -> State
|
||||
instructionVectorBoolPop state = instructionPop state vectorBool
|
||||
|
||||
instructionVectorBoolDup :: State -> State
|
||||
instructionVectorBoolDup state = instructionDup state vectorBool
|
||||
|
||||
instructionVectorBoolDupN :: State -> State
|
||||
instructionVectorBoolDupN state = instructionDupN state vectorBool
|
||||
|
||||
instructionVectorBoolSwap :: State -> State
|
||||
instructionVectorBoolSwap state = instructionSwap state vectorBool
|
||||
|
||||
instructionVectorBoolRot :: State -> State
|
||||
instructionVectorBoolRot state = instructionRot state vectorBool
|
||||
|
||||
instructionVectorBoolFlush :: State -> State
|
||||
instructionVectorBoolFlush state = instructionFlush state vectorBool
|
||||
|
||||
instructionVectorBoolEq :: State -> State
|
||||
instructionVectorBoolEq state = instructionEq state vectorBool
|
||||
|
||||
instructionVectorBoolStackDepth :: State -> State
|
||||
instructionVectorBoolStackDepth state = instructionStackDepth state vectorBool
|
||||
|
||||
instructionVectorBoolYank :: State -> State
|
||||
instructionVectorBoolYank state = instructionYank state vectorBool
|
||||
|
||||
instructionVectorBoolYankDup :: State -> State
|
||||
instructionVectorBoolYankDup state = instructionYankDup state vectorBool
|
||||
|
||||
instructionVectorBoolStackIsEmpty :: State -> State
|
||||
instructionVectorBoolStackIsEmpty state = instructionIsEmpty state vectorBool
|
||||
|
||||
instructionVectorBoolShove :: State -> State
|
||||
instructionVectorBoolShove state = instructionShove state vectorBool
|
||||
|
||||
instructionVectorBoolShoveDup :: State -> State
|
||||
instructionVectorBoolShoveDup state = instructionShoveDup state vectorBool
|
106
src/HushGP/Instructions/VectorCharInstructions.hs
Normal file
106
src/HushGP/Instructions/VectorCharInstructions.hs
Normal file
@ -0,0 +1,106 @@
|
||||
module HushGP.Instructions.VectorCharInstructions where
|
||||
|
||||
import HushGP.State
|
||||
import HushGP.Instructions.GenericInstructions
|
||||
|
||||
instructionVectorCharConcat :: State -> State
|
||||
instructionVectorCharConcat state = instructionConcat state vectorChar
|
||||
|
||||
instructionVectorCharConj :: State -> State
|
||||
instructionVectorCharConj state = instructionConj state char vectorChar
|
||||
|
||||
instructionVectorCharTakeN :: State -> State
|
||||
instructionVectorCharTakeN state = instructionTakeN state vectorChar
|
||||
|
||||
instructionVectorCharSubVector :: State -> State
|
||||
instructionVectorCharSubVector state = instructionSubVector state vectorChar
|
||||
|
||||
instructionVectorCharFirst :: State -> State
|
||||
instructionVectorCharFirst state = instructionVectorFirst state char vectorChar
|
||||
|
||||
instructionVectorCharLast :: State -> State
|
||||
instructionVectorCharLast state = instructionVectorLast state char vectorChar
|
||||
|
||||
instructionVectorCharNth :: State -> State
|
||||
instructionVectorCharNth state = instructionVectorNth state char vectorChar
|
||||
|
||||
instructionVectorCharRest :: State -> State
|
||||
instructionVectorCharRest state = instructionRest state vectorChar
|
||||
|
||||
instructionVectorCharButLast :: State -> State
|
||||
instructionVectorCharButLast state = instructionButLast state vectorChar
|
||||
|
||||
instructionVectorCharLength :: State -> State
|
||||
instructionVectorCharLength state = instructionLength state vectorChar
|
||||
|
||||
instructionVectorCharReverse :: State -> State
|
||||
instructionVectorCharReverse state = instructionReverse state vectorChar
|
||||
|
||||
instructionVectorCharPushAll :: State -> State
|
||||
instructionVectorCharPushAll state = instructionPushAll state char vectorChar
|
||||
|
||||
instructionVectorCharMakeEmpty :: State -> State
|
||||
instructionVectorCharMakeEmpty state = instructionVectorMakeEmpty state vectorChar
|
||||
|
||||
instructionVectorCharIsEmpty :: State -> State
|
||||
instructionVectorCharIsEmpty state = instructionVectorIsEmpty state vectorChar
|
||||
|
||||
instructionVectorCharIndexOf :: State -> State
|
||||
instructionVectorCharIndexOf state = instructionVectorIndexOf state char vectorChar
|
||||
|
||||
instructionVectorCharOccurrencesOf :: State -> State
|
||||
instructionVectorCharOccurrencesOf state = instructionVectorOccurrencesOf state char vectorChar
|
||||
|
||||
instructionVectorCharSetNth :: State -> State
|
||||
instructionVectorCharSetNth state = instructionVectorSetNth state char vectorChar
|
||||
|
||||
instructionVectorCharReplace :: State -> State
|
||||
instructionVectorCharReplace state = instructionVectorReplace state char vectorChar
|
||||
|
||||
instructionVectorCharReplaceFirst :: State -> State
|
||||
instructionVectorCharReplaceFirst state = instructionVectorReplaceFirst state char vectorChar
|
||||
|
||||
instructionVectorCharRemove :: State -> State
|
||||
instructionVectorCharRemove state = instructionVectorRemove state char vectorChar
|
||||
|
||||
instructionVectorCharIterate :: State -> State
|
||||
instructionVectorCharIterate state = instructionVectorIterate state char vectorChar GeneVectorChar instructionVectorCharIterate "instructionVectorCharIterate"
|
||||
|
||||
instructionVectorCharPop :: State -> State
|
||||
instructionVectorCharPop state = instructionPop state vectorChar
|
||||
|
||||
instructionVectorCharDup :: State -> State
|
||||
instructionVectorCharDup state = instructionDup state vectorChar
|
||||
|
||||
instructionVectorCharDupN :: State -> State
|
||||
instructionVectorCharDupN state = instructionDupN state vectorChar
|
||||
|
||||
instructionVectorCharSwap :: State -> State
|
||||
instructionVectorCharSwap state = instructionSwap state vectorChar
|
||||
|
||||
instructionVectorCharRot :: State -> State
|
||||
instructionVectorCharRot state = instructionRot state vectorChar
|
||||
|
||||
instructionVectorCharFlush :: State -> State
|
||||
instructionVectorCharFlush state = instructionFlush state vectorChar
|
||||
|
||||
instructionVectorCharEq :: State -> State
|
||||
instructionVectorCharEq state = instructionEq state vectorChar
|
||||
|
||||
instructionVectorCharStackDepth :: State -> State
|
||||
instructionVectorCharStackDepth state = instructionStackDepth state vectorChar
|
||||
|
||||
