finish up the instructions
This commit is contained in:
parent
206a3217d9
commit
63e9cff55e
@ -48,3 +48,42 @@ instructionCharFromAsciiFloat state = state
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instructionCharsFromString :: State -> State
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instructionCharsFromString state@(State {_char = cs, _string = s1 : ss}) = state{_char = s1 <> cs, _string = ss}
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instructionCharsFromString state = state
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instructionCharPop :: State -> State
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instructionCharPop state = instructionPop state char
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instructionCharDup :: State -> State
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instructionCharDup state = instructionDup state char
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instructionCharDupN :: State -> State
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instructionCharDupN state = instructionDupN state char
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instructionCharSwap :: State -> State
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instructionCharSwap state = instructionSwap state char
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instructionCharRot :: State -> State
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instructionCharRot state = instructionRot state char
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instructionCharFlush :: State -> State
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instructionCharFlush state = instructionFlush state char
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instructionCharEq :: State -> State
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instructionCharEq state = instructionEq state char
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instructionCharStackDepth :: State -> State
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instructionCharStackDepth state = instructionStackDepth state char
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instructionCharYank :: State -> State
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instructionCharYank state = instructionYank state char
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instructionCharYankDup :: State -> State
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instructionCharYankDup state = instructionYankDup state char
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instructionCharIsEmpty :: State -> State
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instructionCharIsEmpty state = instructionIsEmpty state char
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instructionCharShove :: State -> State
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instructionCharShove state = instructionShove state char
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instructionCharShoveDup :: State -> State
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instructionCharShoveDup state = instructionShoveDup state char
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@ -4,6 +4,7 @@ import Data.List (elemIndex)
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import State
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import Instructions.GenericInstructions
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import Instructions.IntInstructions
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import Control.Lens
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-- import Debug.Trace
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@ -75,9 +76,9 @@ codeRecursiveSize _ = 1
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instructionCodePop :: State -> State
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instructionCodePop state = instructionPop state code
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instructionCodeFromExec :: State -> State
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instructionCodeFromExec state@(State {_exec = (e1 : es), _code = cs}) = state {_exec = es, _code = e1 : cs}
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instructionCodeFromExec state = state
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-- instructionCodeFromExec :: State -> State
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-- instructionCodeFromExec state@(State {_exec = (e1 : es), _code = cs}) = state {_exec = es, _code = e1 : cs}
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-- instructionCodeFromExec state = state
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instructionCodeIsCodeBlock :: State -> State
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instructionCodeIsCodeBlock state@(State {_code = (c : cs), _bool = bs}) = state {_code = cs, _bool = isBlock c : bs}
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@ -244,3 +245,72 @@ instructionCodeFirstPosition state = state
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instructionCodeReverse :: State -> State
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instructionCodeReverse state@(State {_code = (Block c1) : cs}) = state {_code = Block (reverse c1) : cs}
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instructionCodeReverse state = state
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instructionCodeDup :: State -> State
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instructionCodeDup state = instructionDup state code
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instructionCodeDupN :: State -> State
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instructionCodeDupN state = instructionDupN state code
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instructionCodeSwap :: State -> State
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instructionCodeSwap state = instructionSwap state code
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instructionCodeRot :: State -> State
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instructionCodeRot state = instructionRot state code
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instructionCodeFlush :: State -> State
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instructionCodeFlush state = instructionFlush state code
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instructionCodeEq :: State -> State
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instructionCodeEq state = instructionEq state code
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instructionCodeStackDepth :: State -> State
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instructionCodeStackDepth state = instructionStackDepth state code
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instructionCodeYank :: State -> State
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instructionCodeYank state = instructionYank state code
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instructionCodeYankDup :: State -> State
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instructionCodeYankDup state = instructionYankDup state code
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instructionCodeStackIsEmpty :: State -> State
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instructionCodeStackIsEmpty state = instructionIsEmpty state code
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instructionCodeShove :: State -> State
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instructionCodeShove state = instructionShove state code
