need to test changes
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src/Push.hs
90
src/Push.hs
@ -1,3 +1,5 @@
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{-# LANGUAGE RecordWildCards #-}
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module Push where
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module Push where
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-- import Debug.Trace (trace, traceStack)
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-- import Debug.Trace (trace, traceStack)
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@ -67,78 +69,78 @@ emptyState =
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-- Everntually, this can be part of the apply func to state helpers,
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-- Everntually, this can be part of the apply func to state helpers,
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-- which should take the number and type of parameter they have.
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-- which should take the number and type of parameter they have.
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instructionIntAdd :: State -> State
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instructionIntAdd :: State -> State
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instructionIntAdd (State es (i1 : i2 : is) fs bs ss ps im) = State es (i2 + i1 : is) fs bs ss ps im
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instructionIntAdd state@(State {int = (i1 : i2 : is), ..}) = state {int = i1 + i2 : is}
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instructionIntAdd state = state
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instructionIntAdd state = state
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instructionIntSub :: State -> State
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instructionIntSub :: State -> State
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instructionIntSub (State es (i1 : i2 : is) fs bs ss ps im) = State es (i2 - i1 : is) fs bs ss ps im
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instructionIntSub state@(State {int = (i1 : i2 : is), ..}) = state {int = i1 - i2 : is}
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instructionIntSub state = state
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instructionIntSub state = state
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instructionIntMul :: State -> State
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instructionIntMul :: State -> State
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instructionIntMul (State es (i1 : i2 : is) fs bs ss ps im) = State es (i2 * i1 : is) fs bs ss ps im
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instructionIntMul state@(State {int = (i1 : i2 : is), ..}) = state {int = i1 * i2 : is}
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instructionIntMul state = state
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instructionIntMul state = state
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instructionIntDiv :: State -> State
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instructionIntDiv :: State -> State
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instructionIntDiv (State es (i1 : i2 : is) fs bs ss ps im) = State es (i2 `div` i1 : is) fs bs ss ps im
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instructionIntDiv state@(State {int = (i1 : i2 : is), ..}) = state {int = i1 `div` i2 : is}
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instructionIntDiv state = state
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instructionIntDiv state = state
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instructionIntMod :: State -> State
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instructionIntMod :: State -> State
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instructionIntMod (State es (i1 : i2 : is) fs bs ss ps im) = State es (i2 `mod` i1 : is) fs bs ss ps im
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instructionIntMod state@(State {int = (i1 : i2 : is), ..}) = state {int = i1 `mod` i2 : is}
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instructionIntMod state = state
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instructionIntMod state = state
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instructionIntMin :: State -> State
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instructionIntMin :: State -> State
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instructionIntMin state@(State es (i1 : i2 : is) fs bs ss ps im) = state {int = min i1 i2 : is}
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instructionIntMin state@(State {int = (i1 : i2 : is), ..}) = state {int = min i1 i2 : is}
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instructionIntMin state = state
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instructionIntMin state = state
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instructionIntMax :: State -> State
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instructionIntMax :: State -> State
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instructionIntMax state@(State es (i1 : i2 : is) fs bs ss ps im) = state {int = max i1 i2 : is}
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instructionIntMax state@(State {int = (i1 : i2 : is), ..}) = state {int = max i1 i2 : is}
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instructionIntMax state = state
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instructionIntMax state = state
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instructionIntInc :: State -> State
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instructionIntInc :: State -> State
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instructionIntInc state@(State es (i1 : is) fs bs ss ps im) = state {int = i1 + 1 : is}
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instructionIntInc state@(State {int = (i1 : is), ..}) = state {int = i1 + 1 : is}
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instructionIntInc state = state
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instructionIntInc state = state
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instructionIntDec :: State -> State
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instructionIntDec :: State -> State
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instructionIntDec state@(State es (i1 : is) fs bs ss ps im) = state {int = i1 - 1 : is}
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instructionIntDec state@(State {int = (i1 : is), ..}) = state {int = i1 - 1 : is}
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instructionIntDec state = state
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instructionIntDec state = state
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instructionIntLT :: State -> State
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instructionIntLT :: State -> State
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instructionIntLT state@(State es (i1 : i2 : is) fs bs ss ps im) = state {int = is, bool = (i1 < i2) : bs}
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instructionIntLT state@(State {int = i1 : i2 : is, bool = bs, ..}) = state {int = is, bool = (i1 < i2) : bs}
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instructionIntLT state = state
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instructionIntLT state = state
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instructionIntGT :: State -> State
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instructionIntGT :: State -> State
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instructionIntGT state@(State es (i1 : i2 : is) fs bs ss ps im) = state {int = is, bool = (i1 > i2) : bs}
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instructionIntGT state@(State {int = i1 : i2 : is, bool = bs, ..}) = state {int = is, bool = (i1 > i2) : bs}
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instructionIntGT state = state
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instructionIntGT state = state
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instructionIntLTE :: State -> State
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instructionIntLTE :: State -> State
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instructionIntLTE state@(State es (i1 : i2 : is) fs bs ss ps im) = state {int = is, bool = (i1 <= i2) : bs}
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instructionIntLTE state@(State {int = i1 : i2 : is, bool = bs, ..}) = state {int = is, bool = (i1 <= i2) : bs}
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instructionIntLTE state = state