instructionVectorCharYank :: State -> State
|
||||
instructionVectorCharYank state = instructionYank state vectorChar
|
||||
|
||||
instructionVectorCharYankDup :: State -> State
|
||||
instructionVectorCharYankDup state = instructionYankDup state vectorChar
|
||||
|
||||
instructionVectorCharStackIsEmpty :: State -> State
|
||||
instructionVectorCharStackIsEmpty state = instructionIsEmpty state vectorChar
|
||||
|
||||
instructionVectorCharShove :: State -> State
|
||||
instructionVectorCharShove state = instructionShove state vectorChar
|
||||
|
||||
instructionVectorCharShoveDup :: State -> State
|
||||
instructionVectorCharShoveDup state = instructionShoveDup state vectorChar
|
106
src/HushGP/Instructions/VectorFloatInstructions.hs
Normal file
106
src/HushGP/Instructions/VectorFloatInstructions.hs
Normal file
@ -0,0 +1,106 @@
|
||||
module HushGP.Instructions.VectorFloatInstructions where
|
||||
|
||||
import HushGP.State
|
||||
import HushGP.Instructions.GenericInstructions
|
||||
|
||||
instructionVectorFloatConcat :: State -> State
|
||||
instructionVectorFloatConcat state = instructionConcat state vectorFloat
|
||||
|
||||
instructionVectorFloatConj :: State -> State
|
||||
instructionVectorFloatConj state = instructionConj state float vectorFloat
|
||||
|
||||
instructionVectorFloatTakeN :: State -> State
|
||||
instructionVectorFloatTakeN state = instructionTakeN state vectorFloat
|
||||
|
||||
instructionVectorFloatSubVector :: State -> State
|
||||
instructionVectorFloatSubVector state = instructionSubVector state vectorFloat
|
||||
|
||||
instructionVectorFloatFirst :: State -> State
|
||||
instructionVectorFloatFirst state = instructionVectorFirst state float vectorFloat
|
||||
|
||||
instructionVectorFloatLast :: State -> State
|
||||
instructionVectorFloatLast state = instructionVectorLast state float vectorFloat
|
||||
|
||||
instructionVectorFloatNth :: State -> State
|
||||
instructionVectorFloatNth state = instructionVectorNth state float vectorFloat
|
||||
|
||||
instructionVectorFloatRest :: State -> State
|
||||
instructionVectorFloatRest state = instructionRest state vectorFloat
|
||||
|
||||
instructionVectorFloatButLast :: State -> State
|
||||
instructionVectorFloatButLast state = instructionButLast state vectorFloat
|
||||
|
||||
instructionVectorFloatLength :: State -> State
|
||||
instructionVectorFloatLength state = instructionLength state vectorFloat
|
||||
|
||||
instructionVectorFloatReverse :: State -> State
|
||||
instructionVectorFloatReverse state = instructionReverse state vectorFloat
|
||||
|
||||
instructionVectorFloatPushAll :: State -> State
|
||||
instructionVectorFloatPushAll state = instructionPushAll state float vectorFloat
|
||||
|
||||
instructionVectorFloatMakeEmpty :: State -> State
|
||||
instructionVectorFloatMakeEmpty state = instructionVectorMakeEmpty state vectorFloat
|
||||
|
||||
instructionVectorFloatIsEmpty :: State -> State
|
||||
instructionVectorFloatIsEmpty state = instructionVectorIsEmpty state vectorFloat
|
||||
|
||||
instructionVectorFloatIndexOf :: State -> State
|
||||
instructionVectorFloatIndexOf state = instructionVectorIndexOf state float vectorFloat
|
||||
|
||||
instructionVectorFloatOccurrencesOf :: State -> State
|
||||
instructionVectorFloatOccurrencesOf state = instructionVectorOccurrencesOf state float vectorFloat
|
||||
|
||||
instructionVectorFloatSetNth :: State -> State
|
||||
instructionVectorFloatSetNth state = instructionVectorSetNth state float vectorFloat
|
||||
|
||||
instructionVectorFloatReplace :: State -> State
|
||||
instructionVectorFloatReplace state = instructionVectorReplace state float vectorFloat
|
||||
|
||||
instructionVectorFloatReplaceFirst :: State -> State
|
||||
instructionVectorFloatReplaceFirst state = instructionVectorReplaceFirst state float vectorFloat
|
||||
|
||||
instructionVectorFloatRemove :: State -> State
|
||||
instructionVectorFloatRemove state = instructionVectorRemove state float vectorFloat
|
||||
|
||||
instructionVectorFloatIterate :: State -> State
|
||||
instructionVectorFloatIterate state = instructionVectorIterate state float vectorFloat GeneVectorFloat instructionVectorFloatIterate "instructionVectorFloatIterate"
|
||||
|
||||
instructionVectorFloatPop :: State -> State
|
||||
instructionVectorFloatPop state = instructionPop state vectorFloat
|
||||
|
||||
instructionVectorFloatDup :: State -> State
|
||||
instructionVectorFloatDup state = instructionDup state vectorFloat
|
||||
|
||||
instructionVectorFloatDupN :: State -> State
|
||||
instructionVectorFloatDupN state = instructionDupN state vectorFloat
|
||||
|
||||
instructionVectorFloatSwap :: State -> State
|
||||
instructionVectorFloatSwap state = instructionSwap state vectorFloat
|
||||
|
||||
instructionVectorFloatRot :: State -> State
|
||||
instructionVectorFloatRot state = instructionRot state vectorFloat
|
||||
|
||||
instructionVectorFloatFlush :: State -> State
|
||||
instructionVectorFloatFlush state = instructionFlush state vectorFloat
|
||||
|
||||
instructionVectorFloatEq :: State -> State
|
||||
instructionVectorFloatEq state = instructionEq state vectorFloat
|
||||
|
||||
instructionVectorFloatStackDepth :: State -> State
|
||||
instructionVectorFloatStackDepth state = instructionStackDepth state vectorFloat
|
||||
|
||||
instructionVectorFloatYank :: State -> State
|
||||
instructionVectorFloatYank state = instructionYank state vectorFloat
|
||||
|
||||
instructionVectorFloatYankDup :: State -> State
|
||||
instructionVectorFloatYankDup state = instructionYankDup state vectorFloat
|
||||
|
||||
instructionVectorFloatStackIsEmpty :: State -> State
|
||||
instructionVectorFloatStackIsEmpty state = instructionIsEmpty state vectorFloat
|
||||
|
||||
instructionVectorFloatShove :: State -> State
|
||||
instructionVectorFloatShove state = instructionShove state vectorFloat
|
||||
|
||||
instructionVectorFloatShoveDup :: State -> State
|
||||
instructionVectorFloatShoveDup state = instructionShoveDup state vectorFloat
|
106
src/HushGP/Instructions/VectorIntInstructions.hs
Normal file
106
src/HushGP/Instructions/VectorIntInstructions.hs
Normal file
@ -0,0 +1,106 @@
|
||||
module HushGP.Instructions.VectorIntInstructions where
|
||||
|
||||