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instructionCodeShoveDup :: State -> State
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instructionCodeShoveDup state = instructionShoveDup state code
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instructionCodeFromBool :: State -> State
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instructionCodeFromBool state = instructionCodeFrom state bool GeneBool
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instructionCodeFromInt :: State -> State
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instructionCodeFromInt state = instructionCodeFrom state int GeneInt
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instructionCodeFromChar :: State -> State
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instructionCodeFromChar state = instructionCodeFrom state char GeneChar
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instructionCodeFromFloat :: State -> State
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instructionCodeFromFloat state = instructionCodeFrom state float GeneFloat
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instructionCodeFromString :: State -> State
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instructionCodeFromString state = instructionCodeFrom state string GeneString
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instructionCodeFromVectorInt :: State -> State
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instructionCodeFromVectorInt state = instructionCodeFrom state vectorInt GeneVectorInt
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instructionCodeFromVectorFloat :: State -> State
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instructionCodeFromVectorFloat state = instructionCodeFrom state vectorFloat GeneVectorFloat
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instructionCodeFromVectorString :: State -> State
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instructionCodeFromVectorString state = instructionCodeFrom state vectorString GeneVectorString
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instructionCodeFromVectorBool :: State -> State
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instructionCodeFromVectorBool state = instructionCodeFrom state vectorBool GeneVectorBool
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instructionCodeFromVectorChar :: State -> State
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instructionCodeFromVectorChar state = instructionCodeFrom state vectorChar GeneVectorChar
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instructionCodeFromExec :: State -> State
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instructionCodeFromExec state = instructionCodeFrom state exec id
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@ -35,6 +35,21 @@ instructionExecEq state = instructionEq state exec
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instructionExecStackDepth :: State -> State
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instructionExecStackDepth state = instructionStackDepth state exec
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instructionExecYank :: State -> State
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instructionExecYank state = instructionYank state exec
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instructionExecYankDup :: State -> State
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instructionExecYankDup state = instructionYankDup state exec
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instructionExecShove :: State -> State
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instructionExecShove state = instructionShove state exec
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instructionExecShoveDup :: State -> State
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instructionExecShoveDup state = instructionShoveDup state exec
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instructionExecIsEmpty :: State -> State
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instructionExecIsEmpty state = instructionIsEmpty state exec
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instructionExecDoRange :: State -> State
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instructionExecDoRange state@(State {_exec = (e1 : es), _int = (i0 : i1 : is)}) =
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if increment i0 i1 /= 0
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@ -100,6 +100,9 @@ instructionFloatShoveDup state = instructionShoveDup state float
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instructionFloatShove :: State -> State
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instructionFloatShove state = instructionShove state float
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instructionFloatIsEmpty :: State -> State
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instructionFloatIsEmpty state = instructionIsEmpty state float
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instructionFloatSin :: State -> State
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instructionFloatSin state@(State {_float = f1 : fs}) = state {_float = sin f1 : fs}
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instructionFloatSin state = state
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@ -90,6 +90,9 @@ instructionDup state accessor =
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instructionPop :: State -> Lens' State [a] -> State
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instructionPop state accessor = state & accessor .~ drop 1 (view accessor state)
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instructionIsEmpty :: State -> Lens' State [a] -> State
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instructionIsEmpty state@(State {_bool = bs}) accessor = state{_bool = null (view accessor state) : bs}
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-- instructionPop :: State -> Lens' State [a] -> State
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-- instructionPop state accessor = if notEmptyStack state accessor then instructionPop state accessor else state
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@ -336,3 +339,9 @@ instructionVectorIterate state@(State {_exec = e1 : es}) primAccessor vectorAcce
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_ -> state) -- This should never happen
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_ -> state
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instructionVectorIterate state _ _ _ _ = state
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instructionCodeFrom :: State -> Lens' State [a] -> (a -> Gene) -> State
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instructionCodeFrom state@(State {_code = cs}) accessor geneType =
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case uncons (view accessor state) of
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Just (x, xs) -> state{_code = geneType x : cs} & accessor .~ xs
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_ -> state
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@ -125,3 +125,6 @@ instructionIntShoveDup state@(State {_int = rawIndex : item : is}) =
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in
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state {_int = item : combineTuple item (splitAt myIndex is)}
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instructionIntShoveDup state = state
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instructionIntIsEmpty :: State -> State
