string name in StateFunc
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@ -61,7 +61,7 @@ interpretExec state@(State {_exec = e : es}) =
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(GeneVectorBool val) -> interpretExec (state & exec .~ es & vectorBool .~ val : view vectorBool state)
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(GeneVectorString val) -> interpretExec (state & exec .~ es & vectorString .~ val : view vectorString state)
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(GeneVectorChar val) -> interpretExec (state & exec .~ es & vectorChar .~ val : view vectorChar state)
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(StateFunc func) -> interpretExec $ func state {_exec = es}
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(StateFunc (func, _)) -> interpretExec $ func state {_exec = es}
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(Block block) -> interpretExec (state {_exec = block ++ es})
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(PlaceInput val) -> interpretExec (state {_exec = (view input state Map.! val) : es})
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Close -> undefined -- This should be removed later. Will be converted to Blocks in the Plushy -> Exec stack process
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