import HushGP.Instructions.GenericInstructions
|
||||
import HushGP.State
|
||||
|
||||
instructionVectorIntConcat :: State -> State
|
||||
instructionVectorIntConcat state = instructionConcat state vectorInt
|
||||
|
||||
instructionVectorIntConj :: State -> State
|
||||
instructionVectorIntConj state = instructionConj state int vectorInt
|
||||
|
||||
instructionVectorIntTakeN :: State -> State
|
||||
instructionVectorIntTakeN state = instructionTakeN state vectorInt
|
||||
|
||||
instructionVectorIntSubVector :: State -> State
|
||||
instructionVectorIntSubVector state = instructionSubVector state vectorInt
|
||||
|
||||
instructionVectorIntFirst :: State -> State
|
||||
instructionVectorIntFirst state = instructionVectorFirst state int vectorInt
|
||||
|
||||
instructionVectorIntLast :: State -> State
|
||||
instructionVectorIntLast state = instructionVectorLast state int vectorInt
|
||||
|
||||
instructionVectorIntNth :: State -> State
|
||||
instructionVectorIntNth state = instructionVectorNth state int vectorInt
|
||||
|
||||
instructionVectorIntRest :: State -> State
|
||||
instructionVectorIntRest state = instructionRest state vectorInt
|
||||
|
||||
instructionVectorIntButLast :: State -> State
|
||||
instructionVectorIntButLast state = instructionButLast state vectorInt
|
||||
|
||||
instructionVectorIntLength :: State -> State
|
||||
instructionVectorIntLength state = instructionLength state vectorInt
|
||||
|
||||
instructionVectorIntReverse :: State -> State
|
||||
instructionVectorIntReverse state = instructionReverse state vectorInt
|
||||
|
||||
instructionVectorIntPushAll :: State -> State
|
||||
instructionVectorIntPushAll state = instructionPushAll state int vectorInt
|
||||
|
||||
instructionVectorIntMakeEmpty :: State -> State
|
||||
instructionVectorIntMakeEmpty state = instructionVectorMakeEmpty state vectorInt
|
||||
|
||||
instructionVectorIntIsEmpty :: State -> State
|
||||
instructionVectorIntIsEmpty state = instructionVectorIsEmpty state vectorInt
|
||||
|
||||
instructionVectorIntIndexOf :: State -> State
|
||||
instructionVectorIntIndexOf state = instructionVectorIndexOf state int vectorInt
|
||||
|
||||
instructionVectorIntOccurrencesOf :: State -> State
|
||||
instructionVectorIntOccurrencesOf state = instructionVectorOccurrencesOf state int vectorInt
|
||||
|
||||
instructionVectorIntSetNth :: State -> State
|
||||
instructionVectorIntSetNth state = instructionVectorSetNth state int vectorInt
|
||||
|
||||
instructionVectorIntReplace :: State -> State
|
||||
instructionVectorIntReplace state = instructionVectorReplace state int vectorInt
|
||||
|
||||
instructionVectorIntReplaceFirst :: State -> State
|
||||
instructionVectorIntReplaceFirst state = instructionVectorReplaceFirst state int vectorInt
|
||||
|
||||
instructionVectorIntRemove :: State -> State
|
||||
instructionVectorIntRemove state = instructionVectorRemove state int vectorInt
|
||||
|
||||
instructionVectorIntIterate :: State -> State
|
||||
instructionVectorIntIterate state = instructionVectorIterate state int vectorInt GeneVectorInt instructionVectorIntIterate "instructionVectorIntIterate"
|
||||
|
||||
instructionVectorIntPop :: State -> State
|
||||
instructionVectorIntPop state = instructionPop state vectorChar
|
||||
|
||||
instructionVectorIntDup :: State -> State
|
||||
instructionVectorIntDup state = instructionDup state vectorChar
|
||||
|
||||
instructionVectorIntDupN :: State -> State
|
||||
instructionVectorIntDupN state = instructionDupN state vectorChar
|
||||
|
||||
instructionVectorIntSwap :: State -> State
|
||||
instructionVectorIntSwap state = instructionSwap state vectorChar
|
||||
|
||||
instructionVectorIntRot :: State -> State
|
||||
instructionVectorIntRot state = instructionRot state vectorChar
|
||||
|
||||
instructionVectorIntFlush :: State -> State
|
||||
instructionVectorIntFlush state = instructionFlush state vectorChar
|
||||
|
||||
instructionVectorIntEq :: State -> State
|
||||
instructionVectorIntEq state = instructionEq state vectorChar
|
||||
|
||||
instructionVectorIntStackDepth :: State -> State
|
||||
instructionVectorIntStackDepth state = instructionStackDepth state vectorChar
|
||||
|
||||
instructionVectorIntYank :: State -> State
|
||||
instructionVectorIntYank state = instructionYank state vectorChar
|
||||
|
||||
instructionVectorIntYankDup :: State -> State
|
||||
instructionVectorIntYankDup state = instructionYankDup state vectorChar
|
||||
|
||||
instructionVectorIntStackIsEmpty :: State -> State
|
||||
instructionVectorIntStackIsEmpty state = instructionIsEmpty state vectorChar
|
||||
|
||||
instructionVectorIntShove :: State -> State
|
||||
instructionVectorIntShove state = instructionShove state vectorChar
|
||||
|
||||
instructionVectorIntShoveDup :: State -> State
|
||||
instructionVectorIntShoveDup state = instructionShoveDup state vectorChar
|
106
src/HushGP/Instructions/VectorStringInstructions.hs
Normal file
106
src/HushGP/Instructions/VectorStringInstructions.hs
Normal file
@ -0,0 +1,106 @@
|
||||
module HushGP.Instructions.VectorStringInstructions where
|
||||
|
||||
import HushGP.State
|
||||
import HushGP.Instructions.GenericInstructions
|
||||
|
||||
instructionVectorStringConcat :: State -> State
|
||||
instructionVectorStringConcat state = instructionConcat state vectorString
|
||||
|
||||
instructionVectorStringConj :: State -> State
|
||||
instructionVectorStringConj state = instructionConj state string vectorString
|
||||
|
||||
instructionVectorStringTakeN :: State -> State
|
||||
instructionVectorStringTakeN state = instructionTakeN state vectorString
|
||||
|
||||
instructionVectorStringSubVector :: State -> State
|
||||
instructionVectorStringSubVector state = instructionSubVector state vectorString
|
||||
|
||||
instructionVectorStringFirst :: State -> State
|
||||
instructionVectorStringFirst state = instructionVectorFirst state string vectorString
|
||||
|
||||
instructionVectorStringLast :: State -> State
|
||||
instructionVectorStringLast state = instructionVectorLast state string vectorString
|
||||
|
||||
instructionVectorStringNth :: State -> State
|
||||
instructionVectorStringNth state = instructionVectorNth state string vectorString
|
||||
|
||||