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instructionIntIsEmpty state = instructionIsEmpty state int
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@ -1,6 +1,7 @@
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module Instructions.LogicalInstructions where
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import State
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import Instructions.GenericInstructions
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instructionBoolFromInt :: State -> State
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instructionBoolFromInt state@(State {_int = (i : is), _bool = bs}) = state {_int = is, _bool = (i /= 0) : bs}
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@ -37,3 +38,42 @@ xor b1 b2
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instructionBoolXor :: State -> State
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instructionBoolXor = boolTemplate xor
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instructionBoolPop :: State -> State
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instructionBoolPop state = instructionPop state bool
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instructionBoolDup :: State -> State
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instructionBoolDup state = instructionDup state bool
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instructionBoolDupN :: State -> State
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instructionBoolDupN state = instructionDupN state bool
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instructionBoolSwap :: State -> State
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instructionBoolSwap state = instructionSwap state bool
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instructionBoolRot :: State -> State
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instructionBoolRot state = instructionRot state bool
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instructionBoolFlush :: State -> State
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instructionBoolFlush state = instructionFlush state bool
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instructionBoolEq :: State -> State
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instructionBoolEq state = instructionEq state bool
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instructionBoolStackDepth :: State -> State
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instructionBoolStackDepth state = instructionStackDepth state bool
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instructionBoolYank :: State -> State
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instructionBoolYank state = instructionYank state bool
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instructionBoolYankDup :: State -> State
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instructionBoolYankDup state = instructionYankDup state bool
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instructionBoolShove :: State -> State
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instructionBoolShove state = instructionShove state bool
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instructionBoolShoveDup :: State -> State
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instructionBoolShoveDup state = instructionShoveDup state bool
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instructionBoolIsEmpty :: State -> State
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instructionBoolIsEmpty state = instructionIsEmpty state bool
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@ -196,3 +196,39 @@ instructionStringFromFloat state = instructionStringFromLens state float
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instructionStringFromChar :: State -> State
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instructionStringFromChar state@(State {_string = ss, _char = c1 : cs}) = state{_string = [c1] : ss, _char = cs}
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instructionStringFromChar state = state
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instructionStringPop :: State -> State
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instructionStringPop state = instructionPop state string
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instructionStringDup :: State -> State
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instructionStringDup state = instructionDup state string
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instructionStringDupN :: State -> State
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instructionStringDupN state = instructionDupN state string
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instructionStringRot :: State -> State
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instructionStringRot state = instructionRot state string
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instructionStringFlush :: State -> State
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instructionStringFlush state = instructionFlush state string
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instructionStringEq :: State -> State
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instructionStringEq state = instructionEq state string
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instructionStringStackDepth :: State -> State
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instructionStringStackDepth state = instructionStackDepth state string
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instructionStringYank :: State -> State
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instructionStringYank state = instructionYank state string
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instructionStringYankDup :: State -> State
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instructionStringYankDup state = instructionYankDup state string
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instructionStringIsEmpty :: State -> State
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instructionStringIsEmpty state = instructionIsEmpty state string
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instructionStringShove :: State -> State
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instructionStringShove state = instructionShove state string
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instructionStringShoveDup :: State -> State
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instructionStringShoveDup state = instructionShoveDup state string
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@ -65,3 +65,42 @@ instructionVectorCharRemove state = instructionVectorRemove state char vectorCha
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instructionVectorCharIterate :: State -> State
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instructionVectorCharIterate state = instructionVectorIterate state char vectorChar GeneVectorChar instructionVectorCharIterate
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instructionVectorCharPop :: State -> State
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instructionVectorCharPop state = instructionPop state vectorChar
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instructionVectorCharDup :: State -> State
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instructionVectorCharDup state = instructionDup state vectorChar
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instructionVectorCharDupN :: State -> State