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instructionIntLTE state = state
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instructionIntGTE :: State -> State
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instructionIntGTE :: State -> State
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instructionIntGTE state@(State es (i1 : i2 : is) fs bs ss ps im) = state {int = is, bool = (i1 >= i2) : bs}
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instructionIntGTE state@(State {int = i1 : i2 : is, bool = bs, ..}) = state {int = is, bool = (i1 >= i2) : bs}
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instructionIntGTE state = state
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instructionIntGTE state = state
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instructionIntPop :: State -> State
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instructionIntPop :: State -> State
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instructionIntPop state@(State es (i1 : is) fs bs ss ps im) = state {int = is}
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instructionIntPop state@(State {int = (i1 : is), ..}) = state {int = is}
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instructionIntPop state = state
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instructionIntPop state = state
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instructionExecIf :: State -> State
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instructionExecIf :: State -> State
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instructionExecIf (State (e1 : e2 : es) is fs (b : bs) ss ps im) =
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instructionExecIf state@(State {exec = (e1 : e2 : es), bool = (b : bs), ..}) =
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case b of
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if b
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True -> State (e1 : es) is fs bs ss ps im
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then state {exec = e1 : es}
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False -> State (e2 : es) is fs bs ss ps im
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else state {exec = e2 : es}
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instructionExecIf state = state
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instructionExecIf state = state
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instructionExecDup :: State -> State
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instructionExecDup :: State -> State
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instructionExecDup (State alles@(e0 : es) is fs bs ss pm im) =
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instructionExecDup state@(State {exec = alles@(e0 : es), ..}) =
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State (e0 : alles) is fs bs ss pm im
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state {exec = e0 : alles}
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instructionExecDup state = state
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instructionExecDup state = state
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instructionExecDoRange :: State -> State
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instructionExecDoRange :: State -> State
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instructionExecDoRange (State (e1 : es) (i0 : i1 : is) fs bs ss ps im) =
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instructionExecDoRange state@(State {exec = (e1 : es), int = (i0 : i1 : is), ..}) =
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if increment i0 i1 /= 0
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if increment i0 i1 /= 0
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then State (e1 : Block [IntGene (i1 + increment i0 i1), IntGene i0, StateFunc instructionExecDoRange, e1] : es) (i1 : is) fs bs ss ps im
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then state {exec = e1 : Block [IntGene (i1 + increment i0 i1), IntGene i0, StateFunc instructionExecDoRange, e1] : es, int = i1 : is}
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else State (e1 : es) (i1 : is) fs bs ss ps im
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else state {exec = e1 : es, int = i1 : is}
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where
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where
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increment :: Int -> Int -> Int
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increment :: Int -> Int -> Int
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increment destIdx currentIdx
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increment destIdx currentIdx
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@ -148,36 +150,36 @@ instructionExecDoRange (State (e1 : es) (i0 : i1 : is) fs bs ss ps im) =
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instructionExecDoRange state = state
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instructionExecDoRange state = state
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instructionExecDoCount :: State -> State
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instructionExecDoCount :: State -> State
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instructionExecDoCount state@(State (e1 : es) (i1 : is) fs bs ss ps im) =
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instructionExecDoCount state@(State {exec = (e1 : es), int = (i1 : is), ..}) =
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if i1 < 1
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if i1 < 1
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then state
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then state
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else state {exec = Block [IntGene 0, IntGene $ i1 - 1, StateFunc instructionExecDoRange, e1] : es, int = is}
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else state {exec = Block [IntGene 0, IntGene $ i1 - 1, StateFunc instructionExecDoRange, e1] : es, int = is}
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instructionExecDoCount state = state
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instructionExecDoCount state = state
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instructionExecDoTimes :: State -> State
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instructionExecDoTimes :: State -> State
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instructionExecDoTimes state@(State (e1 : es) (i1 : is) fs bs ss ps im) =
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instructionExecDoTimes state@(State {exec = (e1 : es), int = (i1 : is), ..}) =
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if i1 < 1
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if i1 < 1
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then state
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then state
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else state {exec = Block [IntGene 0, IntGene $ i1 - 1, StateFunc instructionExecDoRange, Block [StateFunc instructionIntPop, e1]] : es, int = is}
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else state {exec = Block [IntGene 0, IntGene $ i1 - 1, StateFunc instructionExecDoRange, Block [StateFunc instructionIntPop, e1]] : es, int = is}
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instructionExecDoTimes state = state
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instructionExecDoTimes state = state
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instructionExecWhile :: State -> State
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instructionExecWhile :: State -> State
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instructionExecWhile state@(State (e1 : es) is fs [] ss ps im) =
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instructionExecWhile state@(State {exec = (e1 : es), bool = [], ..}) =
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state {exec = es}
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state {exec = es}
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instructionExecWhile state@(State alles@(e1 : es) is fs (b1 : bs) ss ps im) =
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instructionExecWhile state@(State {exec = alles@(e1 : es), bool = (b1 : bs), ..}) =
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if b1
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if b1
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then state {exec = e1 : StateFunc instructionExecWhile : alles, bool = bs}