instructionVectorStringRest :: State -> State
|
||||
instructionVectorStringRest state = instructionRest state vectorString
|
||||
|
||||
instructionVectorStringButLast :: State -> State
|
||||
instructionVectorStringButLast state = instructionButLast state vectorString
|
||||
|
||||
instructionVectorStringLength :: State -> State
|
||||
instructionVectorStringLength state = instructionLength state vectorString
|
||||
|
||||
instructionVectorStringReverse :: State -> State
|
||||
instructionVectorStringReverse state = instructionReverse state vectorString
|
||||
|
||||
instructionVectorStringPushAll :: State -> State
|
||||
instructionVectorStringPushAll state = instructionPushAll state string vectorString
|
||||
|
||||
instructionVectorStringMakeEmpty :: State -> State
|
||||
instructionVectorStringMakeEmpty state = instructionVectorMakeEmpty state vectorString
|
||||
|
||||
instructionVectorStringIsEmpty :: State -> State
|
||||
instructionVectorStringIsEmpty state = instructionVectorIsEmpty state vectorString
|
||||
|
||||
instructionVectorStringIndexOf :: State -> State
|
||||
instructionVectorStringIndexOf state = instructionVectorIndexOf state string vectorString
|
||||
|
||||
instructionVectorStringOccurrencesOf :: State -> State
|
||||
instructionVectorStringOccurrencesOf state = instructionVectorOccurrencesOf state string vectorString
|
||||
|
||||
instructionVectorStringSetNth :: State -> State
|
||||
instructionVectorStringSetNth state = instructionVectorSetNth state string vectorString
|
||||
|
||||
instructionVectorStringReplace :: State -> State
|
||||
instructionVectorStringReplace state = instructionVectorReplace state string vectorString
|
||||
|
||||
instructionVectorStringReplaceFirst :: State -> State
|
||||
instructionVectorStringReplaceFirst state = instructionVectorReplaceFirst state string vectorString
|
||||
|
||||
instructionVectorStringRemove :: State -> State
|
||||
instructionVectorStringRemove state = instructionVectorRemove state string vectorString
|
||||
|
||||
instructionVectorStringIterate :: State -> State
|
||||
instructionVectorStringIterate state = instructionVectorIterate state string vectorString GeneVectorString instructionVectorStringIterate "instructionVectorStringIterate"
|
||||
|
||||
instructionVectorStringPop :: State -> State
|
||||
instructionVectorStringPop state = instructionPop state vectorString
|
||||
|
||||
instructionVectorStringDup :: State -> State
|
||||
instructionVectorStringDup state = instructionDup state vectorString
|
||||
|
||||
instructionVectorStringDupN :: State -> State
|
||||
instructionVectorStringDupN state = instructionDupN state vectorString
|
||||
|
||||
instructionVectorStringSwap :: State -> State
|
||||
instructionVectorStringSwap state = instructionSwap state vectorString
|
||||
|
||||
instructionVectorStringRot :: State -> State
|
||||
instructionVectorStringRot state = instructionRot state vectorString
|
||||
|
||||
instructionVectorStringFlush :: State -> State
|
||||
instructionVectorStringFlush state = instructionFlush state vectorString
|
||||
|
||||
instructionVectorStringEq :: State -> State
|
||||
instructionVectorStringEq state = instructionEq state vectorString
|
||||
|
||||
instructionVectorStringStackDepth :: State -> State
|
||||
instructionVectorStringStackDepth state = instructionStackDepth state vectorString
|
||||
|
||||
instructionVectorStringYank :: State -> State
|
||||
instructionVectorStringYank state = instructionYank state vectorString
|
||||
|
||||
instructionVectorStringYankDup :: State -> State
|
||||
instructionVectorStringYankDup state = instructionYankDup state vectorString
|
||||
|
||||
instructionVectorStringStackIsEmpty :: State -> State
|
||||
instructionVectorStringStackIsEmpty state = instructionIsEmpty state vectorString
|
||||
|
||||
instructionVectorStringShove :: State -> State
|
||||
instructionVectorStringShove state = instructionShove state vectorString
|
||||
|
||||
instructionVectorStringShoveDup :: State -> State
|
||||
instructionVectorStringShoveDup state = instructionShoveDup state vectorString
|
86
src/HushGP/Push.hs
Normal file
86
src/HushGP/Push.hs
Normal file
@ -0,0 +1,86 @@
|
||||
module HushGP.Push where
|
||||
|
||||
import Control.Lens
|
||||
import Data.Map qualified as Map
|
||||
import HushGP.State
|
||||
|
||||
-- import Debug.Trace (trace, traceStack)
|
||||
|
||||
-- Each core func should be: (State -> State -> State)
|
||||
-- but each core function can use abstract helper functions.
|
||||
-- That is more efficient than checking length.
|
||||
-- Everntually, this can be part of the apply func to state helpers,
|
||||
-- which should take the number and type of parameter they have.
|
||||
|
||||
-- This is one of the push genome functions itself, not infrastructure.
|
||||
-- Optionally, split this off into independent functions
|
||||
instructionParameterLoad :: State -> State
|
||||
instructionParameterLoad state@(State {_parameter = (p : _)}) = case p of
|
||||
(GeneInt val) -> state & int .~ val : view int state
|
||||
(GeneFloat val) -> state & float .~ val : view float state
|
||||
(GeneBool val) -> state & bool .~ val : view bool state
|
||||
(GeneString val) -> state & string .~ val : view string state
|
||||
(GeneChar val) -> state & char .~ val : view char state
|
||||
(GeneVectorInt val) -> state & vectorInt .~ val : view vectorInt state
|
||||
(GeneVectorFloat val) -> state & vectorFloat .~ val : view vectorFloat state
|
||||
(GeneVectorBool val) -> state & vectorBool .~ val : view vectorBool state
|
||||
(GeneVectorString val) -> state & vectorString .~ val : view vectorString state
|
||||
(GeneVectorChar val) -> state & vectorChar .~ val : view vectorChar state
|
||||
(StateFunc _) -> undefined
|
||||
(PlaceInput _) -> undefined
|
||||
Close -> undefined
|
||||
(Block xs) -> state & exec .~ xs <> view exec state
|
||||
instructionParameterLoad state = state
|
||||
|
||||
-- Loads a genome into the exec stack
|
||||
loadProgram :: [Gene] -> State -> State
|
||||
loadProgram newstack state = state & exec .~ newstack
|
||||
|
||||
-- Takes a Push state, and generates the next push state via:
|
||||
-- If the first item on the EXEC stack is a single instruction
|
||||
-- then pop it and execute it.