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instructionVectorCharDupN state = instructionDupN state vectorChar
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instructionVectorCharSwap :: State -> State
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instructionVectorCharSwap state = instructionSwap state vectorChar
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instructionVectorCharRot :: State -> State
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instructionVectorCharRot state = instructionRot state vectorChar
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instructionVectorCharFlush :: State -> State
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instructionVectorCharFlush state = instructionFlush state vectorChar
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instructionVectorCharEq :: State -> State
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instructionVectorCharEq state = instructionEq state vectorChar
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instructionVectorCharStackDepth :: State -> State
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instructionVectorCharStackDepth state = instructionStackDepth state vectorChar
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instructionVectorCharYank :: State -> State
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instructionVectorCharYank state = instructionYank state vectorChar
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instructionVectorCharYankDup :: State -> State
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instructionVectorCharYankDup state = instructionYankDup state vectorChar
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instructionVectorCharStackIsEmpty :: State -> State
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instructionVectorCharStackIsEmpty state = instructionIsEmpty state vectorChar
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instructionVectorCharShove :: State -> State
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instructionVectorCharShove state = instructionShove state vectorChar
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instructionVectorCharShoveDup :: State -> State
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instructionVectorCharShoveDup state = instructionShoveDup state vectorChar
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@ -65,3 +65,42 @@ instructionVectorFloatRemove state = instructionVectorRemove state float vectorF
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instructionVectorFloatIterate :: State -> State
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instructionVectorFloatIterate state = instructionVectorIterate state float vectorFloat GeneVectorFloat instructionVectorFloatIterate
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instructionVectorFloatPop :: State -> State
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instructionVectorFloatPop state = instructionPop state vectorFloat
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instructionVectorFloatDup :: State -> State
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instructionVectorFloatDup state = instructionDup state vectorFloat
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instructionVectorFloatDupN :: State -> State
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instructionVectorFloatDupN state = instructionDupN state vectorFloat
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instructionVectorFloatSwap :: State -> State
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instructionVectorFloatSwap state = instructionSwap state vectorFloat
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instructionVectorFloatRot :: State -> State
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instructionVectorFloatRot state = instructionRot state vectorFloat
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instructionVectorFloatFlush :: State -> State
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instructionVectorFloatFlush state = instructionFlush state vectorFloat
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instructionVectorFloatEq :: State -> State
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instructionVectorFloatEq state = instructionEq state vectorFloat
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instructionVectorFloatStackDepth :: State -> State
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instructionVectorFloatStackDepth state = instructionStackDepth state vectorFloat
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instructionVectorFloatYank :: State -> State
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instructionVectorFloatYank state = instructionYank state vectorFloat
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instructionVectorFloatYankDup :: State -> State
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instructionVectorFloatYankDup state = instructionYankDup state vectorFloat
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instructionVectorFloatStackIsEmpty :: State -> State
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instructionVectorFloatStackIsEmpty state = instructionIsEmpty state vectorFloat
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instructionVectorFloatShove :: State -> State
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instructionVectorFloatShove state = instructionShove state vectorFloat
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instructionVectorFloatShoveDup :: State -> State
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instructionVectorFloatShoveDup state = instructionShoveDup state vectorFloat
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@ -65,3 +65,42 @@ instructionVectorIntRemove state = instructionVectorRemove state int vectorInt
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instructionVectorIntIterate :: State -> State
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instructionVectorIntIterate state = instructionVectorIterate state int vectorInt GeneVectorInt instructionVectorIntIterate
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instructionVectorIntPop :: State -> State
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instructionVectorIntPop state = instructionPop state vectorChar
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instructionVectorIntDup :: State -> State
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instructionVectorIntDup state = instructionDup state vectorChar
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instructionVectorIntDupN :: State -> State
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instructionVectorIntDupN state = instructionDupN state vectorChar
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instructionVectorIntSwap :: State -> State
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instructionVectorIntSwap state = instructionSwap state vectorChar
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instructionVectorIntRot :: State -> State
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instructionVectorIntRot state = instructionRot state vectorChar
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instructionVectorIntFlush :: State -> State
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instructionVectorIntFlush state = instructionFlush state vectorChar
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instructionVectorIntEq :: State -> State
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instructionVectorIntEq state = instructionEq state vectorChar