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then state {exec = e1 : StateFunc instructionExecWhile : alles, bool = bs}
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else state {exec = es}
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else state {exec = es}
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instructionExecWhile state = state
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instructionExecWhile state = state
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instructionExecDoWhile :: State -> State
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instructionExecDoWhile :: State -> State
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instructionExecDoWhile state@(State alles@(e1 : es) is fs bs ss ps im) =
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instructionExecDoWhile state@(State {exec = alles@(e1 : es), ..}) =
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state {exec = e1 : StateFunc instructionExecWhile : alles}
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state {exec = e1 : StateFunc instructionExecWhile : alles}
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instructionExecDoWhile state = state
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instructionExecDoWhile state = state
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-- Eats the boolean no matter what
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-- Eats the boolean no matter what
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instructionExecWhen :: State -> State
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instructionExecWhen :: State -> State
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instructionExecWhen state@(State (e1 : es) is fs (b1 : bs) ss ps im) =
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instructionExecWhen state@(State {exec = (e1 : es), bool = (b1 : bs), ..}) =
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if not b1
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if not b1
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then state {exec = es, bool = bs}
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then state {exec = es, bool = bs}
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else state {bool = bs}
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else state {bool = bs}
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@ -186,16 +188,16 @@ instructionExecWhen state = state
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-- This is one of the push genome functions itself, not infrastructure.
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-- This is one of the push genome functions itself, not infrastructure.
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-- Optionally, split this off into independent functions
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-- Optionally, split this off into independent functions
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instructionParameterLoad :: State -> State
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instructionParameterLoad :: State -> State
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instructionParameterLoad (State es is fs bs ss (p : ps) im) = case p of
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instructionParameterLoad state@(State {parameter = (p : ps), ..}) = case p of
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(IntGene val) -> State es (val : is) fs bs ss ps im
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(IntGene val) -> state {int = val : int}
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(FloatGene val) -> State es is (val : fs) bs ss ps im
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(FloatGene val) -> state {float = val : float}
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(BoolGene val) -> State es is fs (val : bs) ss ps im
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(BoolGene val) -> state {bool = val : bool}
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(StringGene val) -> State es is fs bs (val : ss) ps im
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(StringGene val) -> state {string = val : string}
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instructionParameterLoad state = state
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instructionParameterLoad state = state
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-- Loads a genome into the exec stack
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-- Loads a genome into the exec stack
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loadProgram :: [Gene] -> State -> State
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loadProgram :: [Gene] -> State -> State
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loadProgram newstack (State _ i f b s p im) = State newstack i f b s p im
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loadProgram newstack state@(State {exec = _, ..}) = state {exec = newstack}
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-- Takes a Push state, and generates the next push state via:
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-- Takes a Push state, and generates the next push state via:
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-- If the first item on the EXEC stack is a single instruction
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-- If the first item on the EXEC stack is a single instruction
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@ -208,15 +210,15 @@ loadProgram newstack (State _ i f b s p im) = State newstack i f b s p im
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-- ends up on top).
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-- ends up on top).
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-- The empty-stack safety of interpretExec on empty stacks depends on the functions it calls.
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-- The empty-stack safety of interpretExec on empty stacks depends on the functions it calls.
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interpretExec :: State -> State
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interpretExec :: State -> State
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interpretExec (State [] is fs bs ss ps im) = State [] is fs bs ss ps im
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interpretExec state@(State {exec = [], ..}) = state {exec = []}
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interpretExec (State (e : es) is fs bs ss ps im) =
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interpretExec state@(State {exec = (e : es), ..}) =
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case e of
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case e of
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(IntGene val) -> interpretExec (State es (val : is) fs bs ss ps im)
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(IntGene val) -> interpretExec state {int = val : int}
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(FloatGene val) -> interpretExec (State es is (val : fs) bs ss ps im)
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(FloatGene val) -> interpretExec (state {float = val : float})
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(BoolGene val) -> interpretExec (State es is fs (val : bs) ss ps im)
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(BoolGene val) -> interpretExec (state {bool = val : bool})
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(StringGene val) -> interpretExec (State es is fs bs (val : ss) ps im)
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(StringGene val) -> interpretExec (state {string = val : string})
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(StateFunc func) -> interpretExec (func (State es is fs bs ss ps im))
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(StateFunc func) -> interpretExec $ func state
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(Block block) -> interpretExec (State (block ++ es) is fs bs ss ps im)
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(Block block) -> interpretExec (state {exec = block ++ es})
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(PlaceInput input) -> interpretExec (State (im Map.! input : es) is fs bs ss ps im)
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(PlaceInput val) -> interpretExec (state {exec = (input Map.! val) : es})
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-- Need to make interpretExec strict, right?
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-- Need to make interpretExec strict, right?
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