|
||||
-- Else if the first item on the EXEC stack is a literal
|
||||
-- then pop it and push it onto the appropriate stack.
|
||||
-- Else (the first item must be a list) pop it and push all of the
|
||||
-- items that it contains back onto the EXEC stack individually,
|
||||
-- in reverse order (so that the item that was first in the list
|
||||
-- ends up on top).
|
||||
-- The empty-stack safety of interpretExec on empty stacks depends on the functions it calls.
|
||||
interpretExec :: State -> State
|
||||
interpretExec state@(State {_exec = e : es}) =
|
||||
case e of
|
||||
(GeneInt val) -> interpretExec (state & exec .~ es & int .~ val : view int state)
|
||||
(GeneFloat val) -> interpretExec (state & exec .~ es & float .~ val : view float state)
|
||||
(GeneBool val) -> interpretExec (state & exec .~ es & bool .~ val : view bool state)
|
||||
(GeneString val) -> interpretExec (state & exec .~ es & string .~ val : view string state)
|
||||
(GeneChar val) -> interpretExec (state & exec .~ es & char .~ val : view char state)
|
||||
(GeneVectorInt val) -> interpretExec (state & exec .~ es & vectorInt .~ val : view vectorInt state)
|
||||
(GeneVectorFloat val) -> interpretExec (state & exec .~ es & vectorFloat .~ val : view vectorFloat state)
|
||||
(GeneVectorBool val) -> interpretExec (state & exec .~ es & vectorBool .~ val : view vectorBool state)
|
||||
(GeneVectorString val) -> interpretExec (state & exec .~ es & vectorString .~ val : view vectorString state)
|
||||
(GeneVectorChar val) -> interpretExec (state & exec .~ es & vectorChar .~ val : view vectorChar state)
|
||||
(StateFunc (func, _)) -> interpretExec $ func state {_exec = es}
|
||||
(Block block) -> interpretExec (state {_exec = block ++ es})
|
||||
(PlaceInput val) -> interpretExec (state {_exec = (view input state Map.! val) : es})
|
||||
Close -> undefined -- This should be removed later. Will be converted to Blocks in the Plushy -> Exec stack process
|
||||
interpretExec state = state
|
||||
|
||||
-- interpretOneStep :: State -> State
|
||||
-- interpretOneStep state@(State {_exec = e : es}) =
|
||||
-- case e of
|
||||
-- (GeneInt val) -> state & exec .~ es & int .~ val : view int state
|
||||
-- (GeneFloat val) -> state & exec .~ es & float .~ val : view float state
|
||||
-- (GeneBool val) -> state & exec .~ es & bool .~ val : view bool state
|
||||
-- (GeneString val) -> state & exec .~ es & string .~ val : view string state
|
||||
-- (GeneChar val) -> state & exec .~ es & char .~ val : view char state
|
||||
-- (GeneVectorInt val) -> state & exec .~ es & vectorInt .~ val : view vectorInt state
|
||||
-- (GeneVectorFloat val) -> state & exec .~ es & vectorFloat .~ val : view vectorFloat state
|
||||
-- (GeneVectorBool val) -> state & exec .~ es & vectorBool .~ val : view vectorBool state
|
||||
-- (GeneVectorString val) -> state & exec .~ es & vectorString .~ val : view vectorString state
|
||||
-- (GeneVectorChar val) -> state & exec .~ es & vectorChar .~ val : view vectorChar state
|
||||
-- (StateFunc (func, _)) -> func state {_exec = es}
|
||||
-- (Block block) -> (state {_exec = block ++ es})
|
||||
-- (PlaceInput val) -> (state {_exec = (view input state Map.! val) : es})
|
||||
-- Close -> undefined
|
||||
-- interpretOneStep state = state
|
||||
-- Need to make interpretExec strict, right?
|
10
src/HushGP/PushTests.hs
Normal file
10
src/HushGP/PushTests.hs
Normal file
@ -0,0 +1,10 @@
|
||||
module HushGP.PushTests
|
||||
( module HushGP.PushTests.GenericTests,
|
||||
module HushGP.PushTests.IntTests,
|
||||
module HushGP.PushTests.UtilTests,
|
||||
)
|
||||
where
|
||||
|
||||
import HushGP.PushTests.GenericTests
|
||||
import HushGP.PushTests.IntTests
|
||||
import HushGP.PushTests.UtilTests
|
129
src/HushGP/PushTests/GenericTests.hs
Normal file
129
src/HushGP/PushTests/GenericTests.hs
Normal file
@ -0,0 +1,129 @@
|
||||
module HushGP.PushTests.GenericTests where
|
||||
|
||||
import HushGP.State
|
||||
import Control.Lens
|
||||
-- import Debug.Trace
|
||||
import Test.QuickCheck
|
||||
-- import HushGP.Instructions.GenericInstructions
|
||||
|
||||
-- The naming scheme:
|
||||
-- the letters at the beginning represent what kind of transformation (the word I'm using for a basic function) to the states is happening
|
||||
-- for example: the function aaa1Test relays this arg takes a transformation of two as and turns them into one a
|
||||
-- the numbers represent how many different stacks are used in the function.
|
||||
-- for example: the aaa1Test relays that it takes one stack as input. These stacks are passed in as Lens
|
||||
|
||||
-- We may be able to get rid of Lens entirely and use haskell's integrated accessors of type State -> [a]
|
||||
-- You can see what I'm talking about if you go into ghci and type: `:info _int` for example
|
||||
|
||||
aaa1Test :: (Show a, Eq a) => Lens' State [a] -> (State -> State) -> (a -> a -> a) -> State -> Property
|
||||
aaa1Test accessor instruction transformation state =
|
||||
case (uncons (view accessor state), uncons (view accessor $ instruction state)) of
|
||||
(Just (origx1, origx2 : _), Just (modx1, _)) -> transformation origx2 origx1 === modx1 .&&. length (view accessor state) === length (view accessor $ instruction state) + 1
|
||||
_ -> state === instruction state
|
||||
|
||||
aa1Test :: (Show a, Eq a) => Lens' State [a] -> (State -> State) -> (a -> a) -> State -> Property
|
||||
aa1Test accessor instruction transformation state =
|
||||
case (uncons (view accessor state), uncons (view accessor $ instruction state)) of
|
||||
(Just (origx1, _), Just (modx1, _)) -> transformation origx1 === modx1 .&&. length (view accessor state) === length (view accessor $ instruction state)
|
||||
_ -> state === instruction state
|
||||
|
||||
ab1Test :: (Show b, Eq b) => Lens' State [a] -> Lens' State [b] -> (State -> State) -> (a -> b) -> State -> Property
|
||||
ab1Test accessorFrom accessorTo instruction transformation state =
|
||||
case (uncons (view accessorTo $ instruction state), uncons (view accessorFrom state)) of
|
||||
(Just (t1, _), Just (f1, _)) ->
|
||||
t1 === transformation f1 .&&.