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instructionVectorIntStackDepth :: State -> State
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instructionVectorIntStackDepth state = instructionStackDepth state vectorChar
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instructionVectorIntYank :: State -> State
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instructionVectorIntYank state = instructionYank state vectorChar
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instructionVectorIntYankDup :: State -> State
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instructionVectorIntYankDup state = instructionYankDup state vectorChar
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instructionVectorIntStackIsEmpty :: State -> State
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instructionVectorIntStackIsEmpty state = instructionIsEmpty state vectorChar
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instructionVectorIntShove :: State -> State
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instructionVectorIntShove state = instructionShove state vectorChar
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instructionVectorIntShoveDup :: State -> State
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instructionVectorIntShoveDup state = instructionShoveDup state vectorChar
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@ -65,3 +65,42 @@ instructionVectorBoolRemove state = instructionVectorRemove state bool vectorBoo
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instructionVectorBoolIterate :: State -> State
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instructionVectorBoolIterate state = instructionVectorIterate state bool vectorBool GeneVectorBool instructionVectorBoolIterate
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instructionVectorBoolPop :: State -> State
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instructionVectorBoolPop state = instructionPop state vectorBool
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instructionVectorBoolDup :: State -> State
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instructionVectorBoolDup state = instructionDup state vectorBool
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instructionVectorBoolDupN :: State -> State
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instructionVectorBoolDupN state = instructionDupN state vectorBool
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instructionVectorBoolSwap :: State -> State
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instructionVectorBoolSwap state = instructionSwap state vectorBool
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instructionVectorBoolRot :: State -> State
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instructionVectorBoolRot state = instructionRot state vectorBool
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instructionVectorBoolFlush :: State -> State
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instructionVectorBoolFlush state = instructionFlush state vectorBool
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instructionVectorBoolEq :: State -> State
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instructionVectorBoolEq state = instructionEq state vectorBool
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instructionVectorBoolStackDepth :: State -> State
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instructionVectorBoolStackDepth state = instructionStackDepth state vectorBool
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instructionVectorBoolYank :: State -> State
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instructionVectorBoolYank state = instructionYank state vectorBool
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instructionVectorBoolYankDup :: State -> State
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instructionVectorBoolYankDup state = instructionYankDup state vectorBool
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instructionVectorBoolStackIsEmpty :: State -> State
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instructionVectorBoolStackIsEmpty state = instructionIsEmpty state vectorBool
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instructionVectorBoolShove :: State -> State
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instructionVectorBoolShove state = instructionShove state vectorBool
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instructionVectorBoolShoveDup :: State -> State
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instructionVectorBoolShoveDup state = instructionShoveDup state vectorBool
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@ -65,3 +65,42 @@ instructionVectorStringRemove state = instructionVectorRemove state string vecto
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instructionVectorStringIterate :: State -> State
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instructionVectorStringIterate state = instructionVectorIterate state string vectorString GeneVectorString instructionVectorStringIterate
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instructionVectorStringPop :: State -> State
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instructionVectorStringPop state = instructionPop state vectorString
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instructionVectorStringDup :: State -> State
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instructionVectorStringDup state = instructionDup state vectorString
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instructionVectorStringDupN :: State -> State
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instructionVectorStringDupN state = instructionDupN state vectorString
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instructionVectorStringSwap :: State -> State
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instructionVectorStringSwap state = instructionSwap state vectorString
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instructionVectorStringRot :: State -> State
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instructionVectorStringRot state = instructionRot state vectorString
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instructionVectorStringFlush :: State -> State
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instructionVectorStringFlush state = instructionFlush state vectorString
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instructionVectorStringEq :: State -> State
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instructionVectorStringEq state = instructionEq state vectorString
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instructionVectorStringStackDepth :: State -> State
|
||||
instructionVectorStringStackDepth state = instructionStackDepth state vectorString
|
||||
|
||||
instructionVectorStringYank :: State -> State
|
||||
instructionVectorStringYank state = instructionYank state vectorString
|
||||
|
||||
instructionVectorStringYankDup :: State -> State
|
||||
instructionVectorStringYankDup state = instructionYankDup state vectorString
|
||||
|
||||
instructionVectorStringStackIsEmpty :: State -> State
|
||||
instructionVectorStringStackIsEmpty state = instructionIsEmpty state vectorString
|
||||
|
||||
instructionVectorStringShove :: State -> State
|
||||
instructionVectorStringShove state = instructionShove state vectorString
|
||||
|
||||
instructionVectorStringShoveDup :: State -> State
|
||||
instructionVectorStringShoveDup state = instructionShoveDup state vectorString
|
||||
|
Loading…
x
Reference in New Issue
Block a user