add stack depth
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@ -32,6 +32,9 @@ instructionExecFlush state = instructionFlush state exec
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instructionExecEq :: State -> State
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instructionExecEq state = instructionEq state exec
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instructionExecStackDepth :: State -> State
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instructionExecStackDepth state = instructionStackDepth state exec
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instructionExecDoRange :: State -> State
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instructionExecDoRange state@(State {_exec = (e1 : es), _int = (i0 : i1 : is)}) =
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if increment i0 i1 /= 0
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@ -71,3 +71,6 @@ instructionFloatFlush state = instructionFlush state float
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instructionFloatEq :: State -> State
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instructionFloatEq state = instructionEq state float
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instructionFloatStackDepth :: State -> State
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instructionFloatStackDepth state = instructionStackDepth state float
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@ -63,3 +63,6 @@ instructionEq state accessor =
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where
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stackTop :: [a]
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stackTop = take 2 $ view accessor state
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instructionStackDepth :: State -> Lens' State [a] -> State
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instructionStackDepth state accessor = state & int .~ (length (view accessor state) : view int state)
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@ -76,3 +76,6 @@ instructionIntFlush state = instructionFlush state int
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instructionIntEq :: State -> State
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instructionIntEq state = instructionEq state int
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instructionIntStackDepth :: State -> State
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instructionIntStackDepth state = instructionStackDepth state int
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