|
||||
length (view accessorTo $ instruction state) === length (view accessorTo state) + 1 .&&.
|
||||
length (view accessorFrom $ instruction state) === length (view accessorFrom state) - 1
|
||||
_ -> state === instruction state
|
||||
|
||||
aab2Test :: (Show b, Eq b) => Lens' State [a] -> Lens' State [b] -> (State -> State) -> (a -> a -> b) -> State -> Property
|
||||
aab2Test accessorFrom accessorTo instruction transformation state =
|
||||
case (uncons (view accessorTo $ instruction state), uncons (view accessorFrom state)) of
|
||||
(Just (t1, _), Just (f1, f2 : _)) ->
|
||||
t1 === transformation f1 f2 .&&.
|
||||
length (view accessorTo $ instruction state) == length (view accessorTo state) + 1 .&&.
|
||||
length (view accessorFrom $ instruction state) == length (view accessorFrom state) - 2
|
||||
_ -> state === instruction state
|
||||
|
||||
popTest :: (Show a) => Lens' State [a] -> (State -> State) -> State -> Property
|
||||
popTest accessor instruction state =
|
||||
if null $ view accessor state
|
||||
then state === instruction state
|
||||
else length (view accessor $ instruction state) === length (view accessor state) - 1
|
||||
|
||||
dupTest :: (Eq a, Show a) => Lens' State [a] -> (State -> State) -> State -> Property
|
||||
dupTest accessor instruction state =
|
||||
case uncons (view accessor state) of
|
||||
Just (origx1, _) ->
|
||||
case uncons (view accessor $ instruction state) of
|
||||
Just (modx1, modx2 : _) ->
|
||||
origx1 === modx1 .&&. origx1 === modx2 .&&. length (view accessor $ instruction state) === length (view accessor state) + 1
|
||||
_ -> state === instruction state
|
||||
_ -> state === instruction state
|
||||
|
||||
-- How to test the int stack in particular?
|
||||
dupTestN :: (Eq a, Show a) => Lens' State [a] -> (State -> State) -> State -> Property
|
||||
dupTestN accessor instruction state =
|
||||
case uncons (view int state) of
|
||||
Just (i1, is) ->
|
||||
let amt = max i1 0 in
|
||||
case uncons (view accessor state{_int = is}) of
|
||||
Just (origx1, _) ->
|
||||
conjoin (map (origx1 ===) (take amt (view accessor $ instruction state))) .&&.
|
||||
length (view accessor $ instruction state) === (length (view accessor state{_int = is}) + amt - 1)
|
||||
_ -> state === instruction state
|
||||
_ -> state === instruction state
|
||||
|
||||
swapTest :: (Show a, Eq a) => Lens' State [a] -> (State -> State) -> State -> Property
|
||||
swapTest accessor instruction state =
|
||||
case (uncons (view accessor state), uncons (view accessor $ instruction state)) of
|
||||
(Just (origx1, origx2 : _), Just (modx1, modx2 : _)) -> origx1 === modx2 .&&. origx2 === modx1
|
||||
_ -> state === instruction state
|
||||
|
||||
rotTest :: (Show a, Eq a) => Lens' State [a] -> (State -> State) -> State -> Property
|
||||
rotTest accessor instruction state =
|
||||
case (uncons (view accessor state), uncons (view accessor $ instruction state)) of
|
||||
(Just (origx1, origx2 : origx3 : _), Just (modx1, modx2 : modx3 : _)) -> (origx1, origx2, origx3) === (modx2, modx3, modx1)
|
||||
_ -> state === instruction state
|
||||
|
||||
flushTest :: (Show a, Eq a) => Lens' State [a] -> (State -> State) -> State -> Property
|
||||
flushTest accessor instruction state =
|
||||
property $ null $ view accessor $ instruction state
|
||||
|
||||
stackDepthTest :: (Show a) => Lens' State [a] -> (State -> State) -> State -> Property
|
||||
stackDepthTest accessor instruction state =
|
||||
case uncons (view int $ instruction state) of
|
||||
Just (x1, _) -> x1 === length (view accessor state)
|
||||
_ -> state === instruction state
|
||||
|
||||
yankTest :: forall a. (Show a, Eq a) => Lens' State [a] -> (State -> State) -> State -> Property
|
||||
yankTest accessor instruction state@(State {_int = i1 : is}) =
|
||||
let
|
||||
myIndex :: Int
|
||||
myIndex = max 0 (min i1 (length (view accessor state{_int = is}) - 1))
|
||||
item :: a
|
||||
item = view accessor state{_int = is} !! myIndex
|
||||
in
|
||||
case (uncons (view accessor $ instruction state), uncons is) of
|
||||
(Just (x1, _), Just (_, _)) -> x1 === item
|
||||
_ -> state === instruction state
|
||||
-- .&&. -- unsure how to get this functional
|
||||
-- length (view accessor state{_int = is}) === length (view accessor $ instruction state)
|
||||
yankTest _ instruction state = state === instruction state
|
||||
|
||||
-- Might just make this a unit test
|
||||
-- Come back to this later
|
||||
-- yankDupTest :: forall a. (Show a, Eq a) => Lens' State [a] -> (State -> State) -> State -> Property
|
||||
-- yankDupTest accessor instruction state@(State {_int = i1 : is}) =
|
||||
-- let
|
||||
-- myIndex :: Int
|
||||
-- myIndex = max 0 (min i1 (length (view accessor state{_int = is}) - 1))
|
||||
-- item :: a
|
||||
-- item = view accessor state{_int = is} !! myIndex
|
||||
-- in
|
||||
-- case (uncons (view accessor $ instruction state), uncons is) of
|
||||
-- (Just (x1, xs), Just (_, _)) -> x1 === item .&&. (x1 : xs) !! === item
|
||||
-- _ -> state === instruction state
|
||||
-- yankDupTest _ instruction state = state === instruction state
|
||||
|
||||
-- shoveTest
|
84
src/HushGP/PushTests/IntTests.hs
Normal file
84
src/HushGP/PushTests/IntTests.hs
Normal file
@ -0,0 +1,84 @@
|
||||
module HushGP.PushTests.IntTests where
|
||||
|
||||
import HushGP.State
|
||||
import HushGP.Instructions.IntInstructions
|
||||
import HushGP.PushTests.GenericTests
|
||||
-- import Control.Lens hiding (uncons)
|
||||
import Test.QuickCheck
|
||||
|
||||
prop_IntAdd :: State -> Property
|
||||
prop_IntAdd = aaa1Test int instructionIntAdd (+)
|
||||
|
||||
prop_IntSub :: State -> Property
|
||||
prop_IntSub = aaa1Test int instructionIntSub (-)
|
||||
|
||||
prop_IntMul :: State -> Property
|
||||
prop_IntMul = aaa1Test int instructionIntMul (*)
|
||||
|
||||
prop_IntDiv :: State -> Property
|
||||
prop_IntDiv state@(State {_int = 0 : _}) = state === instructionIntDiv state
|
||||
prop_IntDiv state = aaa1Test int instructionIntDiv div state
|
||||
|
||||
prop_IntMod :: State -> Property
|
||||
prop_IntMod state@(State {_int = 0 : _}) = state === instructionIntMod state
|
||||
prop_IntMod state = aaa1Test int instructionIntMod mod state
|
||||
|
||||
prop_IntFromFloat :: State -> Property
|
||||
prop_IntFromFloat = ab1Test float int instructionIntFromFloat floor
|
||||
|
||||
prop_IntFromProperty :: State -> Property
|
||||
prop_IntFromProperty = ab1Test bool int instructionIntFromBool (\x -> if x then 1 else 0)
|
||||
|
||||
prop_IntMin :: State -> Property
|
||||
prop_IntMin = aaa1Test int instructionIntMin min
|
||||
|
||||
prop_IntMax :: State -> Property
|
||||
prop_IntMax = aaa1Test int instructionIntMax max
|
||||
|
||||
prop_IntInc :: State -> Property
|
||||
prop_IntInc = aa1Test int instructionIntInc (+1)
|
||||
|
||||
prop_IntDec :: State -> Property
|
||||
prop_IntDec = aa1Test int instructionIntDec (\x -> x - 1)
|
||||
|
||||
prop_IntLT :: State -> Property
|
||||
prop_IntLT = aab2Test int bool instructionIntLT (<)
|
||||
|
||||
prop_IntGT :: State -> Property
|
||||
prop_IntGT = aab2Test int bool instructionIntGT (>)
|
||||
|
||||
prop_IntLTE :: State -> Property
|
||||
prop_IntLTE = aab2Test int bool instructionIntLTE (<=)
|
||||
|
||||
prop_IntGTE :: State -> Property
|
||||
prop_IntGTE = aab2Test int bool instructionIntGTE (>=)
|
||||
|
||||
prop_IntDup :: State -> Property
|
||||
prop_IntDup = dupTest int instructionIntDup
|
||||
|
||||
prop_IntPop :: State -> Property
|
||||
prop_IntPop = popTest int instructionIntPop
|
||||
|
||||
prop_IntDupN :: State -> Property
|
||||
prop_IntDupN = dupTestN int instructionIntDupN
|
||||
|
||||
prop_IntSwap :: State -> Property
|
||||
prop_IntSwap = swapTest int instructionIntSwap
|
||||
|
||||
prop_IntRot :: State -> Property
|
||||
prop_IntRot = rotTest int instructionIntRot
|
||||
|
||||
prop_IntFlush :: State -> Property
|
||||
prop_IntFlush = flushTest int instructionIntFlush
|
||||
|
||||
prop_IntEq :: State -> Property
|
||||
prop_IntEq = aab2Test int bool instructionIntEq (==)
|
||||
|
||||
prop_IntStackDepth :: State -> Property
|
||||
prop_IntStackDepth = stackDepthTest int instructionIntStackDepth
|
||||
|
||||
prop_IntYank :: State -> Property
|
||||
prop_IntYank = yankTest int instructionIntYank
|
||||
|
||||
-- prop_IntYankDup :: State -> Property
|
||||
-- prop_IntYankDup = yankDupTest int instructionIntYankDup
|
36
src/HushGP/PushTests/UtilTests.hs
Normal file
36
src/HushGP/PushTests/UtilTests.hs
Normal file
@ -0,0 +1,36 @@
|
||||
module HushGP.PushTests.UtilTests where
|
||||
|
||||
import HushGP.Instructions.GenericInstructions
|
||||
import Test.QuickCheck
|
||||
|
||||
prop_DeleteAtTest :: Int -> [Int] -> Property
|
||||
prop_DeleteAtTest idx lst =
|
||||
idx >= 0 && idx < length lst ==>
|
||||
if null lst
|
||||
then length lst === length (deleteAt idx lst)
|
||||
else length lst === length (deleteAt idx lst) + 1
|
||||
|
||||
prop_CombineTupleTest :: Int -> ([Int], [Int]) -> Property
|
||||
prop_CombineTupleTest val tup =
|
||||
length (fst tup) + length (snd tup) === length (combineTuple val tup) - 1
|
||||
|
||||
prop_CombineTupleListTest :: [Int] -> ([Int], [Int]) -> Property
|
||||
prop_CombineTupleListTest lst tup =
|
||||
length (fst tup) + length (snd tup) === length (combineTupleList lst tup) - length lst
|
||||
|
||||
-- Could use forAll to only generate valid tests
|
||||
prop_InsertAt :: Int -> Int -> [Int] -> Property
|
||||
prop_InsertAt idx val lst =
|
||||
idx >= 0 && idx < length lst ==>
|
||||
length lst === length (insertAt idx val lst) - 1 .&&.
|
||||
insertAt idx val lst !! idx === val
|
||||
|
||||
prop_ReplaceAt :: Int -> Int -> [Int] -> Property
|
||||
prop_ReplaceAt idx val lst =
|
||||
idx >= 0 && idx < length lst ==>
|
||||
length lst === length (replaceAt idx val lst) .&&.
|
||||
replaceAt idx val lst !! idx === val
|
||||
|
||||
-- prop_SubList :: Int -> Int -> [Int] -> Property
|
||||
-- prop_SubList idx0 idx1 lst =
|
||||
-- idx
|
166
src/HushGP/State.hs
Normal file
166
src/HushGP/State.hs
Normal file
@ -0,0 +1,166 @@
|
||||
{-# LANGUAGE DeriveGeneric #-}
|
||||
{-# LANGUAGE TemplateHaskell #-}
|
||||
|
||||
module HushGP.State where
|
||||
|
||||
import Control.Lens hiding (elements)
|
||||
import Data.Map qualified as Map
|
||||
import GHC.Generics
|
||||
import Test.QuickCheck
|
||||
|
||||
-- The exec stack must store heterogenous types,
|
||||
-- and we must be able to detect that type at runtime.
|
||||
-- One solution is for the exec stack to be a list of [Gene].
|
||||
-- The parameter stack could be singular [Gene] or multiple [atomic] types.
|
||||
data Gene
|
||||
= GeneInt Int
|
||||
| GeneFloat Float
|
||||
| GeneBool Bool
|
||||
| GeneString String
|
||||
| GeneChar Char
|
||||
| GeneVectorInt [Int]
|
||||
| GeneVectorFloat [Float]
|
||||
| GeneVectorBool [Bool]
|
||||
| GeneVectorString [String]
|
||||
| GeneVectorChar [Char]
|
||||
| StateFunc (State -> State, String) -- The string stores the name of the function
|
||||
| PlaceInput String
|
||||
| Close
|
||||
| Block [Gene]
|
||||
deriving (Generic)
|
||||
|
||||
instance Eq Gene where
|
||||
GeneInt x == GeneInt y = x == y
|
||||
GeneFloat x == GeneFloat y = x == y
|
||||
GeneBool x == GeneBool y = x == y
|
||||
GeneString x == GeneString y = x == y
|
||||
GeneChar x == GeneChar y = x == y
|
||||
PlaceInput x == PlaceInput y = x == y
|
||||
GeneVectorInt xs == GeneVectorInt ys = xs == ys
|
||||
GeneVectorFloat xs == GeneVectorFloat ys = xs == ys
|
||||
GeneVectorBool xs == GeneVectorBool ys = xs == ys
|
||||
GeneVectorString xs == GeneVectorString ys = xs == ys
|
||||
GeneVectorChar xs == GeneVectorChar ys = xs == ys
|
||||
Close == Close = True
|
||||
StateFunc (_, nameX) == StateFunc (_, nameY) = nameX == nameY
|
||||
Block x == Block y = x == y
|
||||
_ == _ = False
|
||||
|
||||
instance Show Gene where
|
||||
show (GeneInt x) = "Int: " <> show x
|
||||
show (GeneFloat x) = "Float: " <> show x
|
||||
show (GeneBool x) = "Bool: " <> show x
|
||||
show (GeneString x) = "String: " <> x
|
||||
show (GeneChar x) = "Char: " <> show x
|
||||
show (StateFunc (_, funcName)) = "Func: " <> funcName
|
||||
show (PlaceInput x) = "In: " <> show x
|
||||
show (GeneVectorInt xs) = "Int Vec: " <> show xs
|
||||
show (GeneVectorFloat xs) = "Float Vec: " <> show xs
|
||||
show (GeneVectorBool xs) = "Bool Vec: " <> show xs
|
||||
show (GeneVectorString xs) = "String Vec: " <> show xs
|
||||
show (GeneVectorChar xs) = "Char Vec: " <> show xs
|
||||
show Close = "Close"
|
||||
show (Block xs) = "Block: " <> show xs
|
||||
|
||||
instance CoArbitrary Gene
|
||||
|
||||
instance Arbitrary Gene where
|
||||
arbitrary =
|
||||
oneof
|
||||
[ GeneInt <$> arbitrary,
|
||||
GeneFloat <$> arbitrary,
|
||||
GeneBool <$> arbitrary,
|
||||
GeneString <$> arbitrary,
|
||||
GeneChar <$> arbitrary,
|
||||
StateFunc <$> arbitrary,
|
||||
PlaceInput <$> arbitrary,
|
||||
GeneVectorInt <$> arbitrary,
|
||||
GeneVectorFloat <$> arbitrary,
|
||||
GeneVectorBool <$> arbitrary,
|
||||
GeneVectorString <$> arbitrary,
|
||||
GeneVectorChar <$> arbitrary,
|
||||
Block <$> arbitrary,
|
||||
return Close
|
||||
]
|
||||
|
||||
data State = State
|
||||
{ _exec :: [Gene],
|
||||
_code :: [Gene],
|
||||
_int :: [Int],
|
||||
_float :: [Float],
|
||||
_bool :: [Bool],
|
||||
_string :: [String],
|
||||
_char :: [Char],
|
||||
_vectorInt :: [[Int]],
|
||||
_vectorFloat :: [[Float]],
|
||||
_vectorBool :: [[Bool]],
|
||||
_vectorString :: [[String]],
|
||||
_vectorChar :: [[Char]],
|
||||
_parameter :: [Gene],
|
||||
_input :: Map.Map String Gene
|
||||
}
|
||||
deriving (Show, Eq, Generic)
|
||||
|
||||
instance Arbitrary State where
|
||||
arbitrary = do
|
||||
arbExec <- arbitrary
|
||||
arbCode <- arbitrary
|
||||
arbInt <- arbitrary
|
||||
arbFloat <- arbitrary
|
||||
arbBool <- arbitrary
|
||||
arbString <- arbitrary
|
||||
arbChar <- arbitrary
|
||||
arbVectorInt <- arbitrary
|
||||
arbVectorFloat <- arbitrary
|
||||
arbVectorBool <- arbitrary
|
||||
arbVectorString <- arbitrary
|
||||
arbVectorChar <- arbitrary
|
||||
arbParameter <- arbitrary
|
||||
-- arbInput <- arbitrary
|
||||
State arbExec arbCode arbInt arbFloat arbBool arbString arbChar arbVectorInt arbVectorFloat arbVectorBool arbVectorString arbVectorChar arbParameter <$> arbitrary
|
||||
|
||||
-- Thanks hlint lol
|
||||
|
||||
instance CoArbitrary State
|
||||
|
||||
emptyState :: State
|
||||
emptyState =
|
||||
State
|
||||
{ _exec = [],
|
||||
_code = [],
|
||||
_int = [],
|
||||
_float = [],
|
||||
_bool = [],
|
||||
_string = [],
|
||||
_char = [],
|
||||
_parameter = [],
|
||||
_vectorInt = [],
|
||||
_vectorFloat = [],
|
||||
_vectorBool = [],
|
||||
_vectorString = [],
|
||||
_vectorChar = [],
|
||||
_input = Map.empty
|
||||
}
|
||||
|
||||
exampleState :: State
|
||||
exampleState =
|
||||
State
|
||||
{ _exec = [],
|
||||
_code = [],
|
||||
_int = [32, 56],
|
||||
_float = [3.23, 9.235],
|
||||
_bool = [True, False],
|
||||
_string = ["abc", "123"],
|
||||
_char = ['d', 'e', 'f'],
|
||||
_parameter = [],
|
||||
_vectorInt = [[1, 2], [5, 6, 8]],
|
||||
_vectorFloat = [[1.234, 9.21], [5.42, 6.221, 8.5493]],
|
||||
_vectorBool = [[True, False], [False, False, True]],
|
||||
_vectorString = [["this is a sentence", "this is also a sentence"], ["s0", "s1", "s2"]],
|
||||
_vectorChar = [['z', 'x'], ['r', 'a', 't', 'l']],
|
||||
_input = Map.empty
|
||||
}
|
||||
|
||||
-- This must stay at the end of the file.
|
||||
-- Template haskell seems to be messing with GHC.Generics
|
||||
$(makeLenses ''State)
|
Loading…
x
Reference in New Issue
Block a user